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Bassken Lake Monster Vice Captain
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Posted: Mon Feb 21, 2011 9:56 am
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Posted: Tue Feb 22, 2011 4:49 pm
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Feuilles Where is sensei? cool I figure I'd try the bouncing ball.. Video hereI ran out of paper to do the second bounce redface Didn't know it would take so many frames.. Done "straight ahead", will try keyframes next time If anyone has any suggestions for a better webcam, please let me know (I lost the cord to my scanner) sweatdrop My laptop has one built in but I can't angle it to shoot the paper I am using a pad of paper clamped down to my table. I thought it helps to draw the framework but a little hassle to have to erase after all the frames are drawn..
Hey, not bad. The problem with going straight ahead instead of doing keys/ doing a layout before animating is that size jittering is possible. If you look at your bounce, the ball gets noticeably smaller at the height of the bounce.
Also, the landing of the ball's bounce could use work. It looks like you were going for the exaggerated approach, which is fine to do, but you didn't set up enough anticipation frames to make it look like a legit exaggeration. The ball will not make a U shape from such a normal bounce. It should squash slightly into an oval, then spring back up in its normal shape (assuming it's an elastic/tennis ball of some sort).
You do not need 40+ frames to animate a bounce and a half. It is a common mistake; over-animating. It looks like you spent a majority of paper at the height of the beginning, where the ball came in slow. You can definitely spread them out a bit more, or shoot them on 2's for a slowed down effect.
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Posted: Wed Feb 23, 2011 2:49 pm
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Hey Bassken, sounds good. Will give me some time to redo the assignment
Quvi Feuilles I figure I'd try the bouncing ball.. Video hereI ran out of paper to do the second bounce redface Didn't know it would take so many frames.. Done "straight ahead", will try keyframes next time If anyone has any suggestions for a better webcam, please let me know (I lost the cord to my scanner) sweatdrop My laptop has one built in but I can't angle it to shoot the paper I am using a pad of paper clamped down to my table. I thought it helps to draw the framework but a little hassle to have to erase after all the frames are drawn.. Hey, not bad. The problem with going straight ahead instead of doing keys/ doing a layout before animating is that size jittering is possible. If you look at your bounce, the ball gets noticeably smaller at the height of the bounce. Also, the landing of the ball's bounce could use work. It looks like you were going for the exaggerated approach, which is fine to do, but you didn't set up enough anticipation frames to make it look like a legit exaggeration. The ball will not make a U shape from such a normal bounce. It should squash slightly into an oval, then spring back up in its normal shape (assuming it's an elastic/tennis ball of some sort). You do not need 40+ frames to animate a bounce and a half. It is a common mistake; over-animating. It looks like you spent a majority of paper at the height of the beginning, where the ball came in slow. You can definitely spread them out a bit more, or shoot them on 2's for a slowed down effect.
Thanks for the critique! By the way It is 24 FPS and 46 frames total. I did 7 in the beginning, 4 on the bounce, and 4 when it's in mid-air before making the final dive. I notice I didn't space the ball far enough in this last one so it looks like it freezes mid-air XD I read bassken's review on Xeno_Mezphy's animation. Will try to keep both of your suggestions in mind next time
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Posted: Fri Feb 25, 2011 9:20 am
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Bassken Lake Monster Vice Captain
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Posted: Fri Feb 25, 2011 3:28 pm
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Posted: Fri Feb 25, 2011 8:36 pm
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Posted: Sat Feb 26, 2011 11:22 pm
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Posted: Sun Feb 27, 2011 2:46 am
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