Welcome to Gaia! ::

Galactic Empire: The Official Star Wars Guild

Back to Guilds

The Official Star Wars guild since it's creation nearly 8 years ago. Join the Empire, be part of the legacy. 

Tags: Star Wars, Official, Jedi, Sith, Empire 

Reply The Outer Rim
Outlaw's Guide to the Galaxy 2.6: 200 Entries and Growing!! Goto Page: [] [<] 1 2 3 ... 4 5 6 7 ... 17 18 19 20 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Do you find this Guide useful?
  Yes
  No
  I dont read this thing.
View Results

Nelowulf
Vice Captain

Codger

6,200 Points
  • Elocutionist 200
  • Forum Sophomore 300
  • Person of Interest 200
PostPosted: Tue Jul 12, 2005 8:55 pm
Entry No: $4.45
Subject: The Pangalactic Gargleblaster
Capsule:
User Image
In all of the bars across the galaxy, no drink is more famous than the Pangalactic Gargleblaster. Its ingredients are always seen on many famous lists of poisons and toxic chemicals, but that doesn't mean that it's bad to drink.

But the entirety of the PG is the fact that it is one of the quickest ways to kill your braincells.

The taste is undescribable, seeing as how the effect of the drink is instantaneous. The effect, therewithin, must be described.

The effect of consuming this drink is like having your brain smashed with a lemon coated golden brick.

Of course, this action provides one of the most interesting theories in the galaxy. The buffalo theory has strong ties to this drink, and henceforth, must be put on halt as teh committee that decides whether or not the theory should be scientific law recovers from this drink.

The buffalo theory goes as such: Weak, old, and injured buffalo often sloth in the herd, and slow down the herd, which must wait for these tired, old buffalo to catch up. Wolves often prey on the weakened buffalo, and this makes the herd faster, as the slower members are digested. With the alcohol, the slower and injured brain cells are killed, making one much smarter after drinking.  
PostPosted: Wed Jul 20, 2005 11:56 pm
Entry No: .00000000000001
Subject: Sith Lords

Capsule:
User Image Sith Lords seem to always arise out of some random places in the galaxy. they will come from highly political planet in the core systems, such as coruscant, or they may start out as slaves on tatooine. you just never know when they will appear.

However if you ever get the chance to come across a Sith Lord (and survive, good luck on that one) get out as quickly and as covertly as possible. do not make any deals, do not beg for your life, just past go and run your @$$ off.

One of the main things that makes Sith Lords so Dangerous is, not they're use of the force, but often behind them comes fleets of Star Destroyers (or similarly sized ships) with more men (or droids) that can be counted( especially on most outlaws... youll need more than your fingers and toes)

But the most annoying thing about Sith Lords is that they are like Cockroaches... you kill one and another one appears... its a never ending cycle, so if you ever come across a sith lord and have no way of escaping there are a few ways that you can kill it

first there is the way of the jedi:
1: jump over it and slice it in half
2: Take away its lightsaber and chop off its head
3:Chop off its hand then electorcute it

The way of the Non-Jedi aka most- most likely you
1: have a lot of helpers (clone your self many times) and just shoot the hell out of it.
2 biggrin estroy the ship that it is residing in and close all the hanger doors
3:A FREAKING BIG GUN! not a big blaster but a big rocket or grenade or electic shocker gun... flamethrowers are fun to... hehehe... moving on...

Finally
THE UNIVERSAL WAY!!!
1. while you or a team mate of yours is getting fried by electricity pick up the sith lord with your bare hands and throw it down the nearist chaasm, hole, canyon,elevator shaft... somthing deep... (Note: the person who picked the Sith Lord Up probably will not survive this process... but if you do you will become extremely famous and a statue should be built in my honor for the idea.)

Authors Note: The Author is not responsible for any failed attempts of these tactics. do not blame the author for the failed attempts. because it is not his fault, you just suck and will never be able to do any of these outstanding deeds that he has done.

DO NOT TRY THIS AT HOME!
KEEP OUT OF REACH OF CHILDREN!  

