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Lady Angel Heart

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PostPosted: Sat Oct 06, 2018 3:35 pm
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As the door slams shut behind him Jack grumbles to himself in a sense of frustration. Of course they programed the doors to lock you in. Well at least he was away from that weird person in the costume. Well it was either someone in a costume or some sort of animatronic but still totally fake. All the Simulacrum was just one big trick to scare some people and attract tourists, right? He turns back and tries to assess his situation through poor lighting. He wasn't really scared but this was definitely disturbing. This hospital scene seemed like something out of those horror movies, you know the ones with a nurse with a messed up face covered in.... or the doctor who went insane and is trying to...uh well you get the picture.

He took a few more steps inward towards the closed doors. How did anyone have the time to build this. Jack pulls up his hood and stuffs his hands into his pockets as he tried to figure out the situation. Man this place was erie. He could just blindly venture into the darkness but that wouldn't really do him any good. The first door seemed like the obvious option for someone who is exploring so it was most likely a trap. That left door number 2 and door number 3. He decides to tries is luck with (C)the third door on the left. Now he was just on the edge of the pitch blankness which seemed to consume the rest of the hallway. Maybe he would get lucky and find a flashlight. Honestly he would accept a candle at this point. Stumbling around in such dim flickery lights was not an acceptable situation for him. That would probably be too easy though if they just left helpful items laying around. He sighed and turned the knob of the door slowly pushing it open to see what would await him on the other side.  
PostPosted: Sat Oct 06, 2018 7:14 pm
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This room felt too eery for him to stop and look at anything and Kelvin darted straight into the dark alcove. For once, he was scared that something might jump out and grab onto him for dear life without letting go... This is not the place where he wants to be found dead.


E. Have a gander at the dark space.  


FrostyPeaches


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Midnight Holographic

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PostPosted: Sat Oct 06, 2018 8:14 pm
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B. Head off to the right.


His fear was getting the better of him and in the dark seemingly impossibly quite hallway he found himself hesitating to move forward. When he did finally make it to the steel blue door his paws were shaking at the handle. Get a grip he thought, wiping the sweat from his brow with he's free paw. He took three deep shaken breaths before trusting the door open and in doing so Sonata was caught of guard.

The transition from the hallway to the bright dazzling room was sudden and for a moment he felt dazed. It took him a good while to adjust, but when his eyes finally did he was met with himself. Many of himself to be precise. He was confused for half a second before recognizing he was looking at a reflect. This was a hall of mirrors. He took a careful step forward, then another, with his arms outstretched trying to get a sense of his surrounds. Three more steps forward and he hit a wall, his nose getting a good bump in the process. Soothing the poor nose with a quick rub Sonata stood still trying to see if he could make out the dimensions of the walls so that might not happen again. Using the door as a guide he was able to make out the fork in the road. Okay, now a decision had to be made, which path to take. It was as simple as choosing right, because that was right, right? And down the path he went careful not to- BONK "Ouch." his nose again. . .  
PostPosted: Sat Oct 06, 2018 8:18 pm
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B. Check out the bubbling pot.
 

Random Nobody 13

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Scapanorhynchus

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PostPosted: Sat Oct 06, 2018 8:19 pm
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The room was dark, lit only by a single lamp. It was sitting on a piano, and the shark's fingers itched to press a key. He resisted, glancing around the room to see what else there was.

A harp, some guitars, not a lot really, but then he noticed that there was shelf that was partially hidden behind a cabinet door. How interesting. That was just calling for him to investigate.


D. Have a look at the shelf.  
PostPosted: Sat Oct 06, 2018 9:02 pm
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      D. Look past the smaller door.

 

NymiiNym

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Marzipanz

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PostPosted: Sun Oct 07, 2018 1:31 pm
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D. Investigate the gurney.
 
PostPosted: Sun Oct 07, 2018 7:05 pm
The disgusting foodstuffs around the room are at least moderately a deterrent, as you don't want to put your hands in them - or even linger around them too long, most likely - but you decide that you can't just leave without checking something out in the room. What's the point of visiting an interactive horrorshow if you don't interact with it, after all?

