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Dugan195 rolled 6 6-sided dice:
1, 4, 4, 4, 1, 6
Total: 20 (6-36)
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Posted: Wed Nov 14, 2012 7:16 pm
Dugan195 Skeleton Archers (SA2) shoots at the Ungor Horde with 20 arrows on a 5+ to hit. Skeleton Archers hit with 6 arrows and roll to wound on a 5+
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Dugan195 rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Wed Nov 14, 2012 7:18 pm
Dugan195 Dugan195 Skeleton Archers (SA2) shoots at the Ungor Horde with 20 arrows on a 5+ to hit. Skeleton Archers hit with 6 arrows and roll to wound on a 5+ Ungor take 1 wound and have shields to give thme a 6+ armor save.
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Posted: Wed Nov 14, 2012 7:23 pm
Dugan195 Dugan195 Dugan195 Skeleton Archers (SA2) shoots at the Ungor Horde with 20 arrows on a 5+ to hit. Skeleton Archers hit with 6 arrows and roll to wound on a 5+ Ungor take 1 wound and have shields to give thme a 6+ armor save. Ungor's lose 1 model.
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Dugan195 rolled 20 6-sided dice:
4, 3, 4, 4, 6, 3, 3, 2, 1, 3, 6, 3, 2, 3, 4, 5, 4, 4, 3, 2
Total: 69 (20-120)
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Posted: Wed Nov 14, 2012 7:25 pm
Skeleton Archers (SA1) shoots at the Ungor with 20 bows at a 5+ to hit.
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Dugan195 rolled 3 6-sided dice:
5, 1, 6
Total: 12 (3-18)
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Posted: Wed Nov 14, 2012 7:26 pm
Dugan195 Skeleton Archers (SA1) shoots at the Ungor with 20 bows at a 5+ to hit. 3 Archers hit their mark and now roll to wound on a 5+
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Dugan195 rolled 2 6-sided dice:
3, 6
Total: 9 (2-12)
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Posted: Wed Nov 14, 2012 7:27 pm
Dugan195 Dugan195 Skeleton Archers (SA1) shoots at the Ungor with 20 bows at a 5+ to hit. 3 Archers hit their mark and now roll to wound on a 5+ 2 arrows wound their traget and the Beastmen use their shields to get a 6+ armor save.
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Posted: Wed Nov 14, 2012 7:28 pm
Dugan195 Dugan195 Dugan195 Skeleton Archers (SA1) shoots at the Ungor with 20 bows at a 5+ to hit. 3 Archers hit their mark and now roll to wound on a 5+ 2 arrows wound their traget and the Beastmen use their shields to get a 6+ armor save. One Ungor manages to block an arrow, but the other soul was not so lucky and fell to the arrows of Asp.
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Posted: Wed Nov 14, 2012 7:35 pm
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Joa-Boo rolled 2 6-sided dice:
3, 2
Total: 5 (2-12)
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Posted: Wed Nov 14, 2012 9:19 pm
Beastmen turn 3
Ungor unit declares a chage on the Tomb guard unit. With a total 10in they would need 5 or more with 2d6.
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Posted: Wed Nov 14, 2012 9:22 pm
Joa-Boo Beastmen turn 3 Ungor unit declares a chage on the Tomb guard unit. With a total 10in they would need 5 or more with 2d6. Ungors get a 5 to complete the charge. Tomb Kings are forced to hold. They are now in combat. Chaos bless those souls that were crazy enough to charge.
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Joa-Boo rolled 2 6-sided dice:
4, 6
Total: 10 (2-12)
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Posted: Wed Nov 14, 2012 9:29 pm
Watching their underlings sprint into battle so whole heartily, inspired the Gors. Gor unit1 declares a charge at the skeleton warriors. With a moment of 5 the Gors need a roll of 9 with a 2d6 to complete the charge.
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Posted: Wed Nov 14, 2012 9:32 pm
Joa-Boo Watching their underlings sprint into battle so whole heartily, inspired the Gors. Gor unit1 declares a charge at the skeleton warriors. With a moment of 5 the Gors need a roll of 9 with a 2d6 to complete the charge. With a roll of 10 the excitement pushes them into combat with the skeleton warriors. Because of the Tomb Kinds special rule they are forced to hold.
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Posted: Wed Nov 14, 2012 9:35 pm
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Posted: Wed Nov 14, 2012 9:40 pm
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