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Sol Walker rolled 1 20-sided dice: 14 Total: 14 (1-20)

Sol Walker
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PostPosted: Sun Jan 14, 2007 12:01 pm
Much better.
Its alot clearer.  
PostPosted: Sun Jan 14, 2007 12:15 pm
So is that new ship approved or not? Because I need to get on with my next project  

ElladanKenet
Crew


Sol Walker
Crew

PostPosted: Sun Jan 14, 2007 12:36 pm
I'd say drop the number down to nine from twelve and yeah its ok.
Any problems can be tweaked later.  
PostPosted: Sun Jan 14, 2007 2:32 pm
Cale Darksun
I'd say drop the number down to nine from twelve and yeah its ok.
Any problems can be tweaked later.
Thanks  

ElladanKenet
Crew


PaulTheWolf5575

PostPosted: Mon Jan 15, 2007 12:05 am
My new Vessel...the GAA equivalent to the Pellaeon!
Props to Tiarra for the pic
Lance Class Star Dreadnaught
User Image
Name: Lance Class Star Dreadnaught
Role: Command/Dreadnaught, Carrier
Manufacturer: Mon Calamari Shipyards
Length: 20,000 Meters
Maximum Acceleration: 4000 G
Engines: 17 Mon Calamari Shipyards Superheavy (Class I-V) Ion Engines
Hyperdrive: Class 1.2X Hyperdrive/8X
Hyperdrive: Mon Calamari Starmaster Mk.VI
Shields: Ultra-Thick (stronger than that of the Pellaeon) Triple Redundant Generators. (3 Sets)
Armor: Reactive Crystalline Compostie: Ultra Thick (Thinner depth-wise than the Pellaeon, but altogether stronger)
Sensors: Republic Experimental Technologies Aeon Suite (Among the more advanced sensor systems in the Galaxy)
Communications: Republic Experimental Technologies Aeon Suite
Weapons:
2500 Class 10 Dual Phase Turbolasers (100 Octal Batteries, 400 Quad Batteries, 250 Dual Batteries)
2500 Class 8 Dual Phase Turbolasers (100 Octal Batteries, 400 Quad Batteries, 250 Dual Batteries)
1000 Class 10 Variable Bore Warhead Tubes
1000 Aegis Turrets (Aegis Turret: 1 Class 7 Quadlaser Cannon, with 2 Anti-fighter Warhead Launchers)
20 Gravity Well Generators
1 Gravity Well Disruptor
Fighters: 20 Wings
Minimum Crew: 25,000
Passengers: 25,000 Troops
Cargo: 250,000 Metric Tons
Consumables: 5 Years
Ships of the Line: Lance, Ackbar

Capsule: In 125 ABY, the Galactic Alliance noticed a disturbing build up in the forces of the resurgent Galactic Empire. This was punctuated by the creation of the Pellaeon class Star Dreadnaught, a massive terror weapon reminiscent of the Executor or Sovereign class vessels. The Galactic Alliance needed a vessel stronger than its Scythe class Star Battlecruiser. The Lance was designed to fill that gap. The ship was designed with the most advanced technology the Galactic Alliance had at its disposal. Cost was no longer an issue with the prospect of a major galactic war looming on the horizon.



The Lance is a behemoth, measuring in at 20 Kilometers long. She has a massive bank of superheavy Ion Engines that propel her at speeds almost twice as fast as that of the Pellaeon, and her shields are thicker than her Imperial counterparts. She also has three sets of redundant generators, making her a tough nut to crack. Behind even the shield generators is a very thick setting of a new advanced Crystalline Armor that is much stronger than the standard armor of the Imperial and Alliance navy. This is what also gives the Lance her trademark eerie cobalt glow. The armor can also be grown, should the proper materials be acquired, in a costly but vastly less time consuming process than the forging of standard Ship armor.

The Lance’s sensor suite is a true marvel, however. It can detect and pierce almost all forms of jamming, and can identify ships under almost any circumstances. She can also throw up a massive number of different kinds of jamming signals. This makes her hard to track, and even harder to catch, while she can coordinate a dozen task forces spread across the galaxy if necessary. The C&C capabilities of the Lance are extraordinary.

The weapons on the Lance are also formidable, possessing 5,000 Dual phase Turbo Lasers, removing the dependence on Ion Cannons of previous vessels. The Turbolaser complement is *less* than that of the Pellaeon, but she carries almost twice as many Warhead Tubes, and of variable bore, allowing it to change the type of Warhead she is firing, ranging from Standoff Torpedoes to fighter grade weapons. The Capability to fire Standoff weapons allows the Lance to engage the Pellaeon outside of the other vessels range. Also impressive are the new Aegis anti-fighter turrets making their debut on the vessel. Designed for anti-fighter use, it seamlessly combines a fast reaction turret (similar to those of the old Lancer Frigates) with a heavy Quadlaser turret and a dual Anti-Fighter Warhead launcher, which generally holds either Concussion, Cluster, or EMP missiles. However in close range exchanges these warheads can add a significant punch to a broadside. The Lance also includes 20 Gravity Well Generators for trapping its prey. It also includes a new Revolutionary, very energy consuming Gravity Well Disruptor, allowing it to escape even the most stringent traps. (Note, this only works against artificial Gravity Well generators, not against natural gravity wells) While her weapons complement is different than the standard strategy, it allows for a more variable form of warfare.

