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Posted: Tue Mar 03, 2009 3:11 pm
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Posted: Tue Mar 03, 2009 3:56 pm
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Posted: Tue Mar 03, 2009 4:06 pm
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Posted: Tue Mar 03, 2009 4:36 pm
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Super Cheesio Waynebrizzle Super Cheesio Waynebrizzle Super Cheesio Waynebrizzle So wait. If you guys didn't like the werehog then why did you buy Sonic Unleashed? Because the daytime levels are SO FREAKIN' AWESOME! Aren't they just on rails like in Secret Rings though? NO! Nothing like Secret Rings, and far from on rails! It seemed just like it from what I played, aside from a few branching paths... It's not on rails at all though... All 3D Sonic games have lots of on-rails portions. If they didn't, you'd be running all over, willy-nilly, and it would be an even worse experience. They have to put it on rails in a lot of places. There's nothing wrong with that.
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Posted: Tue Mar 03, 2009 4:39 pm
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Posted: Tue Mar 03, 2009 4:44 pm
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dragn99 You know, if they actually did put more time into it (read: a LOT more time), the werehog could be okay. I just hate that we're forced to play the night levels before we can get to the fun levels.... And like some of the comments on the linked site, the werehog is very NOT Sonic. I read an interview with someone from Sonic Team, and they put the werehog in because the running portions took up so much disc room, that only having them would make it seem like half a game, because Sonic runs for so many miles a stage. I don't know if they just don't pay attention to their fans or what (they always tout each game as bringing him back to his roots, though) but I would gladly play half a game if it was just running, and no werehog. The slow tedium of beating up the same enemy 100 times per stage as the same monotonous, mediocre music unfittingly trumpeted on was so unbearable that I couldn't even bring myself to give a damn about playing more of Unleashed.
Then again, I didn't think the running levels were all that great. They have yet to replicate the control speed, the fun and the level design seen in SA2, or even SA.
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Posted: Tue Mar 03, 2009 4:48 pm
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Meta_Fish Super Cheesio Waynebrizzle Super Cheesio Waynebrizzle Aren't they just on rails like in Secret Rings though? NO! Nothing like Secret Rings, and far from on rails! It seemed just like it from what I played, aside from a few branching paths... It's not on rails at all though... All 3D Sonic games have lots of on-rails portions. If they didn't, you'd be running all over, willy-nilly, and it would be an even worse experience. They have to put it on rails in a lot of places. There's nothing wrong with that.
I'd know how that would feel.
You're running, running running, then s**t you run right off the ledge!
It'd be like a Sonic Blooper Reel.
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Posted: Tue Mar 03, 2009 5:34 pm
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Meta_Fish dragn99 You know, if they actually did put more time into it (read: a LOT more time), the werehog could be okay. I just hate that we're forced to play the night levels before we can get to the fun levels.... And like some of the comments on the linked site, the werehog is very NOT Sonic. I read an interview with someone from Sonic Team, and they put the werehog in because the running portions took up so much disc room, that only having them would make it seem like half a game, because Sonic runs for so many miles a stage. I don't know if they just don't pay attention to their fans or what (they always tout each game as bringing him back to his roots, though) but I would gladly play half a game if it was just running, and no werehog. The slow tedium of beating up the same enemy 100 times per stage as the same monotonous, mediocre music unfittingly trumpeted on was so unbearable that I couldn't even bring myself to give a damn about playing more of Unleashed. Then again, I didn't think the running levels were all that great. They have yet to replicate the control speed, the fun and the level design seen in SA2, or even SA. Half a game would be fine with me... I just like going fast.
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Posted: Tue Mar 03, 2009 6:40 pm
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Posted: Tue Mar 03, 2009 8:18 pm
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wariodude128 GuruGuru214 Games like this are why my friends and I have decided to call people like me "part of the problem". I knew going in that Shadow the Hedgehog was going to be incredibly mediocre, and I bought it anyway. I knew I was going to have trouble tolerating Sonic and the Secret Rings, and I bought it anyway and got so pissed off at the tutorial that I never touched it again. Now the only reason I haven't bought Sonic Unleashed is money, even though I know I'd be buying it for the daytime levels. Out of all the Sonic games I've bought in the last five years, the only one I've really fully enjoyed was Sonic Rush. Yet I keep giving Sega money. And the worst part is, I know I'm not the only one paying for mediocre Sonic games out of some kind of masochistic series loyalty. Anyway, I still maintain that Sega needs to take a lesson from Capcom and Mega Man 9 and release Sonic the Hedgehog 4 on WiiWare and the other download services. Maybe that would get Sonic Team to take a look at their roots and see what made the series work in the first place. (In case you don't get it, Sonic and Knuckles is pretty much the sequel to STH3 which makes it the 4th of the series.)
This is true, but I've always considered Sonic 3 & Knuckles to be one game, even more so after I found out that they were originally intended to be one game and the lock-on cartridge was a result of them having to split it. So Sonic & Knuckles is really just Sonic 3 part 2.
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Posted: Tue Mar 03, 2009 9:03 pm
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Posted: Tue Mar 03, 2009 9:20 pm
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Posted: Tue Mar 03, 2009 9:24 pm
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Posted: Tue Mar 03, 2009 9:44 pm
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