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Joa-Boo rolled 1 6-sided dice: 5 Total: 5 (1-6)

Joa-Boo
Captain

PostPosted: Wed Nov 14, 2012 9:47 pm


Beatslord aims with hunting spear at Skeleton Archers 2. With a BS 3 he needs a 4 to hit.
Joa-Boo rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Wed Nov 14, 2012 11:05 pm


Joa-Boo
Beatslord aims with hunting spear at Skeleton Archers 2. With a BS 3 he needs a 4 to hit.


A 5 hits. Now to roll for wounding. The Bolt has a strength of 6 and I have no idea what their toughness is. I can't imagine it being very high. regardless I have one hit to roll.

Joa-Boo
Captain

Joa-Boo rolled 1 6-sided dice: 1 Total: 1 (1-6)

Joa-Boo
Captain

PostPosted: Wed Nov 14, 2012 11:08 pm


Joa-Boo
Joa-Boo
Beatslord aims with hunting spear at Skeleton Archers 2. With a BS 3 he needs a 4 to hit.


A 5 hits. Now to roll for wounding. The Bolt has a strength of 6 and I have no idea what their toughness is. I can't imagine it being very high. regardless I have one hit to roll.


Even with a terrible roll of 2, unless the skeleton's toughness is above a 5 the first skeleton is wounded.

A bolt does D3 wounds and none of the wounds can be saved by armor.
Joa-Boo rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Wed Nov 14, 2012 11:10 pm


Joa-Boo
Joa-Boo
Joa-Boo
Beatslord aims with hunting spear at Skeleton Archers 2. With a BS 3 he needs a 4 to hit.


A 5 hits. Now to roll for wounding. The Bolt has a strength of 6 and I have no idea what their toughness is. I can't imagine it being very high. regardless I have one hit to roll.


Even with a terrible roll of 2, unless the skeleton's toughness is above a 5 the first skeleton is wounded.

A bolt does D3 wounds and none of the wounds can be saved by armor.


Since the skeleton archer's only have 1 wound it is slain.

Bolts hit ranks so, at S5, the bolt must roll to wound the next rank.

Joa-Boo
Captain


Joa-Boo
Captain

PostPosted: Wed Nov 14, 2012 11:13 pm


Joa-Boo
Joa-Boo
Joa-Boo
Joa-Boo
Beatslord aims with hunting spear at Skeleton Archers 2. With a BS 3 he needs a 4 to hit.


A 5 hits. Now to roll for wounding. The Bolt has a strength of 6 and I have no idea what their toughness is. I can't imagine it being very high. regardless I have one hit to roll.


Even with a terrible roll of 2, unless the skeleton's toughness is above a 5 the first skeleton is wounded.

A bolt does D3 wounds and none of the wounds can be saved by armor.


Since the skeleton archer's only have 1 wound it is slain.

Bolts hit ranks so, at S5, the bolt must roll to wound the next rank.


A roll of 5 wounds, killing another skeleton archer.

The Beatslord leans back onto his hunting spear and bellows a war cry.
Joa-Boo rolled 2 6-sided dice: 5, 5 Total: 10 (2-12)
PostPosted: Thu Nov 15, 2012 5:03 pm


We will first do the combat between Gor unit 1 and Skeleton Warriors. 20 Gor vs. 25 Skeleton Warriors and the Tomb Herald

The first line of business is Fear

The Gors are within 12' of the Beastlord so they have a LD of 9 and 12' of the BSB so they have a re-roll if failed.

Joa-Boo
Captain

Joa-Boo rolled 2 6-sided dice: 3, 1 Total: 4 (2-12)

Joa-Boo
Captain

PostPosted: Thu Nov 15, 2012 5:05 pm


Joa-Boo
We will first do the combat between Gor unit 1 and Skeleton Warriors. 20 Gor vs. 25 Skeleton Warriors and the Tomb Herald

The first line of business is Fear

The Gors are within 12' of the Beastlord so they have a LD of 9 and 12' of the BSB so they have a re-roll if failed.



First roll they fail the test so now they re-roll. This would ruin my entire turn if they fail this test.
Joa-Boo rolled 2 6-sided dice: 4, 3 Total: 7 (2-12)
PostPosted: Thu Nov 15, 2012 5:06 pm


Joa-Boo
Joa-Boo
We will first do the combat between Gor unit 1 and Skeleton Warriors. 20 Gor vs. 25 Skeleton Warriors and the Tomb Herald

The first line of business is Fear

The Gors are within 12' of the Beastlord so they have a LD of 9 and 12' of the BSB so they have a re-roll if failed.



First roll they fail the test so now they re-roll. This would ruin my entire turn if they fail this test.


A roll of 4 passes so they Gors are not feared. Now to roll for Primal Fury. This is another LD test at LD 9.

Joa-Boo
Captain

Joa-Boo rolled 16 6-sided dice: 2, 3, 1, 4, 6, 3, 2, 2, 3, 2, 4, 6, 4, 2, 3, 5 Total: 52 (16-96)

Joa-Boo
Captain

PostPosted: Thu Nov 15, 2012 5:14 pm


Joa-Boo
Joa-Boo
Joa-Boo
We will first do the combat between Gor unit 1 and Skeleton Warriors. 20 Gor vs. 25 Skeleton Warriors and the Tomb Herald

The first line of business is Fear

The Gors are within 12' of the Beastlord so they have a LD of 9 and 12' of the BSB so they have a re-roll if failed.