You choose to see what's in that pot. You approach slowly, watching the sweet-scented liquid slosh and bubble up along the sides of it; who is keeping an eye on these things, anyway? The thought crosses your mind briefly, but it is a telling one - someone has to be around somewhere, don't they? Of course, you remind yourself that it's just a game, so obviously there are workers about, but that doesn't stop the slight chill of anticipation that ripples down your spine as you peek over the edge of the vessel in trepidation.

For a moment, you can't really tell what's there; the contents are rather milky, with a faint salmon tint to the swirling color. There's something underneath, but you can't really tell what it is. You lean closer, careful not to burn your face on the very real steam, only to have quite a shock as you find your own face rising up to meet you.

Its expression changes as yours does, mirroring your movements! You stagger back in surprise, but have no time to relax; darkness and warmth overcome you in a sudden flurry, and fight as you may you are lifted and carried forcefully away. It isn't until you are released a short time later that you fully process what has happened - you were bagged and carried away to somewhere completely different!

A door slams behind you, leaving you no trace of your abductor, and a quick test of the handle reveals that it is very much locked. No going back now, you suppose ...

You've been moved to the Library! Please base your next response on this post!



Random Nobody 13
 

polliwoggi
Vice Captain

Star-Crossed Shapeshifter


polliwoggi
Vice Captain

Star-Crossed Shapeshifter

PostPosted: Sun Oct 07, 2018 7:07 pm
The gross contents of this room aren't to your liking, but you don't much fancy the dark and unknown, either. You take a moment to look over the small door and the fridge both, but maybe the potential of a murderous meatlocker is too obvious for you. Instead, you test the smaller door and, finding it open, pass through.

Beyond is a rather long, spacious room lit by several dull, flickering, incandescent lights. The pervasive swell of rot is thinner here, relegated mostly to the kitchen behind, and as the door clicks shut behind you it slowly dissipates almost entirely. Instead your nostrils are greeted with the familiar scent of old paper and dust, far less offensive than what you've already been through.

The entrance is set nearly against the wall to your left, which is lined with metal shelves, some bent or broken in places. To the right, numerous free standing shelves make up the bulk of the furniture. On all, there seem to be many standard dry goods or things you'd anticipate finding in a pantry, though it's hard to tell for sure without looking closer.

There is a soft rattling hiss in the room, and after looking around, you ascertain it to be coming from a vent on the lower part of the wall at the far side of the room.

Do you:
A. Check out the goods on the shelves.
B. Look under the shelves.
C. See if there's anything on the far side of the room, where you can't currently see.
D. Investigate the vent grate.


dickory

Nymphiea
 
PostPosted: Sun Oct 07, 2018 7:09 pm
Completely disregarding any horror movies you've ever watched - or maybe you've never watched any? - you decide immediately to investigate the dark corner of the room, ignoring the other interesting options in the kitchen. After all, you know you heard something, and that means someone or something has to be around, right?

You work your way around the steel furniture of the room, sidestepping any dubious looking liquids along the way, and cautiously approach the alcove. Any hope that a different angle might give you a better view is dashed, however, as it's still as inky black as it was from the other side of the space. Still, you've made your decision, and you follow through with it, stepping forth ... bravely?

It's a bad one.

The moment you're swallowed fully by the shadows, the ground beneath you shifts, then suddenly gives way entirely, dropping you down into a pit below! You flail to try and grab the sides of the trap that has opened, but to no avail, and you land with a heavy whump on a graciously soft ... something. Your view slowly adjusts to the space, which is not exactly well lit; a single bulb on a thick wire hangs overhead, offering you all the illumination you're going to get, here.

You find yourself in a square room, the walls and floor of which seem to be made of solid concrete. What you've landed on appears to be a pile of dirty, discarded rags and clothes, though at least they smell better than foetid meat. However, your relief is short lived as you take in what makes up the room's contents.

A wooden rack, complete with iron chains and leather straps to hold its victims, stands nearby, splattered with ominous brown stains, and a second beyond that, this one tilted more upright. On the wall behind them, an array of interesting ... tools are mounted, including several sorts of whips, knives, and some things you're not quite certain you want to know the purpose of. Further to the right, there is a set of stocks, two sets of chains attached to the wall, and what appears to be a sarcophagus or, perhaps, iron maiden, given the theme of this room.