Lord of the Demon Hunters


Lord of the Demon Hunters

PostPosted: Thu Jul 21, 2005 12:06 am
Entry No: .000000000000012
Subject: Pod Racers and Swoop Bikes

Capsule:
User Image
are really fast land vehicles. look both ways before crossing any street  
PostPosted: Thu Jul 21, 2005 2:02 am
Entry No: 1923
Subject: Sharba the Hutt
Capsule:
Sharba the Hutt, like most Hutts on Nal Hutta/Nar Shadda, is a vile gangster. And like most sluglike crime lords, he deals in heavy spices and drugs. Glitterstim and deathstick smugglers from all over the galaxy work for Sharba's corporation.

The Hutt's enterprise is based on the "Smuggler's Moon" of Nar Shadda. This is usually a hangout and haven for some of the best Corellian smugglers in the galaxy, and so is also often combed by those in search of pilots to make smuggling runs. Sharba was known for having one of the widest rings from Nal Hutta space, which is saying a lot, given the number of crime syndicates based there. At one time, Sharba's smuggling runs were trafficking drugs from Tatooine to Coruscant.

That impunity came to a crashing halt when a certain young senator, in an ambitious grab for power and notoriety, began proposing reforms that cracked down on drug traffic in the Core and some Outer Rim systems. That senator, Phoenix, ruthlessly barreled through the senate with measure after measure, and in the process reduced Sharba's criminal empire to a mere fraction of its former glory. Phoenix was able to gain fame and political capital, but Sharba was left with almost nothing. He became just another Hutt in a sea of illegal organizations.

He still pays good money for bounties, though. Sharba, having been wisely stingy in the past, has a large nest egg stored from more lucrative times, and, on occassion, gives rather generous terms to those he awards bounties to, sometimes reportedly even giving them access to his own private funds in order to carry out their hunt.

If Sharba offers you a job as a smuggler, forget it. Most of his smugglers are nothing but incompetent scum, and get paid accordingly. However, if Sharba offers you a job as a bounty hunter, take it. You could be rolling in credits. Just make sure you don't fail. Sharba isn't known for being merciful.  

Nospai Deathous


Sol Walker
Crew

PostPosted: Thu Jul 21, 2005 11:56 am
Entry No: 438-0
Subject: Space Pirates
Capsule:
User Image
Ever since the old days of space travel, when the first traders plyed the lanes in their trusted vessels, theres been those who would plunder their holds clean. Piracy, despite what the Goverment and the B.O.S.S. (Buearu Of Star Ships) tells you, is still a common threat among the territories.

The intergalactic symbol For piracy is the blazing talon, a flaming predator's claw often painted on the hulls of pirate vessels. Pirates also do alot of stealth work on their vessels, witch tend to be fast, light craft. the Corellian Corvette is a classic Pirate vessel, as its fast, requires minimal crew, and can take constant modification. Light freighters also make good pirate ships. The best ones are usually any anti Pirate vessel they can swipe from Republic or Imperial Customs fleets.

Space Pirates operate in much the same manner as their aquatic brethren. They Raid convoys, lone ships, dirtside settlements and anything else they think they can handle in search of valable cargoes to sell on Nar Shadda or any other outlaw town. how survivors of a pirate raid are treated depends widely on the crew that has captured them. smart Pirates just take the cargo, the ship if its worth the hassel, and just leave the crew of the prize(the captured ship) alone. Morons will space and murder or enslave captives, thus rocketing up the amount of credits on their heads and gaining the attention of the local Spacy(space forces) all too quickly.

"Walking the airlock" is not as comon a practice as the holos say it is, though often times pirates aquire cybernetic prosthetics due to the hazardous nature of their job. more eccentric Pirates might bury their treasure but more often than not the cash aquired by the selling of plunder is spent entirely on food, drink, spice, and "pleasureable company."  
PostPosted: Thu Jul 21, 2005 8:19 pm
Entry No: 1944
Subject: BlasTech SO-27
Capsule:

The BlasTech SO-27 is the mass-production version of the specialized SO-19. Its capabilities have been reduced, but the enhanced range has been retained, despite the more compact size and 'carbine' designation. It has an optimum range of 195 meters, and a max of 500. It has 250 shots worth of gas, with 7,500 shots worth in the removable stock. Its power pack supplies 200 shots, but the power of the carbine is far reduced from the original SO-19. The sound and light-dampening capabilities have also been retained but put a much greater drain on the power pack supplying the stealth unit, draining it in less than 80 hours. Again, without the unit, which takes 10 seconds to warm up, the range is reduced- optimum of 70 meters and a maximum of 250 meters.

