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Posted: Wed Feb 23, 2011 3:27 pm
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Posted: Wed Feb 23, 2011 10:25 pm
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Posted: Wed Feb 23, 2011 11:03 pm
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So, just as a FYI I have NOT read the previous pages/posts so this is just coming straight from the top of my head.
One thing that we will be sure to have to decide on and mention is what are we really going to be using the funds for? After we decide that then we can decide how much money is going to be needed from the treasury.
For example:
Quote: Contests: 2.5k per month Threads: 2.5k per month Sub-threads: 2.5k per month Events: 2.5k per month Total allotment per month: 12k per month
We also need to determine who is going to be allowed access to the funds, be it two people or just one. To be honest I would say that President and Vice President should be the only two allowed to access the funds.
Another problem is going to be figuring out where we will put the money after it has been removed from the Treasury. Whether it will be held by the President or Vice President or placed into a dummy account in which only two people have the password.
Something else to consider is that we will need to figure out is how we will be able to keep putting gold back into the Treasury and how much will be needed because even though there may be a lot in there now, in say....6 months, there will be a huge dent in the pocket. If we want to be able to continuously take out money each month we have to put some back in otherwise we will run out.
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Posted: Thu Feb 24, 2011 12:37 am
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Posted: Thu Feb 24, 2011 12:44 am
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Pilotslover ShadowsHeartBreak Something else to consider is that we will need to figure out is how we will be able to keep putting gold back into the Treasury and how much will be needed because even though there may be a lot in there now, in say....6 months, there will be a huge dent in the pocket. If we want to be able to continuously take out money each month we have to put some back in otherwise we will run out. I would think you'd put gold into the treasury the same way you do now ... confused ~
I get your point about the current donation process but the problem is that if we are taking out 10k or more per month and getting in less than that then where does that leave us? After all, what is the normal rate of guild donation? 100-1k at most?
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Posted: Thu Feb 24, 2011 12:52 am
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Posted: Thu Feb 24, 2011 1:28 am
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Posted: Thu Feb 24, 2011 1:40 am
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Pilotslover ShadowsHeartBreak I get your point about the current donation process but the problem is that if we are taking out 10k or more per month and getting in less than that then where does that leave us? After all, what is the normal rate of guild donation? 100-1k at most? I can't see how changing the method of donation would change that, people are going to donate the same amount no matter where it goes. It's more like a debit account then a credit account, you can only take out as much as you put in making budgeting an important function of the guilds staff.
My point was not about changing the donation process at all, I'm trying to be practical by stating that if we continuously take out more gold than we have without trying to replenish then we'll do ourselves and others more harm than good. I don't want to make this about donations because that is not the problem at all, it's overspending beyond our budget that I'm worried about.
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Posted: Thu Feb 24, 2011 2:04 am
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Posted: Thu Feb 24, 2011 9:27 am
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ShadowsHeartBreak So, just as a FYI I have NOT read the previous pages/posts so this is just coming straight from the top of my head. One thing that we will be sure to have to decide on and mention is what are we really going to be using the funds for? After we decide that then we can decide how much money is going to be needed from the treasury. For example: Quote: Contests: 2.5k per month Threads: 2.5k per month Sub-threads: 2.5k per month Events: 2.5k per month Total allotment per month: 12k per month We also need to determine who is going to be allowed access to the funds, be it two people or just one. To be honest I would say that President and Vice President should be the only two allowed to access the funds. Another problem is going to be figuring out where we will put the money after it has been removed from the Treasury. Whether it will be held by the President or Vice President or placed into a dummy account in which only two people have the password. First of all, 2.5k is a ridiculously low amount, in my opinion. At least, it is for my guild. Considering we sell items to our users, 2.5k isn't even a considerable dent in the price. When we hold contests with gold for prizes, we usually hand out at least half the cost of one 'item' to encourage them buying more. Occasionally, we hand out the whole cost, or a free item. And, here's the thing. These items can cost upwards of 100k.
So, 2.5k doesn't really cut it.
The issue with adding a limit to withdrawals is that every guild is different. Some are more expensive than others, as I pointed out above. Others like to hand out a number of small prizes, because they have a lot of users.
Also, the idea of having a mutual account that the vice and the captain both know the password to is nothing new; it's known as a mule, and is currently used without withdrawals from the guild funds.
I think I agree with Pilotslover in that the gold shouldn't be used to run contests or events. It should be put toward furthering the guild itself, either aesthetically or in regards to functionality. It's far too easy to abuse, and it's likely to get shot down anyways.
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Posted: Thu Feb 24, 2011 9:43 am
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Posted: Thu Feb 24, 2011 10:06 am
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I feel that guilds should have the capability of purchasing specific "houses" in TOWNS that are larger, suited for many people. By investing more gold they can have several options of pre-rendered models (So that customization is limited, but still possible.)