The back wall appears to be dedicated to cleaning and attending 'events' here, with a surprisingly clean, steel sink, a long counter, and a tall, standing cabinet, much cleaner than anything else in the area. In the very center of the room, a dingy drain is set into the floor, and you realize that there is a door between the cabinet and the wall.

Do you:
A. Get the hell out of here, run for the door!
B. Look over the instruments on the wall.
C. Check out the racks and stocks.
D. Have a peek into the sarcophagus/iron maiden.
E. See what's inside the cabinet.


oceyyyy

Nashawryn

FrostyPeaches
 

polliwoggi
Vice Captain

Star-Crossed Shapeshifter


polliwoggi
Vice Captain

Star-Crossed Shapeshifter

PostPosted: Sun Oct 07, 2018 7:10 pm
Your point of interest is the extraneous items, it seems, leaving the more obvious instruments alone. You approach the shelf, getting a better look at what it holds.

The contents are less than stellar, and honestly rather mundane. You see what seems to be a stack of various sheet musics, several scattered sleeves of replacement string, and some cleaner for the instruments. The metronome is there, too, and you find a package of cork leaning against it. Pushed behind those is an old water bottle, obviously a modern brand and half full of liquid still. All of the items are rather dusty, except for the water bottle, which is quite clean, though you can see obvious marks of handling on the metronome.

Does anything catch your interest?
A. Sheet music and strings.
B. Instrument cleaner.
C. Metronome and cork.
D. Water bottle.
E. Nah, not really. I'd rather go have a look at ... (please specify an instrument from the previous encounter!)


Scapanorhynchus
 
PostPosted: Sun Oct 07, 2018 7:11 pm
You push forward into the mirrored hall, arms outstretched to give you a sense of where you're going. It's difficult, and in the end you wind up closing your eyes and navigating solely by touch, rather than letting yourself be disoriented by the dazzling lights and infinite corridors offered by the mirrors. The methodology seems to work, at least, as eventually your touch finds not smooth glass but rough wood and another door handle!

Gratefully, you open the portal, only to be greeted by even more lights and, this time, sound. Your gaze adjusts as the door shuts behind you, but you're caught off guard before you're able to fully process where you are. The ground begins to move, taking you with it, and the faint music that greeted your ears becomes rapidly much louder - a carnival theme, though off-key and played slightly slower than seems appropriate, giving it a distinctly unsettling vibe.

The lights above begin to flicker and dance, and figures all around you begin to raise in time with this off-kilter music. You realize that you seem to be on an extremely large carosel, its brightly-painted mounts springing to life as the room begins to spin. Not only horses, you see, but many different fantastic animals - dragons, tigers, a giant fish ... All very decoratively sculpted and quite well painted, and all of them with unsettlingly direct gazes. They've been built somehow to seem as though they're staring at you, and even as you gain your footing and walk along the metal floor below, you can't shake the feeling of being stared at.

The center of the merry-go-round is a large, blue-and-white striped cylinder, rising upward into the ceiling, which is made to resemble a tent's top. You note that the ceiling itself doesn't move, but the cylinder seems to be attached to something higher and beyond it. Turning around, you note there seem to be doors in the room, but which you emerged from, you have no idea! None are labeled, and they pass by slowly as the thing creaks around in its spinning path - one red, one blue, one green, and one yellow.

A chill runs up your spine as a low, gravelly laugh echoes out into the room; at first, you wonder if it's part of the music, but a repeat of it convinces you it quite certainly is not.

Do you:
A. Try the red door.
B. Try the blue door.
C. Try the green door.
D. Try the yellow door.
E. Walk around the carosel and investigate the ride more closely.
F. Look for the source of the laughter.


sheepcakes
 

polliwoggi
Vice Captain

Star-Crossed Shapeshifter


polliwoggi
Vice Captain

Star-Crossed Shapeshifter

PostPosted: Sun Oct 07, 2018 7:12 pm
You turn and head down the right path, electing to what might be the path less traveled. The glittering infinity doesn't make it very easy to navigate, with your eyes being more and more useless the further you venture forward. More splits greet you, and more further on, until you slowly realize you are completely and entirely lost. With no sight of the original door to help guide you nor any way to accurately track where you've been or not, you have no way to get back from whence you came.