As a less expensive unit, the SO-27 is of course inferior to the SO-19, but is still a high-quality blaster that'll get the job done stealthily.  

Nospai Deathous


FrozenPhoenix32

PostPosted: Sun Aug 21, 2005 9:00 pm
Entry number: 1800
Subject: Galactic Empire: The Official Star Wars Guild.
Capsule:

The best guild in existence, the effect of which is like having your brains smashed out buy a wookiee fur hammer.  
PostPosted: Sat Aug 27, 2005 5:26 am
Entry No: 6689
Subject: I-7 Howlrunner
Capsule: User Image

when Incom got imperialized after the whole "X-wing" incident, what was left of the design team scrambled to find away to apease their imperial masters. The Result? The I-7 Howlrunner.
The Pros: good maneuverablilty and speed, with a dependably tough hull and shields. shields are always good. also she can handle herself pretty well in atmosphere or vacum, making her a decent multi enviromental fighter.
The Cons: weak lasers and no hyperdrive or missles. factor in that this thing costs more than a brand new X-wing and you'll see why she never became all that popular.
you could never find this ship in the glory days of the Tie but when the imps were'nt getting any new Ties they resorted to cranking out I-7's. High cost and low perfomance(especially when compared with Freiteck's wonder ship the E-wing, made by the boys behind the X-wing) makes this ship a last resort fighter at best for the imperial navy. Im willing to bet the imps will have this flying piece of poodoo worked out of service in, at the most, another year.  

Sol Walker
Crew


Sol Walker
Crew

PostPosted: Sat Aug 27, 2005 6:00 am
Entry no:3676897
Subject: Holographic imagers
Capsule:
User Image
One of the most useful bits of technology ever produced, Holo-Imagers are also one of the most common as well.
To explain it to you primitives, a Holo-imager is any device that can produce a hologram. they can be as large as a satellite, or small enough to wear on your belt.
Most of us own a HV (again for you primatives thats like a television set, exept its a Holovision set.) and most of us are familiar with the holonet, the mighty info network that allows us to instanly connect with any other part of the galaxy. and every spacer and civilian is familiar with the big corporate adds that are projected around major spacelanes like old fasioned billboards. those use holo-tech as well.

Now, while most people use holograph technology for communication, I use it for a more...hmm how do I put this?...crafty purpose.
Disguises.
a good actor can use a holo-imager to craft a visually perfect disquise. the illusion however, cant stand up to tactile senses, and there are security measures against holodisquises. nonetheless, its a toy thats great for escapes and getting into places you're not meant to tread. Like say a Cheerleader team's locker room...

Even my ship has a few holo imagers in it that coordinate to perform a larger image. I use this to create custom paint jobs when I get tired of looking at the same old same old and don't wanna shell out for paint.  
PostPosted: Sat Aug 27, 2005 8:14 am
Entry No: 2346
Subject: Spacial Paranormal activities
Capsule:
User Image
Weird things happen out on the space lanes.
Derelict ships, spirits, and hauntings are as much a part of life on the lanes as they were back when the sea was water. sure you've all heard the legends, and sure you may think they're bunk, but Ive got to many friends whove seen these things to dismiss them entirely.

Ive heard stories of how sometimes spacers will be space walking and working on some external damage to their ships. all the stories are the same:
they suddenly feel very cold, as though they were exposed to the Freeze itself. they turn around and then see a skeletal humanoid that looks vaguely like the witness.
The creature stands taller than a wookie, and their jaws are ful of sharp teeth. from what Ive heard their eyes also glow an eery pale color. they'll float there, not hooked up to any life suport or anything, and watch you for a time, just watching you as you scurry to get back inside your ship. but sometimes they come after you, screaming a bone chilling banshee's wail and tearing at you with hideous claws that somehow reach into your soul and rend it.
Blasters don't work on these things, nor do vibro weapons or lightsabers. and once the ghost picks a target, it won't stop until you've escaped to hyperspace or until your dead.
legend has it that whatever they are, they target Force users most commonly.

