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nitnit
Captain

PostPosted: Sat Nov 13, 2010 11:27 pm
The reputation system keeps track of both good and bad things you've done for a faction. For example, I completed all of the BoS quests, then, in one save file, under orders from House, killed all of the members/blew up their bunker. I was referred to as a Soft Hearted Devil because they still remembered all of the good things I did, but still viewed me as pretty much evil.

I think merciful thug means you did some good things in the past, but they hate you now.

It has no real in game effect, just a nice touch to add a bit more depth than one sliding scale of how much they like you.  
PostPosted: Mon Nov 15, 2010 2:04 am
One thing I am noticing I am enjoying in the game is not worrying about my karma. Just pretty much not getting on the bad side of the NCR(to maximize my party size) and helping the person who gives me the best reward possible.

Just got Boone yesterday and he has just been dominating with his scoped hunting rifle and its pretty awesome. I just dont like it when I am off wandering somewhere else searching for an enemy and instantly see a creepy ghoul just get headshot from him lawls.

I looked through all the perks you can get(I dont/like that you only get to pick every 2 levels) and noticed alot are pretty useless to make a great character, but I guess that helps me pick things I really need. Like Commando, Gunslinger, and Concentrated Fire. Pretty much VATS perks.

The game seems too easy, even in Hardcore mode, but it is still enjoyable. I like that there aren't many large quests but somehow get stuck going into doing them xP  

Tron714
Vice Captain


nitnit
Captain

PostPosted: Tue Nov 16, 2010 3:08 pm
It's harder than FO3 (Especially since I was able to take down a super mutant behmoth literally in one round of VATs...). Try facing deathclaws =)

Well, Boone will make the game easy mode, Obsidian admitted that there's a glitch where his guns skill is over 100... lol  
PostPosted: Wed Nov 17, 2010 12:54 am
I'm fairly sure it would have been better as an expansion to Fallout 3. From what I've heard and read it's pretty much the same anyway. I'm sure they could have found a way to work kid 101 into the storyline and added some type of permanent side-kick like character, making the game a little more in depth character development-wise. It would be interesting to see how two people would react to some of the decisions and plot thickening. I understand that most Good/Evil games revolve around the main character not saying much (if anything at all), to make it more like YOU are in the game... But would a companion and some cutscenes REALLY hurt the game style? They could add a "go look around or something, your annoying me" option in the dialogue options for the homie. Also, I know there are companions in the game (i.e. Dogmeat and Jericho), but they really don't tell you much about themselves, and they don't react correctly to situations or really add any type of human or creature-like emotion. They just shoot stuff that's trying to kill you, then act like nothing happened.  

Static Thrash

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nitnit
Captain

PostPosted: Wed Nov 17, 2010 10:17 am
Sorry kid, but this is why you're wrong.

Static Thrash
I'm fairly sure it would have been better as an expansion to Fallout 3.


This game has more content in every way than Fallout 3, so that'd be pretty damn hard to make an "expansion".

Static Thrash
From what I've heard and read it's pretty much the same anyway.


So you've never played the game? Also, we pretty much explained a lot of the improvements in this game over FO3, in this thread.

To address your actual point, yes this has the same game engine. Having said that, there are many games with the same engine. Are you saying that Mass Effect 2 is the same game as Mass Effect 1? Bioshock 2 is the same game as Bioshock 1? Halo ODST the same as Halo 3.. etc

Static Thrash
I'm sure they could have found a way to work kid 101 into the storyline


But why would they? He's on the East Coast, and this story takes place on the West Coast. This story is a few years later than FO3. This story is actually based off of Fallout 1 and 2. Lone Wanderer has no need to be over here. New story, new main character.


