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TawnyAngel rolled 6 4-sided dice:
3, 4, 3, 1, 3, 2
Total: 16 (6-24)
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Posted: Mon Mar 16, 2020 3:47 pm
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TawnyAngel rolled 6 4-sided dice:
2, 3, 3, 4, 4, 4
Total: 20 (6-24)
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Posted: Mon Mar 16, 2020 3:51 pm
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Earisa rolled 12 4-sided dice:
4, 2, 1, 4, 4, 3, 3, 2, 3, 4, 4, 1
Total: 35 (12-48)
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The_Muffin_Puppy rolled 5 4-sided dice:
3, 2, 2, 1, 1
Total: 9 (5-20)
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Posted: Tue Mar 17, 2020 5:43 am
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Revel1984 rolled 5 4-sided dice:
3, 3, 4, 4, 3
Total: 17 (5-20)
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Posted: Tue Mar 17, 2020 7:26 am
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The_Muffin_Puppy rolled 4 4-sided dice:
3, 4, 2, 2
Total: 11 (4-16)
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Posted: Tue Mar 17, 2020 7:37 am
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Mezask's Stats Hit points: 5 Strength: 6 Stamina: 6 Speed: 4 Dexterity: 4
Plenty had fallen behind. The pack was thinning from her dare. Some had gotten around the gorge by climbing it. It was a reasonable tactic, but not really what she had in mind. Her next trial would need to be something that they couldn't get around then it seemed. Mezask had the perfect plan.
Angling further up the mountain she climbed up onto a ledge. From below it would look like she disappeared, as she didn't seem to climb above or go in either direction. However, her echoing call didn't sound right for her to still be on the ledge. The first males to climb up may be surprised to find a cave entrance. The green's beckoning barks coming from within the darkness.
Being deprived of the light from the stars and the moon was of no concern to a wher, but this cave posed other challenges. Mezask knew these tunnels well. They twisted and turned like a maze. The males would have to use their smell to find her. That in itself wasn't a challenge for a wher. Any male that lost her trail was clearly not even average for a wher, so the loss of them wouldn't bother her at all.
They would need to focus on maintaining speed while not crashing into walls. Mezask was a big green, and the cave was big enough for her. Some of the bigger males might find themselves stooping from time to time, while the smaller ones would likely struggle when the tunnels forced the following to narrow. Somehow Mezask doubted that her suitors would like being so intensely pushed together, but only the ones that managed to find there way out into the night air with her again would be of any concern to her.
Round 3: Cave Running Roll Dexterity
Optional: You may declare one attack per round in addition to your round roll. You can respond as many times as necessary. Roll to Attack 1. Declare your target in bold 2. Roll Strength 3. This is your attack damage
Respond 1. Defend or dodge Defend - Roll strength Dodge - Roll dexterity 2. Subtract roll total from attack damage. 3. Subtract remainder from hit points.
Attacks against you must be resolved before additional rolls are made. Successfully landing a hit scores +2 Completely deflecting a hit scores +2 Reducing a suitor to 0 hit points and knocking them out of the run scores +5
Current scores Crackfang: 5 (+0 round 2 roll) Bursk: 7 (+0 round 2 roll, +5 Successful take-out of Grensk ) Grensk: 2 (+0 round 2 roll, Knocked out by Bursk) Scarback: 0 (+0 round 2 roll) Viosk: 5 Terrask: 2 (+2 Successful defend from Scarback) Nsk: 4 (+2 round 2 roll, +2 Successful defend from Grensk) Herosk: 5 (+0 round 2 roll, +2 Successful defend from Viosk)
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TawnyAngel rolled 4 4-sided dice:
2, 4, 4, 4
Total: 14 (4-16)
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Posted: Tue Mar 17, 2020 5:49 pm
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TawnyAngel rolled 2 4-sided dice:
2, 2
Total: 4 (2-8)
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Posted: Tue Mar 17, 2020 5:57 pm
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Earisa rolled 8 4-sided dice:
1, 3, 2, 1, 2, 3, 1, 4
Total: 17 (8-32)
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TawnyAngel rolled 6 4-sided dice:
1, 3, 4, 3, 2, 1
Total: 14 (6-24)
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Posted: Tue Mar 17, 2020 7:58 pm
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TawnyAngel rolled 6 4-sided dice:
2, 2, 2, 2, 1, 4
Total: 13 (6-24)
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Earisa rolled 6 4-sided dice:
3, 3, 1, 3, 4, 1
Total: 15 (6-24)
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Posted: Tue Mar 17, 2020 10:41 pm
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The_Muffin_Puppy rolled 14 4-sided dice:
2, 2, 1, 2, 2, 1, 4, 3, 3, 1, 4, 2, 2, 1
Total: 30 (14-56)
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Posted: Wed Mar 18, 2020 5:16 am
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Scarback's Stats Hit points: 4 Strength: 4 Stamina: 4 Speed: 4 Dexterity: 4
He wasn't the only one that didn't try clearing the gorge. It may have slowed him, but Scarback was certain it was the best option. Some males thought that winning a run was worth dying for, but Scarback certainly did not. A wher didn't live very long out in the wilds if you kept throwing yourself into dangerous situations.
The chase led them into a cave and Scarback was quite pleased. He was familiar with caves. Most whers were, but he spent a lot of time in caves. His home was a mountain and his daily resting place was a cave, so maybe he was more familiar than most. Probably more so than these giant brutes that looked so crushed inside this cave system.
Scarback round 3: 7 Scimsk's Stats Hit points: 3 Strength: 3 Stamina: 4 Speed: 5 Dexterity: 5
He was late! He was super, super, late! Scimsk bolted along the path of ichor and the heavy trail of whers. He passed by whers that had fallen out of the race. Some exhausted, many injured. The injuries frightened him. He was a small blue, and not particularly drawn to fighting. Once he had needed to chase a wher away from his cows and that one had been a scrawny thing. These were male whers in their prime, and almost all of them were bigger than him.
Still the blue was driven on. He couldn't let Mezask run without him. Scimi had let him have this time to try, it would be unfair if he didn't at least try. Still he didn't want to fight. As he reached the cave he moved nimbly through the tunnels, finally managing to reach the tail end of the pack. Clearly not having to fight his way here was an advantage, but he was already panting as he reached them.
Scimsk round 3: 13
Viosk's Stats Hit points: 4 Strength: 2 Stamina: 3 Speed: 6 Dexterity: 5
His attempts to bite hadn't done anything to Herosk physically, but that hadn't really been the intention. Seeing the brown hop about to avoid him had been funny enough to satisfy Viosk. He was almost a little disappointed when Herosk decided to start ignoring him. Well, almost. The brown hadn't managed to land a single hit on him even though he had tried so hard. Clearly he was too slow to land a hit on Viosk.
The cave certainly suited the wiry brown better than out in the open. Weaving through the cave system was almost ideal for him. He kept his tactic of staying low to the ground. Best to stay away from mouths, in this tight space it might be harder for him to dart away from irritated males.
Viosk round 3: 10
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