Then there are derelict ships. ships like the Keeper's Epic, the Wandering Laurie, the Comet's Second, and the Outlaw Star.
Everyone has heard of these ships and their legends:
The Keeper's Epic, a colony ship from over 2000 years ago, is still sighted today. when ever its spotted, its never a good omen, as the ship miscalculated a hyperspace jump and fractured apart. bad luck always follows the Keeper's Epic.
The Wandering Laurie is a Duros Pirate ship that shot it out with Sector Rangers near Ord Mantell 300 years past. though heavily damaged, she escaped and was never seen alive again. now and then she shows up in the Mid Rim, sparks dancing across her hull and blaring out a distress becon. those who answer the call of the Wandering Laurie are said to join her damned crew as they are forced to relive their last days alive over and over again.
The Comet's Second, an old Republic naval ship, spent decades scouting the fringes of the galaxy. Unlike the first two, the Comet's Second doesn't seem to be a hostile spirit. she haunts old hyperspace junctions in the outer rim apearing out of hyperspace only to scan the area and then jump out on her lonely quest to explore the galaxy. sometimes she hails a ship to ask for updated coordinates or for information about local anomalies. Few Spacers deny a request for data from the Second, though no harm comes if you ignore her.
The Outlaw Star is one of the oldest ghost ships still sighted. the vessel was under the ownership of a real rogue, a jack of all trades who had a knack for space battles, or so the legend goes. Often this ship is spotted during vicious pirate raids. It pops out of hyperspace while the Pirates are in the process of hijacking their prize and actively engages them, either driving them off or holding them off long enough for the local Anti-Pirate ships apear. other times its sighted in deep space, engines running full tilt as though it were attempting to chase the stars. Catching sight of the Outlaw Star is believed to be a sign of good luck by many of the fringe community, especially by smugglers, privateers, and bounty hunters.  

Sol Walker
Crew


Sol Walker
Crew

PostPosted: Sat Aug 27, 2005 8:54 am
Entry No:55421
Subject: A-9 Vigilance Interceptor
Capsule:User Image

Its as if someone built an ugly out of the standard TIE and Awing, made the thing functional, and mass produced it. Its as fast as a starving hutt at an all you can eat buffet with enough laser power to ruin someone''s day. the ship is good for novice pilots, as the controls are incredibly easy to learn. No hyperdrive, missles, or shields though, and she can''t take many hits. she also has a pretty small fuel tank for a ship of her size. overall, Kuat''s A-9 is a good ship for a planet seeking a defense squadron, but unless she''s in good hands, she can''t hold her own against the standard Imp or Republic ships.

I hear tell though that a more powerful version of the A-9 exists. some Pirate buddies of mine tried to jack a seemingly helpless Kuati cargo frieghter, its only guards were a couple of what apeared to be A-9''s. My buddies thought they had the situation in hand until these suckers opened up and mopped the floor with them. they told me thats these A-9''s though longer in the nose and a bit slower, had almost capital ship scale lasers and a tougher hull than normal. one of them shrugged off a blast from a quad cannon. to top it all off, when the Kuati freighter hit the big L, they jumped too. So a word of Caution for anyone who plans on making Kuat Drive Yards an enemy: they got some fancy new toys over there and they''re not afraid to use them.  
PostPosted: Sat Aug 27, 2005 9:13 am
Entry No:401K
Subject:Why don't Outlaws pay taxes?
Capsule:

Most Outlaws don't pay taxes. this makes us the mortal bane of skip tracers and Internal Revenuers. Crimelords and Bounty Hunters pay taxes so they can keep appearing legit, but Outlaws are another story. so why dont the Rogue community give their tithes to the galactic ruling body?
here are the reasons:
1. most of our cash is tied up in either our favorite vices or on the equipment allowing us to continue not dying.
2. We don't respect any goverment's claim over any section of the galaxy.
3. we've seen what politicians waste your tax credits on. want a hint? Clone armies, Death stars 1 and 2, the Executor class of star cruisers...none of which were completely successfull.  