Static Thrash
added some type of permanent side-kick like character, making the game a little more in depth character development-wise. It would be interesting to see how two people would react to some of the decisions and plot thickening. I understand that most Good/Evil games revolve around the main character not saying much (if anything at all), to make it more like YOU are in the game... But would a companion and some cutscenes REALLY hurt the game style? They could add a "go look around or something, your annoying me" option in the dialogue options for the homie. Also, I know there are companions in the game (i.e. Dogmeat and Jericho), but they really don't tell you much about themselves, and they don't react correctly to situations or really add any type of human or creature-like emotion. They just shoot stuff that's trying to kill you, then act like nothing happened.


So. You haven't played this game, clearly.

You described Fallout 3's companions pretty well.

But if you played this game, you'd know that almost every companion (barring the dog and robot) respond to what you do, and that every single companion not only has a backstory, but a quest of some sorts to explore that backstory.


Seriously guy, either actually play the game, or at the very least do some proper reserach.  
PostPosted: Wed Nov 17, 2010 5:49 pm
nitnit
Sorry kid, but this is why you're wrong. ((seeing as it's an opinion, not fact, this is why your wrong. Oh, and i'm not a kid, i've been playing video games and arguing with flamers like you for oh... 20 years?))

Static Thrash
I'm fairly sure it would have been better as an expansion to Fallout 3.


This game has more content in every way than Fallout 3, so that'd be pretty damn hard to make an "expansion". ((Oh, like the last 3 that they added onto one disc in the GOTY edition...right.))

Static Thrash
From what I've heard and read it's pretty much the same anyway.


So you've never played the game? Also, we pretty much explained a lot of the improvements in this game over FO3, in this thread. ((This couldn't have been done with a patch? Or modding?))

To address your actual point, yes this has the same game engine. Having said that, there are many games with the same engine. Are you saying that Mass Effect 2 is the same game as Mass Effect 1? Bioshock 2 is the same game as Bioshock 1? Halo ODST the same as Halo 3.. etc

Static Thrash
I'm sure they could have found a way to work kid 101 into the storyline


But why would they? He's on the East Coast, and this story takes place on the West Coast. This story is a few years later than FO3. This story is actually based off of Fallout 1 and 2. Lone Wanderer has no need to be over here. New story, new main character.


Static Thrash
added some type of permanent side-kick like character, making the game a little more in depth character development-wise. It would be interesting to see how two people would react to some of the decisions and plot thickening. I understand that most Good/Evil games revolve around the main character not saying much (if anything at all), to make it more like YOU are in the game... But would a companion and some cutscenes REALLY hurt the game style? They could add a "go look around or something, your annoying me" option in the dialogue options for the homie. Also, I know there are companions in the game (i.e. Dogmeat and Jericho), but they really don't tell you much about themselves, and they don't react correctly to situations or really add any type of human or creature-like emotion. They just shoot stuff that's trying to kill you, then act like nothing happened.


So. You haven't played this game, clearly. ((Clearly by me saying "from what I've read and heard?"))

You described Fallout 3's companions pretty well. ((Duh, I used them as an example.))

But if you played this game, you'd know that almost every companion (barring the dog and robot) respond to what you do, and that every single companion not only has a backstory, but a quest of some sorts to explore that backstory. ((Right, but don't you think it'd be a little more interesting if the character would actually have a flashback moment for a cutscene or whatnot? Always skippable, and adds to the character development.))


Seriously guy, either actually play the game, or at the very least do some proper reserach.


First of all, I insinuated that I haven't played New Vegas by my introductory sentence "from what I've heard and read". Which also shows that I've done the proper research, and that you clearly either don't understand context clues, or you just skimmed through what I've typed. And clearly, after reading the reviews and articles surrounding the game... yea, really doesn't sound like my style... MY STYLE. You seem to have an issue with reading entire sentences, so I'll highlight the parts that show my opinion, so you don't get confused like last time.

Secondly, yes, all the Halos' (which I didn't like any except the first two) were pretty much the same TO ME. (Also I'd like to point out that everything I've typed is my opinion, therefor, it cannot be wrong... Way to fail Logic class, eh?)

