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K-Blade rolled 1 20-sided dice: 12 Total: 12 (1-20)

K-Blade

PostPosted: Wed Nov 11, 2009 9:01 pm
knowledge +4  
Sol Walker rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Wed Nov 11, 2009 9:01 pm
+8 Perception  

Sol Walker
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Nelowulf
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PostPosted: Wed Nov 11, 2009 9:12 pm
Knowledge: Told via IM.

Perception: The onset of darkness doesn't help hide several key features of the lay of the land. You recognize that the pathway is a trail, somewhat used because it does happen to have a bit of marks that indicate some wear, although currently you would require a survival check to really distinguish anything from this in particular. You notice that the trees and jungle which surround the area are rather dense in some spots, and you can't quite shake the feeling that one could easily turn this into quite a defensible position, which the craters surrounding the area tend to make all the more believable. The bombshell patterns and like are still visible, though old.

In the backbrush, you begin to hear the stirrings of the local predators nearby, none too friendly if one ventures far enough out. You do tend to note that the forest noises are much less than what one might expect though, as you can't help but feel the hair on the back of your neck rise. You sense that the Umbaran himself is somewhat on edge more than usual, and his influencing presence can only filter to the rest of the group. He really, really doesn't want to mess this up....  
Sol Walker rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Wed Nov 11, 2009 9:32 pm
+4 persuasion to get more info on our target.  

Sol Walker
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Nelowulf
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PostPosted: Wed Nov 11, 2009 9:49 pm
high roller...  
PostPosted: Wed Nov 11, 2009 10:00 pm
Lucky me.  

Sol Walker
Crew

K-Blade rolled 1 20-sided dice: 16 Total: 16 (1-20)

K-Blade

PostPosted: Wed Nov 11, 2009 10:01 pm
survival +4  
K-Blade rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Wed Nov 11, 2009 10:03 pm
stealth +5  

K-Blade

K-Blade rolled 1 20-sided dice: 11 Total: 11 (1-20)

K-Blade

PostPosted: Wed Nov 11, 2009 10:05 pm
Perception +9
+13 to sense deception or sense influence if that applies  
PostPosted: Wed Nov 11, 2009 10:07 pm
Well, survival check allows you to avoid the jungle's hazards for the rest of the day, and realize that we're heading east-northeast.

I'll need the full group's stuff to proceed further with the last two checks.  

Nelowulf
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Sol Walker rolled 1 20-sided dice: 2 Total: 2 (1-20)

Sol Walker
Crew

PostPosted: Wed Nov 11, 2009 10:09 pm
Stealth +8  
Sol Walker rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Wed Nov 11, 2009 10:10 pm
Making an untrained survival check. +3  

Sol Walker
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Nelowulf
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PostPosted: Wed Nov 11, 2009 10:16 pm
It seems our Zabrak understands stealth as cursing at the trees when they snag on his computer case, which coincidentally is hunter's orange. He has a sense of direction, but sadly will believe the colorful frog is non-poisonous when he licks it to see pretty colors....  
stellarmagic rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Thu Nov 12, 2009 9:29 am
+9 Perception  

stellarmagic


Nelowulf
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PostPosted: Thu Nov 12, 2009 9:30 am
Sense nothing out of the ordinary...  
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The Outer Rim

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