|
|
What is your prefered method? |
We should use existing characters for clarity. |
|
33% |
[ 6 ] |
We should create characters for novelty. |
|
66% |
[ 12 ] |
|
Total Votes : 18 |
|
|
|
|
|
Posted: Mon Aug 22, 2005 3:18 pm
|
|
|
|
|
|
|
Posted: Sat Sep 24, 2005 1:00 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 24, 2005 5:49 pm
|
|
|
|
|
|
|
Posted: Mon Sep 26, 2005 2:39 pm
|
|
|
|
You can have ice, sure. I can't really just assign stats xp What you want (as far as stats go) can be either generic or specified.
As Example:
Generic Mage: You concentrate as many stat points into Magic Points, Spirit, Resistance, and Defense (pretty much that order) as you can.
Battle Mage: You concentrate as many stat points into Magic Points, Spirit, Hit Points, and Strength (pretty much in that order) as you can.
This is a very free-roaming style. You are given a great deal of freedom in build and development of your character. There is nothing much to understand. The higher your Strength and Spirit the more damage you can do with physical or magical attacks (respectively) in battle. The higher your Defense and Resistance the less damage you take from physical and magical attacks (respectively).
Each stat has its own benefit. Speed improves your chance to strike first (especially important in determining post order). Dodge makes it easier to completely avoid damage. Hit Points keep you alive longer. Magic, Special, and Technical Points allow you to use more skills. Dexterity increases the chance to get a good item from an oponent. Luck makes it more probable to hit with a Critical Strike.
In otherwords, you want to build your character either to a generic plan (which I can provided) or a specified plan (which you should really work on yourself).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Sep 26, 2005 4:22 pm
|
|
|
|
|
|
|
Posted: Thu Jan 26, 2006 9:55 pm
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 22, 2006 8:24 pm
|
|
|
|
|
|
|
Posted: Tue Apr 11, 2006 4:53 pm
|
|
|
|
|
|
|
|
|
Posted: Sun Jun 18, 2006 6:21 pm
|
|
|
|
|
|
|
Posted: Mon Apr 23, 2007 1:09 pm
|
|
|
|
|
|
|
|
|
|
|
|