Alliance Or Horde |
Horde FTW |
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60% |
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Alliance. |
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20% |
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Im against Violence. |
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20% |
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Total Votes : 5 |
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Posted: Tue Feb 21, 2006 5:22 am
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Posted: Wed Feb 22, 2006 11:30 pm
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Posted: Thu Feb 23, 2006 5:19 am
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Posted: Thu Feb 23, 2006 1:24 pm
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Posted: Fri Feb 24, 2006 6:14 am
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Posted: Fri Feb 24, 2006 1:12 pm
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hehe.
Troll warrior's aren't that popular. One, because of their starting stats and two, because of their racial traits.
Warrior Starting Attributes
Dwarf: 24 str - 23 stam - 19 agi - 20 int - 23 spi Gnome: 22 str - 21 stam - 22 agi - 22 int - 22 spi Human: 23 str - 22 stam - 21 agi - 21 int - 22 spi Night Elf: 22 str - 21 stam - 22 agi - 21 int - 21 spi Orc: 24 str - 22 stam - 20 agi - 20 int - 23 spi Tauren: 25 str - 23 stam - 19 agi - 20 int - 22 spi Troll: 23 str - 22 stam - 20 agi - 20 int - 24 spi Undead: 22 str - 23 stam - 29 agi - 21 int - 24 spi
Racial Traits
Dwarf
Stone form: Activate to gain immunity to poison, disease and bleed. Gain 5% AC bonus. Lasts 20 sec. 3 min cooldown Treasure Finding: Activate to see treasure chests on mini map. Lasts until canceled. No cooldown. Frost Resistance: +10 Cold Resistance Gun Specialization: +5 Gun skill
Gnome
Escape Artist: Activate to break out of root or snare effect. 1.5 sec cast time. 1 min cooldown. Expansive mind: increase Intellect 5% Arcane resistance: +10 Arcane resistance Technologist: +15 skill bonus to Engineering
Human
Perception: Activate to increase stealth detection radius by 10 yards. lasts 20 sec. 3 min cooldown. Human Spirit: increase Spirit 5% Diplomacy: 10% bonus to faction point gain Sword specialization: +5 to sword skill
Night Elf
Shadowmeld: Activate while immobile and out of combat to enter stealth mode. lasts until canceled. no cooldown Quickness: dodge chance increased 2% Wisp Spirit: become a wisp when dead with movement speed increase of 50%. (other ghosts recieve 25% boost.) Nature resistance: +10 nature resistance
Orc
Blood Fury: Activate to increase strength by 25% and recieve 5% health loss every 3 sec. lasts 20 sec. 2 min cooldown. (this has been changed by blizzard so that you do not lose health anymore, but a decrease in healing effects of like 50% for 25 secs or something...) Hardiness: 25% resistance to stun and knockout effects. Command: pet melee damage increased by 5% Axe specialization: +5 axe skill
Tauren
War Stomp: Activate to stun opponents within 5 yards. lasts 2 sec. 2 min cooldown. Endurance: max health increased by 5% Cultivation: 15 skill increase to herbalism Nature resistance: +10 nature resistance
Trolls
Berserking: activate when "wounded" to increase melee and spellcasting speed by 25%. lasts 20 sec. 2 min cooldown. Regeneration: 10% health regen bonus. 10% active in combat. Beast slaying: 5% damage bonus to beasts throwing weapon specialization: +5 to throwing weapon skill
Undead
Will of the Forsaken: activate to become immune to fear, sleep and chamr effects. lasts 20. 3 min cooldown. Cannibalize: increase health regen by 200% while consuming a corpse. lasts 15 sec. 3 min cooldown. Underwater breathing: underwater breath increased by 4x shadow resistance: +10 shadow resistance
even before i read all that, my choice for a warrior was an Orc. That stun and knockout effect really helps when you're tanking and sometimes in pvp. even more so if you pick up the talent in protection to increase it even further.
just pick the race that you think suits your playstyle more. but as horde, i'd suggest Tauren or Orc. Orc because of the racial traits and strength. Tauren because War Stomp comes handy in a lot of situations, and the strength + stamina.
With Trolls, Berserking increase is 10-30%. 10% if only slighty wounded, and 30% if heavily wounded.
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Posted: Sat Feb 25, 2006 5:22 am
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Posted: Sat Feb 25, 2006 5:40 pm
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Posted: Sun Feb 26, 2006 3:18 am
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Posted: Sun Feb 26, 2006 5:52 am
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Posted: Sun Feb 26, 2006 6:16 am
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Posted: Mon Feb 27, 2006 2:04 am
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Posted: Mon Feb 27, 2006 5:03 am
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Posted: Mon Feb 27, 2006 1:32 pm
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Posted: Tue Feb 28, 2006 6:03 am
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