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Posted: Thu Feb 15, 2007 10:32 pm
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Posted: Thu Feb 15, 2007 10:34 pm
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Posted: Thu Feb 15, 2007 10:50 pm
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Posted: Thu Feb 15, 2007 10:59 pm
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Posted: Thu Feb 15, 2007 11:04 pm
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Posted: Fri Feb 16, 2007 5:37 am
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Posted: Fri Feb 16, 2007 9:15 am
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Posted: Fri Feb 16, 2007 9:19 am
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Posted: Fri Feb 16, 2007 9:24 am
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Posted: Fri Feb 16, 2007 9:27 am
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Posted: Fri Feb 16, 2007 9:30 am
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Posted: Fri Feb 16, 2007 9:30 am
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Posted: Fri Feb 16, 2007 9:36 am
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Posted: Fri Feb 16, 2007 9:38 am
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Posted: Fri Feb 16, 2007 9:42 am
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I think its that nobody understands exactly the numbers being used.
in CotGCW, we didn't focus on the big battle. the largest number of units in the camera's eye at any given point was a platoon, perhaps a regiment that lost a bunch of people.
We focused on the character's deeds, not the army as a whole. And ever since you came in and played with the massive army (no offense, I actually like it), everyone wants to play with it too.
i'm sure I said it, they're gods and generals, rather than picking one or the other. I dont think that many of our "generals" really can perform as such.
More importantly, because everyone fears that we're going to Miss Cleo information, they won't coordinate a battle beforehand, expecting their own "genius" to pull them through. Unfortunately, this isn't helping the situation any.
i at least had planned not only the outcome, but often times the details of the battle as well. and eeryone knew what was going down, give or take.
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