Thirdly, you clearly didn't read my intentions on adding companions and working another character into the story line via the companion system. My point was that I'd like to see (read that again, key phrase is "I'd like to see") some type of character development with a friendship... Not like the companions in FO3, trust me, I've played the entire game, and most of the side missions, both good and evil. The companions in Fo3 just don't capture what I'd like to see, interaction-wise. I'd like to see the AI a little more conscious of what's happening around it. Instead of the incognizant running into battle, shooting.

In closing, I'd like to mention that this was all my opinion, that I've formed AFTER reading reviews, talking to fellow gamers and friends, and reading through this thread. Sorry if I've offended Nitwit... I mean nitnit. Have a grand day everyone : ) I will not be reading further flamage... so post all you want : )  

Static Thrash

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The Ginger Dude

PostPosted: Wed Nov 17, 2010 6:10 pm
So i believe you fight a old man wearing trojan armor as a final boss.....how original  
PostPosted: Sat Nov 20, 2010 1:59 pm
nitnit
Try facing deathclaws =)


Guns skill 100, anti-material rifle, and its still not a guaranteed kill? I really like that: you can hit level thirty, and some enemies will still be a bit of a challenge. I mean most weapons won't even break their damage threshold!  

Haratio TaFotter


nitnit
Captain

PostPosted: Sat Nov 20, 2010 3:48 pm
Static Thrash
nitnit
Sorry kid, but this is why you're wrong. ((seeing as it's an opinion, not fact, this is why your wrong. Oh, and i'm not a kid, i've been playing video games and arguing with flamers like you for oh... 20 years?))

Static Thrash
I'm fairly sure it would have been better as an expansion to Fallout 3.


This game has more content in every way than Fallout 3, so that'd be pretty damn hard to make an "expansion". ((Oh, like the last 3 that they added onto one disc in the GOTY edition...right.))

Static Thrash
From what I've heard and read it's pretty much the same anyway.


So you've never played the game? Also, we pretty much explained a lot of the improvements in this game over FO3, in this thread. ((This couldn't have been done with a patch? Or modding?))

To address your actual point, yes this has the same game engine. Having said that, there are many games with the same engine. Are you saying that Mass Effect 2 is the same game as Mass Effect 1? Bioshock 2 is the same game as Bioshock 1? Halo ODST the same as Halo 3.. etc

Static Thrash
I'm sure they could have found a way to work kid 101 into the storyline


But why would they? He's on the East Coast, and this story takes place on the West Coast. This story is a few years later than FO3. This story is actually based off of Fallout 1 and 2. Lone Wanderer has no need to be over here. New story, new main character.


Static Thrash
added some type of permanent side-kick like character, making the game a little more in depth character development-wise. It would be interesting to see how two people would react to some of the decisions and plot thickening. I understand that most Good/Evil games revolve around the main character not saying much (if anything at all), to make it more like YOU are in the game... But would a companion and some cutscenes REALLY hurt the game style? They could add a "go look around or something, your annoying me" option in the dialogue options for the homie. Also, I know there are companions in the game (i.e. Dogmeat and Jericho), but they really don't tell you much about themselves, and they don't react correctly to situations or really add any type of human or creature-like emotion. They just shoot stuff that's trying to kill you, then act like nothing happened.


So. You haven't played this game, clearly. ((Clearly by me saying "from what I've read and heard?"))

You described Fallout 3's companions pretty well. ((Duh, I used them as an example.))

But if you played this game, you'd know that almost every companion (barring the dog and robot) respond to what you do, and that every single companion not only has a backstory, but a quest of some sorts to explore that backstory. ((Right, but don't you think it'd be a little more interesting if the character would actually have a flashback moment for a cutscene or whatnot? Always skippable, and adds to the character development.))


Seriously guy, either actually play the game, or at the very least do some proper reserach.