The crew complement required is also smaller than that of the Pellaeon, but she holds less troops. She also contains 20 Wings of Fighters, 4 of each classification (5 Light Fighter, 5 Medium Fighter, 5 Heavy Fighter, 5 Bombers) with numerous Shuttles, dropships and transports. She can hold 5 Regiments of Marines and their associated vehicles and equipment, and contain enough transport vessels to bring them to ground quickly and efficiently.





To power all of this advanced technology obviously requires a massive powerplant, which is a major weakness. With good gunnery, once the hull is breached, if you hit the powerplant, the ship can be easily destroyed or disabled. That is not an easy proposition, as the reactor itself is entombed within armor almost as thick as that of the hull. The Lance learns to present minimum angles of attack against the reactor when her shields are down and her armor is in danger of breaching.

The Lance is an incredibly expensive vessel, and by the beginning of the War, only three were on the books. Two had been completed, and one was in the process of being finished. The third, the Tre’fey was ambushed as she pulled out of dry dock towards the beginning of the war. She smashed through her attackers and led the Imperial Navy on a merry chase, claiming three entire battle groups before finally the combined might of the Navy destroyed her in the Ansion system. The other two, the Lance and the Ackbar fought throughout the conflict, but all contact with them was lost after the fall of Coruscant. They are believed to be the command vessels of the Core Fleet.  
PostPosted: Mon Jan 15, 2007 5:30 am
They had an answer to the Pellaeon.
Its just that you guys all think it sucks spaceballs.  

Sol Walker
Crew


Nelowulf
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PostPosted: Mon Jan 15, 2007 8:24 am
Seriously.

The sythe is already there. Quit trying to invent your own ships because you don't like whats given to you.

Plus, you're jacking it into some seriously overpowering stats. A ship that size couldn't move nearly as fast as you put it.

Plus, You gave it no weaknesses. It has a smaller fighter complement than the Pallaeon, but that's it, but not really. It has more guns, stronger shields, stronger armor, faster drives, better sensors, better maneuverability, etcetera.

That's godmodding the ship right there, especially with no imperial counterpart. That gets put into the banks, you'll want one, EK will want one, and then what will the sith have? nothing. That ship is a steamroller. It can't be taken down by anything short of a sector fleet with the stats you gave it. 100 wings of fighters would be required to simply make sure you are giving the crew something to think about.

The SSDs had a weakness. Where's this one?

This isn't an answer to getting a stronger ship than the sythe. The sythe can go toe-to-toe against the palleaon. This could go toe-to-toe against half the entire sith fleet.

If you want those stats to exist further, you're not going to be using those ships until late legacy 3. Mon Calimari can't build those things until they are liberated. So you don't have any to begin with. And I know what you put in the history. The statement still stands.  
PostPosted: Mon Jan 15, 2007 9:27 am
fuuuuck! I completely forgot about the Scythe...whoops! Which proves that I am ******** retarded because I wrote Scythe class Star Battlecruiser in my entry...I completely mixed up its size category...

Double Fuuuuuck! I completely posted the old version of the stats! Dammit!

I wrote 'em, then rewrote 'em, and must've ******** up saving them...oh well that's what you get for writing stats late at night...

Will retcon immediately!  

PaulTheWolf5575


ElladanKenet
Crew

PostPosted: Mon Jan 15, 2007 9:29 am
stare  
PostPosted: Mon Jan 15, 2007 10:53 am
I'm still trying to get over how a ship five times as large as the palleaon can go twice as fast.

A Palleaon is only marginally larger than an ISD. It packs as much firepower as an SSD, but lengthwise its pretty short. Its just a pretty damn large target, that's all.  

Nelowulf
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PaulTheWolf5575

PostPosted: Mon Jan 15, 2007 11:36 am
Oh I know...I wrote that statting first, looked at it, laughed, and began re-statting. I'm re-re-statting now...The Lance is now a redux of the MC-90, and the contemporary rival of the Stalwarth  
PostPosted: Mon Jan 15, 2007 12:27 pm
Nelowulf
I'm still trying to get over how a ship five times as large as the palleaon can go twice as fast.

A Palleaon is only marginally larger than an ISD. It packs as much firepower as an SSD, but lengthwise its pretty short. Its just a pretty damn large target, that's all.
But Pellaeon's were also waaaay taller and havd more surface-area available to weapons.  