First roll they fail the test so now they re-roll. This would ruin my entire turn if they fail this test.


A roll of 4 passes so they Gors are not feared. Now to roll for Primal Fury. This is another LD test at LD 9.


They pass, the Gors have hatred toward the Skeleton Warriors and Tomb herald.

Now to roll 16 attacks at WS 4 against a WS 2. Every roll with a 3+ hits. With Hatred, every failed to hit roll gets re-rolled.
Joa-Boo rolled 6 6-sided dice: 3, 3, 6, 4, 4, 2 Total: 22 (6-36)
PostPosted: Thu Nov 15, 2012 5:19 pm


Joa-Boo
Joa-Boo
Joa-Boo
Joa-Boo
We will first do the combat between Gor unit 1 and Skeleton Warriors. 20 Gor vs. 25 Skeleton Warriors and the Tomb Herald

The first line of business is Fear

The Gors are within 12' of the Beastlord so they have a LD of 9 and 12' of the BSB so they have a re-roll if failed.



First roll they fail the test so now they re-roll. This would ruin my entire turn if they fail this test.


A roll of 4 passes so they Gors are not feared. Now to roll for Primal Fury. This is another LD test at LD 9.


They pass, the Gors have hatred toward the Skeleton Warriors and Tomb herald.

Now to roll 16 attacks at WS 4 against a WS 2. Every roll with a 3+ hits. With Hatred, every failed to hit roll gets re-rolled.


10 hits.
6 are re-rolled.

Joa-Boo
Captain

Joa-Boo rolled 15 6-sided dice: 1, 4, 4, 2, 3, 2, 1, 1, 4, 2, 6, 5, 6, 5, 3 Total: 49 (15-90)

Joa-Boo
Captain

PostPosted: Thu Nov 15, 2012 5:20 pm


Joa-Boo
Joa-Boo
Joa-Boo
Joa-Boo
Joa-Boo
We will first do the combat between Gor unit 1 and Skeleton Warriors. 20 Gor vs. 25 Skeleton Warriors and the Tomb Herald

The first line of business is Fear

The Gors are within 12' of the Beastlord so they have a LD of 9 and 12' of the BSB so they have a re-roll if failed.



First roll they fail the test so now they re-roll. This would ruin my entire turn if they fail this test.


A roll of 4 passes so they Gors are not feared. Now to roll for Primal Fury. This is another LD test at LD 9.


They pass, the Gors have hatred toward the Skeleton Warriors and Tomb herald.

Now to roll 16 attacks at WS 4 against a WS 2. Every roll with a 3+ hits. With Hatred, every failed to hit roll gets re-rolled.


10 hits.
6 are re-rolled.


Another 5 rolls hit making a total of 15 hits.

Now the hits are at strength 3 against toughness 3. The rolls to wound have to be 4+.
Joa-Boo rolled 7 6-sided dice: 3, 4, 4, 5, 4, 3, 6 Total: 29 (7-42)
PostPosted: Thu Nov 15, 2012 5:29 pm


Joa-Boo
Joa-Boo
Joa-Boo
Joa-Boo
Joa-Boo
Joa-Boo
We will first do the combat between Gor unit 1 and Skeleton Warriors. 20 Gor vs. 25 Skeleton Warriors and the Tomb Herald

The first line of business is Fear

The Gors are within 12' of the Beastlord so they have a LD of 9 and 12' of the BSB so they have a re-roll if failed.



First roll they fail the test so now they re-roll. This would ruin my entire turn if they fail this test.


A roll of 4 passes so they Gors are not feared. Now to roll for Primal Fury. This is another LD test at LD 9.


They pass, the Gors have hatred toward the Skeleton Warriors and Tomb herald.

Now to roll 16 attacks at WS 4 against a WS 2. Every roll with a 3+ hits. With Hatred, every failed to hit roll gets re-rolled.


10 hits.
6 are re-rolled.


Another 5 rolls hit making a total of 15 hits.

Now the hits are at strength 3 against toughness 3. The rolls to wound have to be 4+.


Wow only 50% wound. 7 out of 15 hits wound. Now for the Skeleton Warriors armor saves.

Skeleton Warriors have light armor and shields giving them a total of a 5+ save.

Joa-Boo
Captain


Joa-Boo
Captain

PostPosted: Thu Nov 15, 2012 5:31 pm


Joa-Boo
Joa-Boo
Joa-Boo
Joa-Boo
Joa-Boo


A roll of 4 passes so they Gors are not feared. Now to roll for Primal Fury. This is another LD test at LD 9.


They pass, the Gors have hatred toward the Skeleton Warriors and Tomb herald.

Now to roll 16 attacks at WS 4 against a WS 2. Every roll with a 3+ hits. With Hatred, every failed to hit roll gets re-rolled.


10 hits.
6 are re-rolled.


Another 5 rolls hit making a total of 15 hits.

Now the hits are at strength 3 against toughness 3. The rolls to wound have to be 4+.


Wow only 50% wound. 7 out of 15 hits wound. Now for the Skeleton Warriors armor saves.

Skeleton Warriors have light armor and shields giving them a total of a 5+ save.


The Skeleton Warriors block 2 but 5 bones go back to the grave.
Reply
Warhammer Fantasy

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