First of all, I insinuated that I haven't played New Vegas by my introductory sentence "from what I've heard and read". Which also shows that I've done the proper research, and that you clearly either don't understand context clues, or you just skimmed through what I've typed. And clearly, after reading the reviews and articles surrounding the game... yea, really doesn't sound like my style... MY STYLE. You seem to have an issue with reading entire sentences, so I'll highlight the parts that show my opinion, so you don't get confused like last time.

Secondly, yes, all the Halos' (which I didn't like any except the first two) were pretty much the same TO ME. (Also I'd like to point out that everything I've typed is my opinion, therefor, it cannot be wrong... Way to fail Logic class, eh?)

Thirdly, you clearly didn't read my intentions on adding companions and working another character into the story line via the companion system. My point was that I'd like to see (read that again, key phrase is "I'd like to see") some type of character development with a friendship... Not like the companions in FO3, trust me, I've played the entire game, and most of the side missions, both good and evil. The companions in Fo3 just don't capture what I'd like to see, interaction-wise. I'd like to see the AI a little more conscious of what's happening around it. Instead of the incognizant running into battle, shooting.

In closing, I'd like to mention that this was all my opinion, that I've formed AFTER reading reviews, talking to fellow gamers and friends, and reading through this thread. Sorry if I've offended Nitwit... I mean nitnit. Have a grand day everyone : ) I will not be reading further flamage... so post all you want : )



Just double checking that you made a very sweeping generalization without having played the game.

thanks for confirming.

(kind of ironic how he claims I was flaming for disproving all of his points, then flames me)

P.S I own the guild so yes, I will post all I want.  
PostPosted: Sat Nov 20, 2010 3:52 pm
The Ginger Dude
So i believe you fight a old man wearing trojan armor as a final boss.....how original


So I believe (by believe I mean know) there are 2 "final bosses" and both of them you can convince to surrender, so yes, it is kind of original. Also, what game has a guy wearing Lagate's armor as the final boss?

Haratio TaFotter
Guns skill 100, anti-material rifle, and its still not a guaranteed kill? I really like that: you can hit level thirty, and some enemies will still be a bit of a challenge. I mean most weapons won't even break their damage threshold!
To be fair, the unique guass rifle or alien blaster with appropriate energy weapon skill does rip deathclaws a new one. Still, deathclaws are definitely a great challenge compared to FO3.  

nitnit
Captain


Tron714
Vice Captain

PostPosted: Mon Nov 22, 2010 11:18 am
Anyone see what the DLC is? Well here is an article for the December installment

Quote:

Fallout: New Vegas Xbox 360-Exclusive DLC Revealed
Written Wednesday, November 17, 2010 By Richard Walker

Bethesda is giving Fallout fans an early Christmas present with confirmation that the first DLC for Fallout: New Vegas will be coming exclusively to Xbox Live just before the yule-tide day itself.

'Dead Money' is the name of the first add-on, and follows your courier character on a quest to recover the fabled treasure of the Sierra Madre Casino as you're once again the victim of a raw deal and must work with another three wastelanders to track down the booty.

“We’re pleased to give fans a chance to expand their experience in Fallout: New Vegas this December with Dead Money,” said Pete Hines, VP of PR and Marketing for Bethesda. “The release of Dead Money illustrates our commitment to creating entertaining add-on content for players to enjoy in already massive games like Fallout: New Vegas.”

In Dead Money, your life hangs in the balance, and you'll come up against new terrain, new foes and a whole new set of tough choices. You'll need to play your cards right to survive then, when Fallout: New Vegas' Dead Money DLC hits the Xbox Live Marketplace on December 21st for 800 Microsoft Points.

 
PostPosted: Mon Nov 22, 2010 11:32 am
nitnit
Static Thrash
nitnit
Sorry kid, but this is why you're wrong. ((seeing as it's an opinion, not fact, this is why your wrong. Oh, and i'm not a kid, i've been playing video games and arguing with flamers like you for oh... 20 years?))