ElladanKenet
Crew


PaulTheWolf5575

PostPosted: Mon Jan 15, 2007 12:40 pm
Ok! Lance done correctly

Lance Class Heavy Battle Carrier (falls under Heavy Star Destroyer category)
User Image
Name: Lance Class Heavy Battle Carrier
Role: Fleet Roles/Carrier
Manufacturer: Mon Calamari Shipyards
Length: 2500 Meters
Maximum Acceleration: 40.5 MGLT
Engines: 17 Mon Calamari Shipyards Heavy (Class I-V) Ion Engines
Hyperdrive: Class .5X Hyperdrive/8X
Hyperdrive: Mon Calamari Starmaster Mk.VI
Shields: Very Thick, Triple Redundant Generators. (3 Full Sets)
Armor: Reactive Crystalline Composite: Thick (Lighter in tonnage than that of the Stalwarth, but almost as strong)
Sensors: Mon Calamari Shipyards Sense Mk.V
Communications: Mon Calamari Shipyards C3 Suite
Weapons:
100 Class 7 Dual Phase Turbolasers
100 Class 12 Variable Bore Torpedo Tubes
50 AEGIS Turrets (Combines a Class 6 Quadlaser Cannon, Paired Fighter Grade Warhead Tubes)
2 Gravity Wells
4 Tractor Beam Projectors
Fighters: 6 Squadrons, Shuttles
Minimum Crew: 1,000
Full Crew: 5,000
Passengers: 2,000 Troops
Cargo: 25,000 Metric Tons
Consumables: 2 Years
Ships of the Line: 20 currently serving, 40 were produced, 20 were destroyed
Notable Vessels: Lance, Defiance, Ossus

Capsule: In 125 ABY, the Galactic Alliance noticed a disturbing build up in the forces of the resurgent Galactic Empire. New Starships reminiscent of the old Empire’s warships were suddenly appearing in greater and greater quantities. The Alliance thus began a new Warship program of its own. They contracted their longtime allies, Mon Calamari Shipyards, to produce something similar to the MC-90 as they had during the original Galactic Civil War. She would fulfill the same role as the Empire’s new Stalwarth class Warship. They told them that expense was not a problem, Galactic War was looming, and the Alliance’s military budget would cover anything.

Faced with the success of their modular Scythe class Star Battle Cruiser, MCS decided to create a dedicated fleet action vessel, to fulfill any role the more modular Scythe might be lacking in when equipped as a Carrier. She also goes the way of the earlier Mon Calamari vessels, featuring a vessel with heavier shields than their Imperial counterparts, as well as a series of Redundant generators that make her a very touch ship to crack. Behind those shields come an advanced reactive Crystalline composite, which is lighter than standard ship armor, but is nearly twice as strong, allowing it to use much needed tonnage for weapons and other systems. (This also gives the vessel its trademark Cobalt glow) The armor also confuses standard sensors, making her difficult to detect.

The Lance is two and a half Kilometers long, with a massive bank of Heavy Ion engines that make her slightly faster than the Stalwarth. She boasts an advanced Sensor suite capable of piercing many forms of jamming, as well as creating some of their own. She also uses the new C3 (Command, Control, Communication) suite, which makes her an excellent centerpoint for smaller battlegroups.

Her weapons complement features one hundred class 7 Dual Phase Turbolasers, 100 Class 12 Variable Bore Warhead Launchers, and 50 AEGIS Turrets. The Lance has a lighter Turbolaser complement than that of the Stalwarth but features a heavier, and more advanced Warhead loadout, with 100 Variable bore launch tubes, capable of launching the Alliances new Standoff torpedoes. This allows the Lance to engage most other vessels before they come into range. Finally, she carries a fearsome point defense armament. The new AEGIS turret combines a fast response droid-brain turret, a class 6 Quad laser, and paire anti-fighter Warhead launchers, which can be loaded with either Concussion, Cluster, or EMP missiles. The AEGIS also receives data from independent nodes, or the Lance’s sensor suite itself, giving each turret an unparalled target selection. This can even give the Lance the edge in a close range broadside exchange. She also possessed two Gravity well generators for trapping its prey.

She carries a full wing of Starfighters, making her an apt carrier. Combine that with 4 tractor beams, and you get an excellent heavy convoy raider. They were used in this capacity several times throughout the war, with excellent results. A single Lance could cut vital supply routes, and when the Imperial Fleet got their, the Lance would likely be gone.

There are two tactical drawbacks to the Lance. One is that she has a rather large reactor, which can be targeted for incapacitating shots once the shields are down and the armor is beginning to buckle. The engines are also easy targets for bombers once the shields are down and the armor is weak. There is one other weakness, as well. Cost. The Lance, with all of its advanced technology, is incredibly expensive. The Alliance was only able to produce 40 of these vessels throughout the entire war, not like the Empire which was able to produce many more of its Star Destroyers. Half of them were destroyed in that conflict, while the remaining 20 are believed to be with the Core Fleet.  
PostPosted: Mon Jan 15, 2007 1:52 pm
ElladanKenet
Nelowulf
I'm still trying to get over how a ship five times as large as the palleaon can go twice as fast.

A Palleaon is only marginally larger than an ISD. It packs as much firepower as an SSD, but lengthwise its pretty short. Its just a pretty damn large target, that's all.
But Pellaeon's were also waaaay taller and havd more surface-area available to weapons.


Thats why it has the firepower of an SSD, but in the size of an ISD. It's also way newer...

@paul: What's with the glowing? The pic isn't glowing dude. That's the reflection of the lasers. look at the back of the ship where its gunmetal grey.  

Nelowulf
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