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AFK Masturbating

PostPosted: Tue Jan 16, 2007 8:36 pm


All I have to say o' the issue is, if they're needed, then by all means. If not, then drop it.

Scythes and Sparrows seem pretty groovy by my count. And, myself and Nelo seem to have agreed that if the super ship is to come at all, then not until Legacy Three.

At this time, truth be told, I'm thinking more along plot devices and things like that. Tech is fine, granted, but let's not sacrifice storytelling in favour o' numbers and stats. In fact, if you look to Em Squad, I even go as far as having Zendia say "It's not the equipment. It's the driver."
PostPosted: Tue Jan 16, 2007 8:38 pm


There you have it. The Rebel Princess of Legacy has spoken.

Sol Walker
Crew


stellarmagic

PostPosted: Tue Jan 16, 2007 9:08 pm


Equipment is a baseline, pilot and crew are multipliers.

Anyway, we don't need many new classes of ship, maybe a GLF Frigate would be nice, but have one good Corvette Class built by CEC and both sides will use it. No, problem there just look at the number of CR90s the Empire used during the Galactic Civil War.

As for the CR120, wrong combat role man... Advances in starfighter technology and the average speed of starfighter combat increasing, starships become less and less effective in the Anti-fighter role. Besides the CR90 was designed as multipurpose vessel not a fighter-killer. Most versions didn't even have laser cannons, just Turbolasers.
PostPosted: Tue Jan 16, 2007 9:36 pm


Oh... and here's an updated and cleaned up image I made of the CR120 for you to chew on.

User Image

stellarmagic


PaulTheWolf5575

PostPosted: Tue Jan 16, 2007 9:41 pm


Stellar you are amazing! Superb job!
PostPosted: Tue Jan 16, 2007 10:49 pm


Cale Darksun
I designed three fighters and theres the Gladius star Frigate. While Imperial it may be, you could always steal a few from 'em.
The empire has always had a hard time holding on to Kuati designed frigates.


Another point. Besides, weren't the frigates ganked from the Empire, anyway?

AFK Masturbating


Ral Roke

Dangerous Hunter

PostPosted: Wed Jan 17, 2007 12:21 am


I haven't seen a planet get uploaded lately so I figured that I should try it.

Entry: 5279
Subject: Vorzyd V
Status: Canon
Capsule:
User Image

Vorzyd V, the Gambler's World.

Any self respecting outlaw who calls themselves a gambler needs to stop on Vorzyd V at some point during their runs. They have casinos at every corner and and swoop races at every turn. Feel free to put some creds on that next shockball or gravball game. You can go up against some of the best high rollers around if you can keep a sabaac face. Besides sabaac, you can find seven card comet, trin sticks, jubilee wheel, and hell even pazaak (if you like that old game). If you don't think your good enough for the casinos, then you can visit one of the many amusement parks on planet.

Just don't rack up a big gambling debt, or you might end up owing someone your ship.
PostPosted: Wed Jan 17, 2007 4:27 am


Ok, I'll update the CR 120 to a multi-purpose role... once I get home

ElladanKenet
Crew


ElladanKenet
Crew

PostPosted: Wed Jan 17, 2007 1:50 pm


ElladanKenet
Entry Number: 776-875-400
Subject: CR-120 Corellian Corvette
Status: Fanon
Capsule:

After seing the massive success of the CR 90 during the Galactic Civil War and after, CEC came up with newer models.The latest incarnation easily holds its own in a modern galaxy.

The vessel was designed to fit the empty role of anti-starcraft in the greater galaxy. Masive carriers and their wings and Gladius-frigates were the common tool, but there was nothing small enough to maneuver between frigates and ships, and still be able to accurately attack fighters AND fight larger ships at the same time. The CR 120 is just that. Standard crew is 8 officers and 36 enlisted, though this can be as high as 30 officers and 180 enlisted. Passenger room is 600 persons at most. Length is 240 meters, with 30 meters at its skinniest and nearly 180 at its widest.

The basic design follows a short, stubby bow similar to star destroyers, but with wings and a tail-end covering the thirteen identical engines. The initial design carries little armament itself, but the manufacturers installed no less than 30 hardpoints onto these babies, earning the nickname "Multi-Task." Because of this feature, there are virtually hundreds of weapons configurations for the ship, depending on the model and role.

A military model has this typical weapons configuration:
- 3 Mass-Driver Cannons
- 7 Class-7 Turbolasers
- 7 Class-8 Laser Cannons
- 7 Class-6 Ion Cannons
- 7 Class-7 Missle Tubes

This is fairly standard. All military models come with basic shielding, armor, and hyperdrive, as well as a Point-Defense system. Due to customization though, upgrading is fairly easy for a group of mechanics.

Hangar room is limited to space for a shuttle. Shields strength is fairly good for a ship it's size, but its crown jewel is the engines. This baby can crank it up to 2500 MGs with all weapons blazing and hold the course for hours on end. Full throttle, she clocks at 3000 MGs in space, and 2300 MGs in atmosphere when stripped down. Combined with a fast .8 hyperdrive and this, she can literally fly circles around everything else.

Of course, there are drawbacks. Using such thrust strains the systems, can cause overheating, and generally diverts power away from weapons to the engines, and can even cut life-support if pushed too hard. Thus, ideal speed is limited to a max of 2750 MGs before straining occurs.

The ship also suffers from weak armor, especially in the thin center, where the ship has proven to be blown in half by strong enough turbo-lasers or missles.

Even still, these short-comings are minor, at best. When you can fly this fast, alter the ship for a variety of missions and facilities, and can even punch holes in Destroyers in small groups, you don't have much to worry about. Properly equipped, these could even strangle frigates such as Wombat IIs and Gladiuses, which are eternally bound to their components.

Thus, this is the vessel to own. They're small, fast, bite hard, cheap, and easy to come by. Every known major organization has at least one, if not a hundred of these, and many are popping up in the hands of crime rings and mercenary gangs. Parts are in extreme surplus, there's no lack of the ship, and when you can arm a ship this size almost as much as a vehicle twice its size.



User Image
PostPosted: Wed Jan 17, 2007 2:54 pm


The lancer was never strong. That's one critique noted. In fact, they were quite shitty for their size. Thrawn was the only one to utilize them effectively for the most part.

And there really isn't that many anti-figther systems on the thing for something you're designing as something "small enough to go toe-to-toe with fighters" and "still be able to keep frigates at bay".

only ten laser cannons...

Nelowulf
Vice Captain

Codger

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PaulTheWolf5575

PostPosted: Wed Jan 17, 2007 3:01 pm


I'd say make those 10 Laser Cannons Quadlasers if you want them to be really effective against fighters...but this would be a pretty well-armed corvette...
PostPosted: Wed Jan 17, 2007 5:14 pm


That's the thing. That was just an example. There are nearly 40 hardpoints on the ship, and you can attach something to each one, so long as it fits. Don't want lasers? Get Quadlasers. Don't want turbolasers? Get Heavy Turbolasers. Complete customation.

ElladanKenet
Crew


PaulTheWolf5575

PostPosted: Wed Jan 17, 2007 5:18 pm


You do have a very very good point.

Perhaps you should get rid of the toe to tow with fighters line and replace it with something like "The CR-120 has numerous modification and upgrade kits, so that with some currency, time, and effort, she can go toe to toe with swarms of fighters or fend off frigates"

Just a suggestion
PostPosted: Wed Jan 17, 2007 5:37 pm


Edited. Better?

ElladanKenet
Crew


PaulTheWolf5575

PostPosted: Wed Jan 17, 2007 5:40 pm


I do believe that makes a great deal more sense, yes...
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