Static Thrash
I'm fairly sure it would have been better as an expansion to Fallout 3.


This game has more content in every way than Fallout 3, so that'd be pretty damn hard to make an "expansion". ((Oh, like the last 3 that they added onto one disc in the GOTY edition...right.))

Static Thrash
From what I've heard and read it's pretty much the same anyway.


So you've never played the game? Also, we pretty much explained a lot of the improvements in this game over FO3, in this thread. ((This couldn't have been done with a patch? Or modding?))

To address your actual point, yes this has the same game engine. Having said that, there are many games with the same engine. Are you saying that Mass Effect 2 is the same game as Mass Effect 1? Bioshock 2 is the same game as Bioshock 1? Halo ODST the same as Halo 3.. etc

Static Thrash
I'm sure they could have found a way to work kid 101 into the storyline


But why would they? He's on the East Coast, and this story takes place on the West Coast. This story is a few years later than FO3. This story is actually based off of Fallout 1 and 2. Lone Wanderer has no need to be over here. New story, new main character.


Static Thrash
added some type of permanent side-kick like character, making the game a little more in depth character development-wise. It would be interesting to see how two people would react to some of the decisions and plot thickening. I understand that most Good/Evil games revolve around the main character not saying much (if anything at all), to make it more like YOU are in the game... But would a companion and some cutscenes REALLY hurt the game style? They could add a "go look around or something, your annoying me" option in the dialogue options for the homie. Also, I know there are companions in the game (i.e. Dogmeat and Jericho), but they really don't tell you much about themselves, and they don't react correctly to situations or really add any type of human or creature-like emotion. They just shoot stuff that's trying to kill you, then act like nothing happened.


So. You haven't played this game, clearly. ((Clearly by me saying "from what I've read and heard?"))

You described Fallout 3's companions pretty well. ((Duh, I used them as an example.))

But if you played this game, you'd know that almost every companion (barring the dog and robot) respond to what you do, and that every single companion not only has a backstory, but a quest of some sorts to explore that backstory. ((Right, but don't you think it'd be a little more interesting if the character would actually have a flashback moment for a cutscene or whatnot? Always skippable, and adds to the character development.))


Seriously guy, either actually play the game, or at the very least do some proper reserach.


First of all, I insinuated that I haven't played New Vegas by my introductory sentence "from what I've heard and read". Which also shows that I've done the proper research, and that you clearly either don't understand context clues, or you just skimmed through what I've typed. And clearly, after reading the reviews and articles surrounding the game... yea, really doesn't sound like my style... MY STYLE. You seem to have an issue with reading entire sentences, so I'll highlight the parts that show my opinion, so you don't get confused like last time.

Secondly, yes, all the Halos' (which I didn't like any except the first two) were pretty much the same TO ME. (Also I'd like to point out that everything I've typed is my opinion, therefor, it cannot be wrong... Way to fail Logic class, eh?)

Thirdly, you clearly didn't read my intentions on adding companions and working another character into the story line via the companion system. My point was that I'd like to see (read that again, key phrase is "I'd like to see") some type of character development with a friendship... Not like the companions in FO3, trust me, I've played the entire game, and most of the side missions, both good and evil. The companions in Fo3 just don't capture what I'd like to see, interaction-wise. I'd like to see the AI a little more conscious of what's happening around it. Instead of the incognizant running into battle, shooting.

In closing, I'd like to mention that this was all my opinion, that I've formed AFTER reading reviews, talking to fellow gamers and friends, and reading through this thread. Sorry if I've offended Nitwit... I mean nitnit. Have a grand day everyone : ) I will not be reading further flamage... so post all you want : )



Just double checking that you made a very sweeping generalization without having played the game.

thanks for confirming.

(kind of ironic how he claims I was flaming for disproving all of his points, then flames me)

P.S I own the guild so yes, I will post all I want.


Ah yes... this reminds me of what nitnit has done before to very long posts. So here is my impersonation!

Nitnit: (looks how large post is) tldnr [insert rant here]  

Tron714
Vice Captain


nitnit
Captain

PostPosted: Wed Nov 24, 2010 1:34 am
[ Message temporarily off-line ]  
PostPosted: Wed Nov 24, 2010 2:18 am
To be perfectly honest, I didn't even see his (( )) comments after what I wrote. Guess I'll take the time to respond to those points. I'll write my retorts in blue so people can actually see the difference.

Static Thrash
nitnit
Sorry kid, but this is why you're wrong. ((seeing as it's an opinion, not fact, this is why your wrong. Oh, and i'm not a kid, i've been playing video games and arguing with flamers like you for oh... 20 years?))

I admit calling you a kid was condescending. My apologies. However, opinions can be wrong. If you say "in my opinion, 1+1 = 3", you're still wrong. Btw I'm not a flamer for writing why your post was silly.


Static Thrash
I'm fairly sure it would have been better as an expansion to Fallout 3.


This game has more content in every way than Fallout 3, so that'd be pretty damn hard to make an "expansion". ((Oh, like the last 3 that they added onto one disc in the GOTY edition...right.))

Do you not understand that New Vegas has a game world that's larger than FO3, twice the locations, almost double the voice acted lines, more than twice the number of quests, far more weapons, more monsters, etc.?

This would require you to install the entire game onto your harddrive which would immediately make it impossible for anyone without a harddrive to play the game in the first place.

Having said that, the game has a large number of engine changes that cannot simply be added via a DLC unless they completely revamped FO3 and its DLCs (an extremely cost inefficient thing to do)

Here are a few examples: hardcore mode, the new dialogue system, the new skill system, the new perks, the reputation system, the new leveling progress (you level slower in NV), traits, companion wheel, the crafting interface, the new damage threshold system, changes to VATs, changes to how the FPS controls work... and many many more that only a developer could point out.

And no. None of FO3's DLCs change its engine, except Broken Steel, which modifies the ending, increases the level variable by 10, and adds new perks into the already in place perk database...

So no. New Vegas could not be an expansion an still make Bethesda/Obsidian any form of real profit. And even if they could, it would completely change (probably literally destroy) Fallout 3+its DLCs. (actually I don't even know if it's possible to change the engine to that degree with a patch)



Static Thrash
From what I've heard and read it's pretty much the same anyway.


So you've never played the game? Also, we pretty much explained a lot of the improvements in this game over FO3, in this thread. ((This couldn't have been done with a patch? Or modding?))

Technically, probably not. (went over all of this above) Modding is for the PC version, and done by fans btw. You cannot put mods onto the console versions of FO3 without doing some heavy duty mods to the 360 itself (which would pretty much make getting achievements and other goodies impossible)

To address your actual point, yes this has the same game engine. Having said that, there are many games with the same engine. Are you saying that Mass Effect 2 is the same game as Mass Effect 1? Bioshock 2 is the same game as Bioshock 1? Halo ODST the same as Halo 3.. etc

Static Thrash
I'm sure they could have found a way to work kid 101 into the storyline


But why would they? He's on the East Coast, and this story takes place on the West Coast. This story is a few years later than FO3. This story is actually based off of Fallout 1 and 2. Lone Wanderer has no need to be over here. New story, new main character.


Static Thrash
added some type of permanent side-kick like character, making the game a little more in depth character development-wise. It would be interesting to see how two people would react to some of the decisions and plot thickening. I understand that most Good/Evil games revolve around the main character not saying much (if anything at all), to make it more like YOU are in the game... But would a companion and some cutscenes REALLY hurt the game style? They could add a "go look around or something, your annoying me" option in the dialogue options for the homie. Also, I know there are companions in the game (i.e. Dogmeat and Jericho), but they really don't tell you much about themselves, and they don't react correctly to situations or really add any type of human or creature-like emotion. They just shoot stuff that's trying to kill you, then act like nothing happened.