Sol Walker
Crew


Sol Walker
Crew

PostPosted: Thu Sep 01, 2005 10:36 am
Entry No:64865
Subject:Mandelorean Iron
Capsule:
User Image
Over 2000 years ago, the Mandalore warriors were the ultimate badasses of the galaxy. This was due largely to the fact they were skilled at killing jedi while lacking in force powers of their own. If i remember my history correctly they were the retainers of the Sith at this point.
It was around this time that the Mandeloreans introduced a new substance to the galaxy to combat those annoying lightsabers:Mandelorian Iron.
Thought to be a derivative of Sith alchemicly treated metals, Mandalore Iron was tough enough to block a lightsaber blade and absorb the blaster bolts of the day. when this came out, the Mandaloreans started arming themselves with it like crazy, using it in Melee weapons, Armor, even making old school shields out of the junk. no one knew how they made it, or how they could mass produce so much of the stuff so quickly. Not even their Sith masters could figure it out and started to get a bit worried by it. but before anything could happen both the Sith and the Mandeloreans were crushed by the Jedi and the Republic.
Like the secret to the stuff you primatives call Greek Fire, eventually the Mandeloreans lost the secret to creating their precious Iron as their weaponsmiths died in combat and the ranks of Mandelore warriors began to include beings not of Mandelorian descent. Though largely forgotten, there are some beings in the galaxy who know the secret to Mandelorean Iron, but they tend to be highly protective of their secret. Translation: the best place to find Mandelore iron is in usless museum relics. otherwise you're better off hunting for one of Palpantines Vaults.  
PostPosted: Thu Sep 01, 2005 12:43 pm
Entry No:90-IV
Subject:Corellian Corvette
Capsule:User Image

CEC's CR-90 Multipurpose corvette is an old design but a good design, the Big sister to the YT-1300. You may know her as the Corellian Corvette, the Rebel Blockade Runner, and by a host of famous names from the Tantive IV to the Helot's Shackle to the Farstar. Why is this ship so popular? Because its Affordable, Dependable, and Upgradeable.
The ship has a huge thruster bank, a slew of turbolasers, a good hyperdrive, and a reletively small crew for a vessel of its size. all in all a good Corellian product. she's capable of being heavily modified from her stock configuration to whatever you have a budget for. She can be a carrier, a diplomat's transport, a gunship, a freighter, or a smuggler vessel.
the Cons? the design is almost 80 years old. newer vessels have come out that are more than capable of handling this girl, but her reliability as a working class vessel still keeps her on the space lanes.
so, for all you spacers out there thinking of slapping down the 1.5 million credits this ship costs, you better have plans for an extensive refit and upgrade or you might find this ship to be a money pit.  

Sol Walker
Crew


Sol Walker
Crew

PostPosted: Thu Sep 01, 2005 6:40 pm
Entry No:23764
Subject:Ord Mantell
Capsule:User Image

One of the closest Outlaw Worlds to the Core, Ord Mantell Rarely has any visits from respectable law enforcement agents. Yet at the same time it is a popular Tourist Planet, attracting about a billion core world yuppies annually. Confused yet? don't worry bout it. Im not gonna go into the Tourism industry or why these morons come here. Im gonna focus on whats important to the less than legal clientel that frequent these pages.

The Planet of Ord Mantell has only one real continent you spacebums wanna focus on. everywhere else is either rual or wasteland.
This Continent is called Worlport, and the place has cities sprawled everywhere along its southern shore. These cities are home to Casinoes, Arms Dealers, and vice dens of all kinds. also, no matter how bad your credit is, theres not a bank
on planet that will refuse you an account. just as long as you pay all required fees and don't cause trouble, your illicit funds are safe here.

For those of you who like to "recycle"(Im talking all you Outlaw Techs out there),
the northern quarter of the continent of Worlport is home to the infamous Ord Mantell scrapyard. whole battleships have been scrapped at this place, even a star destroyer. (trust me, Ive seen it.) If parts are what you seek and you have time to kill, this is a Jawa's heaven of scrap.

For you speed jockeys, Ord mantell anually holds the Blockade Runner's Derby, a white knuckle race through the Cometary clouds near Ord Mantell. Even Solo has raced this derby, and has won three times to prove it. Its a straight out thruster burning race, no hyperdrives involved, and Holocams are everywere along the route to keep fans updated. and no, its not just for a shiny cup. theres a cash prize as well. and from what I hear, this years race prize could make a Hutt drool, even more so than usuall.

so there ya go. Ord Mantell, an Outlaw world worthy of the title.  
Reply
The Outer Rim

Goto Page: [] [<] 1 2 3 ... 4 5 6 7 ... 17 18 19 20 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum