|
|
|
|
|
|
Posted: Tue Apr 14, 2009 8:11 am
|
|
|
|
|
|
|
Posted: Tue Apr 14, 2009 1:27 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 14, 2009 8:18 pm
|
|
|
|
GuruGuru214 The scariest part of those commercials is that they included the Great Fairy's Mask in the Japanese one. Honestly, I don't see what's so scary about Majora's Mask (other than Tingle, of course). The only things I've ever had problems with in a Zelda game were Under the Well in Ocarina of Time (and I've gotten over that), and any kind of spider creature in Twilight Princess (and only because I have a problem with spiders). As for difficulty, I've probably beaten this game more than any other Zelda other than Ocarina of Time. The one game that has ever given me trouble was Zelda II, which I still haven't beaten. Is anyone else the same way or is it just me?
I have long since beaten Zelda II.
Would you think this is scary for a roughly 10-11 year old kid? Majora's Mask is renowned as the darkest of the series, and is considered the most twisted Zelda to date, even though some feel that the new game Twilight Princess expresses more mature and dark elements.
Notably, Majora's Mask aims itself at the depressing side of things, with lamenting melodies and darker side characters. As the player, the game gives you no ultimatum, and you are faced with the knowledge that the world of Termina will be destroyed at the end of three days, unless the Ocarina of Time is used to return to the dawn of the First Day. In addition to this, most characters in the game are unaware of the danger and some inevitably reject the chance to save themselves.
On top of this, Link must go through this as a living breathing character, knowing that he is the only one aware of what will and has happened, Link is still shunned by most characters even though he is out to save them. This theme of the Hero of Time especially as well as other Link character in the timeline being ignored or rejected puts a large depressing note over the game series, but the doom of world destruction is most present in Majora's Mask. Even the worlds name, Termina, is derived from several European words meaning Doom. The knowledge that events will reoccur without any hope of prevention implants a desire to change the game itself for the player and brings out real emotion and will to prevent events happening. This is contrary to most games which surprise the player with something unexpected, Majora does the opposite, filling players with regret in the knowledge that they can do little else but watch as the world gets destroyed, creating a very strong reason to complete the game.(Source)
If I was ten or eleven I would be shaking in my boots.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 14, 2009 8:26 pm
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 14, 2009 8:31 pm
|
|
|
|
|
|
|
Posted: Tue Apr 14, 2009 11:48 pm
|
|
|
|
KyuubiNaruto4 GuruGuru214 The scariest part of those commercials is that they included the Great Fairy's Mask in the Japanese one. Honestly, I don't see what's so scary about Majora's Mask (other than Tingle, of course). The only things I've ever had problems with in a Zelda game were Under the Well in Ocarina of Time (and I've gotten over that), and any kind of spider creature in Twilight Princess (and only because I have a problem with spiders). As for difficulty, I've probably beaten this game more than any other Zelda other than Ocarina of Time. The one game that has ever given me trouble was Zelda II, which I still haven't beaten. Is anyone else the same way or is it just me? I have long since beaten Zelda II. Would you think this is scary for a roughly 10-11 year old kid? Majora's Mask is renowned as the darkest of the series, and is considered the most twisted Zelda to date, even though some feel that the new game Twilight Princess expresses more mature and dark elements. Notably, Majora's Mask aims itself at the depressing side of things, with lamenting melodies and darker side characters. As the player, the game gives you no ultimatum, and you are faced with the knowledge that the world of Termina will be destroyed at the end of three days, unless the Ocarina of Time is used to return to the dawn of the First Day. In addition to this, most characters in the game are unaware of the danger and some inevitably reject the chance to save themselves. On top of this, Link must go through this as a living breathing character, knowing that he is the only one aware of what will and has happened, Link is still shunned by most characters even though he is out to save them. This theme of the Hero of Time especially as well as other Link character in the timeline being ignored or rejected puts a large depressing note over the game series, but the doom of world destruction is most present in Majora's Mask. Even the worlds name, Termina, is derived from several European words meaning Doom. The knowledge that events will reoccur without any hope of prevention implants a desire to change the game itself for the player and brings out real emotion and will to prevent events happening. This is contrary to most games which surprise the player with something unexpected, Majora does the opposite, filling players with regret in the knowledge that they can do little else but watch as the world gets destroyed, creating a very strong reason to complete the game.( Source) If I was ten or eleven I would be shaking in my boots.
A fair point. I was 12 when Majora's Mask came out, and at the time Pokemon was pulling me from being a casual gamer with my Genesis back to my roots with the Game Boy Color and N64. By the time I played my first Zelda, Oracle of Ages, I was 13 or 14, so I guess I must not have gotten my hands on Majora's Mask until high school. Somehow that doesn't feel right, but if I think about it I guess I must've played Ages and then ran the series at some point in the next two years, because I know I had played all but Zelda II by 10th grade. Also, I don't really remember what sort of stuff scared me as a 10 year old. I see the dark aspect of the game, and I see the parts that are just plain odd, I just have a lot of trouble viewing any of that through a perspective that makes it scary. I don't deny that it might be to some people, I just can't see it that way myself.
As for the Zelda II thing, I managed to build up enough interest to try it once, but I got stuck and never built up the interest again. It's the bane of my existence, a blemish on my record I just can't seem to force myself to overcome...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 15, 2009 8:07 am
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 15, 2009 6:32 pm
|
|
|
|
|
|
|
Posted: Fri Apr 17, 2009 6:27 pm
|
|
|
|
Actually, I lied, the most scariest and unavoidable thing in that game was that giant bird right outside the entrance to the swamp. You know, the thing that made a like-like look like a happy little slug in comparison? Because with a like-like, it didn't move that much, and it was more annoying than anything, But this mutated christmas dinner actually DIVE BOMBS you, steals your sword, makes this freaky noise, and flies away before you finally manage to kill it with a s**t load of arrows. Then you get a few hundred rupees afterwards, but still, it was SpOoKy.
*goes away to hide in emo corner*
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Apr 18, 2009 10:53 am
|
|
|
|
|
|
|
Posted: Sat Apr 18, 2009 11:09 am
|
|
|
|
Zephyrkitty Sazuka57 TtheHero kakarikosheikah Sazuka57 The way you transform when you put the deku, zora, and goron masks on without pressing start to skip through it...truly dreadful. >.< Actually, you can skip it by pressing the corresponding C button/stick depending on what console you're using. Boom.
Face your fears now, or they will mock you forever.Noooooo!!!! burning_eyes crying Scary....
You just gave me a post- heart attack.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|