So. You haven't played this game, clearly. ((Clearly by me saying "from what I've read and heard?"))

You described Fallout 3's companions pretty well. ((Duh, I used them as an example.))

But if you played this game, you'd know that almost every companion (barring the dog and robot) respond to what you do, and that every single companion not only has a backstory, but a quest of some sorts to explore that backstory. ((Right, but don't you think it'd be a little more interesting if the character would actually have a flashback moment for a cutscene or whatnot? Always skippable, and adds to the character development.))

Ok, I honestly did not understand what you were saying.

Yes, I do think a companion flashback would be cool if done right, but you have to understand the engine that is being used. Bethesda's modified Gamebryo is a ******** nightmare for developers to put real cutscenes in the middle of the game. You'll notice that the only proper cutscene in any of their Gamebryo games (prerendered, not from inside the game) is the opening scene in New Vegas...

What you must understand though is how much more complex the companions in this game are. Take Veronica and Arcade Gannon for example. As you travel to certain locations, they will comment. Visit enough of these locations, and they will trust you enough with a sidequest that has to do with their past. Arcade Gannon's in particular is very cool. (look it up if you want, don't want to spoil anything here).

All of the companions have cool quests. Granted, some are not as well developed, but it's still miles ahead of FO3 and most non-party oriented RPGs.



Seriously guy, either actually play the game, or at the very least do some proper reserach.


First of all, I insinuated that I haven't played New Vegas by my introductory sentence "from what I've heard and read". Which also shows that I've done the proper research, and that you clearly either don't understand context clues, or you just skimmed through what I've typed. And clearly, after reading the reviews and articles surrounding the game... yea, really doesn't sound like my style... MY STYLE. You seem to have an issue with reading entire sentences, so I'll highlight the parts that show my opinion, so you don't get confused like last time.

Secondly, yes, all the Halos' (which I didn't like any except the first two) were pretty much the same TO ME. (Also I'd like to point out that everything I've typed is my opinion, therefor, it cannot be wrong... Way to fail Logic class, eh?)

Like I said before, opinions can be wrong. You can believe that 1+1=3 all you want and it's wrong, lol. Each Halo is very different in terms of its mechanics... That is a separate issue however.

Thirdly, you clearly didn't read my intentions on adding companions and working another character into the story line via the companion system. My point was that I'd like to see (read that again, key phrase is "I'd like to see") some type of character development with a friendship... Not like the companions in FO3, trust me, I've played the entire game, and most of the side missions, both good and evil. The companions in Fo3 just don't capture what I'd like to see, interaction-wise. I'd like to see the AI a little more conscious of what's happening around it. Instead of the incognizant running into battle, shooting.

While the AI itself isn't much more intelligent, the companions do sometimes talk about their surroundings. Sometimes, people will comment on your companions. (For example, some people will comment on having never seen a robo-dog when Rex is with you)

I agree that it'd be nice to have companions that talk as much as, perhaps Dragon Age's... but if you play the game you'll hopefully see that the recruitable cast is much deeper than FO3's offering.


In closing, I'd like to mention that this was all my opinion, that I've formed AFTER reading reviews, talking to fellow gamers and friends, and reading through this thread. Sorry if I've offended Nitwit... I mean nitnit. Have a grand day everyone : ) I will not be reading further flamage... so post all you want : )

This last paragraph is pretty much why I tldr'd earlier. You go on about how I "flamed" you, then call me a nitwit and saying you won't read anything. If you wanted to be mature you wouldn't have sunk to what you perceived as my flaming.




THERE. I PROPERLY RESPONDED, ARE YOU HAPPY TRON?  

nitnit
Captain


Tron714
Vice Captain

PostPosted: Wed Nov 24, 2010 2:34 am
tldnr  
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