The decisions can only be made/confirmed by a guild captain, it evades adding an "item" to the world, or ownership of an item to a specific party of the guild, while still benefiting everyone in the guild. I picture this as similar to "Ragnarok Online's guild castles", minus the daily treasure spawn.
This implementation would make more use out of the Towns system Gaia has, and puts more focus on the social aspect of them, rather than having a private home. All of the guild members could enter at any time, and nobody else is allowed in. You must be a member of the guild to enter. This also promotes the exclusivity of guilds in the already extremely open forum.
Why implement extremist new features when we could revitalize the ones that have been here for years?
The fees for these ideas should be rather high. Like, in the six-to-seven digit range to purchase the "real estate" and an extremely broad spectrum of costs based on interior designs.
Thoughts?
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Posted: Thu Feb 24, 2011 11:31 am
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Strude DGwar
This basically was what I was talking about for the most part.
Like I said I didn't read everything everyone else said. *shrugs*
I actually said it after you. razz
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Posted: Thu Feb 24, 2011 11:54 am
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Posted: Thu Feb 24, 2011 12:04 pm
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I didn't read every tiny word but I'm going to throw my 2 cents in based on what I did read. I definitely agree with only the Captain (& possibly Vice) being the only ones able to handle funds and full disclosure on all funds. You won't ever be able to prevent someone from attempting to abuse any system that allows them to donate/contribute/gift/send any gold or items to any other player because it is impossible to know who is a persons mule and who isn't. Making it so that only Captains (and possibly Vice's) could buy an item from a special shop as prizes still won't prevent them from utilizing any number of mules as prize winners for contests. Coupled with the fact that "gifting" items is not tracked or traceable at this time, to the best of my knowledge, it would be next to impossible to come up with ways to completely prevent theft and abuse.
However, even though it isn't perfect, full disclosure is a pretty hefty deterrent. If each and every transaction were:
A. Viewable by any and all guild members B. Required the filling out of a form to complete the transaction (Reason for transaction, date, timestamp, sender etc) C. Required the acceptance by the recipient like the trade window does to verify the recipient indeed got the item on their account so they could not come back and say they didn't D. Limited to a capped amount of gold/capped item value (Say there was a store to buy prizes from, all prizes could be priced at no higher than the capped transfer amount so they would pass through the system)
The guild item store would have to be the only place guilds could purchase items so Captains (and/or Vices) cannot buy their own items from the MP to embezzle money or purchase any items from anywhere else to send as prizes to recipients preventing them from buying expensive items and rigging contests to get those items on their mules.
Since this store would probably contain items that aren't available elsewhere (tho it could feasibly contain some shop items that fall under the cap amount) you may want to consider making any items that are only available from the special guild store "soulbound" to eliminate inflation. If the items can't leave the account of the guild member they are sent to, there is no real value, artificial or otherwise.
The idea someone had of voting on an item before it can be released from the guild has some potential. Perhaps it could require the Captain, Vice and a minimum of 2 Crew to check a box from their accounts (sort of a bigger trade window that shows 4 boxes with the transfer info and who has signed off on it) authorizing the transfer if that isn't too difficult to code. But that also runs the risk of crew who disappear for months or years on end not being there so you would need to maintain a set number of active crew for this to work. Then, having all of this transfer information available for anyone to see and question say, on the front page of the guild so if anyone did try anything shifty, it would be highly visible.
Lastly, make ripping off your guild members a permaban offense.
The one thing that would let Gaia off the hook with all of this is to throw all responsibility for this onto the members. Leave it up to the guild members to be proactive in watching how the guild staff spend their money and if they see it is being misused or abused, they can:
A. Choose not to donate B. Chose to donate knowing the risks C. Chose to leave the guild D. Choose to report the owner for fraud/theft of funds if they have adequate proof fraud/theft has occurred
... and if they stay, donate and aren't happy but do nothing to change their situation, it's on them and not Gaia admin.
These thoughts are with regards to purchasing/awarding prizes for/to guild members. The safest thing to do otherwise would be to simply stick with people's requests to give more options to change the face of the guild (colour, things that can be purchased towards guild customization etc) and only allow the money to be spent on those things and not transferred in any way, shape or form to other members.
I totally disagree with crew getting any sort of "automated" monthly paycheck for being crew. This would make every single person who doesn't already bug Captains to be crew becuz they want to be "important" or go on a "power trip" come out of the woodwork and beg to be crew so they could have a job and earn money becuz they are so poor and need help. No thanks.
However, if a Captain wanted to be able to pay his staff manually, I suppose, so long as it was completely disclosed to guild members that the staff got paid, they should be allowed to. Just so long as people understand that it is at the Captains discretion and not every guild will pay their staff. I honestly don't want the headache of people wanting to be crew just becuz they think they are going to get paid.
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