Panic begins to set off a few minutes after this realization, and it isn't long before you're getting yourself deeper entangled in the brilliant web of mirrors, struggling to find your way out. Eventually - whether giving up silently or after yelling for help - you lean heavily against one of the mirrors, the terror of your situation bubbling into your brain. They can't just leave you in here! It's a game, after all - they can't just let someone stay lost! They can't --

One of the panels nearby opens up, revealing blessed darkness beyond; unthinking, you throw yourself into it, only to find yourslef in the arms of an apologetic looking dragon. After your eyes adjust to the dimness of what you soon learn to be a work corridor and she's managed to calm you down, she explains that you've lost the game - but you'll be treated to catering just for being a good sport about it!

At least you're not trapped in that damnable hallway, anymore.

DEAD END


Midnight Holographic
 
PostPosted: Sun Oct 07, 2018 7:14 pm
You decide to head into the third door on the left - almost into the darkness, but not without seeing what the doors have to offer you. The latch is resistant, but opens after some slight fighting.

A new light flickers to life on its own as you enter, revealing a small, rather cramped space. The left and back walls are covered by tall shelves with glass covers, filled with various bottles seemingly both plastic and glass. You can see labels on each, though they're worn beyond reading. The right wall has a large desk pushed against it, build solidly of what looks to be steel with a wooden top, though you can see little of the surface with the stacks of papers and folders scattered across it. The wall itself contains a large bulletin board pinned with an overflow of notes and papers you can't read from here, and between it and the desk lay another door.

The light above buzzes and snaps a few times, threatening to quell itself entirely, but stubbornly blazes back to life shortly after you are plunged into total darkness. You note that one of the cabinets seems to be slightly ajar, and you can't quite remember if it was before. There's little else of note in the dingy room, apart from a pervasively stale smell of old paper and what you might recognize as rubbing alcohol.

Do you:
A. Look over the closed cabinets.
B. Peek into the open cabinet.
C. Investigate the desk.
D. Test the door.


Lady Angel Heart
 

polliwoggi
Vice Captain

Star-Crossed Shapeshifter


polliwoggi
Vice Captain

Star-Crossed Shapeshifter

PostPosted: Sun Oct 07, 2018 7:15 pm
Before moving on, you decide to have a look at your surroundings. The dark hallway beyond holds no great attraction for you, but neither does the unknown lurking beyond the doors! You instead choose to investigate the gurney and see if it holds any secrets.

As you approach, you realize that it isn't empty, simply sunken in; your stomach turns as you approach, eyes adjusting and realizing that the shape on the thing is neither the gurney itself nor simple bundled cloth or pillows. There is a figure there, a body of some sort, drenched in dark crimson and maroon. You creep closer, unable to help the morbid curiosity as it draws you nearer; is it just a prop? Obviously you don't think that anyone has been hurt here, but perhaps your mind runs wild with the possibilities?

You reach out, touching the edge of the gurney as you try to figure out what sort of animal it is. You think, perhaps, a shark, though it's hard to tell from the layers of what you hope are very detailed special effects and makeup! However, you don't have long to think about it, as when you lean against the decrepit furniture, the body laying upon it springs to life!

It lunges out, grabbing your shoulders and letting out a terrifying growl as it gnashes sharp teeth at you! Before you realize what's going on, you flee, but it gives chase as you disappear into the dark. Unfortunately, the hallway seems to end almost immediately, leaving the 'mutilated' shark to lunge after you again. Instinctively, you struggle against it - until you realize a minute later that the animal is laughing. Once you fight off the adrenaline and the urge to slap them, you calm down enough for them to tell you that you've unfortunately reached the end of your time in the Simulacrum. However, they are nice enough to lead you to the after-party through a secret staff tunnel - at least that's some good news?

DEAD END.


Marzipanz
 
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