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Posted: Thu Dec 02, 2010 11:07 pm
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Your trigger finger was the only thing holding you back from an easy stroll through the office building in your way. A few blast from the heavy gear packed inside the 1 meter wide diameter rocket launcher barrel would be sufficient enough. The team of Cor ahead of you retreated for some more cover after realizing what they were up against. There was no point in sticking around for a gun fight, that’s not what their squad was for. They had the footage they needed and direct orders changed they’re objective. The snipers took all of about 4 shots each at you until trying to change location. The Cor fought best in wide open areas like a field or desert but sadly for them came in third out of the three races for city battles. This terrain was by far the humans best. Telth had the edge in dense forests or wild terrain. This fact only hindered the pair of snipers’ ability to get to another angle for a shot before you were safely concealed within the walls of the next building. The gas rocketed jet packs mounted on their backs only got them to the next building and set up for another round at you but until then they had to wait. This gave them the perfect chance to com in any assistance they could need.
-Repeat: Telth unit 556 reporting for duty. This is 487513659, rolling supervisor sir. We are on route and waiting for coordinates to land. Is there anything you would like to convey to the telth before departure?- the Tithlitel officer communicated from his ship. With him were 6 separate units each made up of 8 telth. 3 of the groups were SWAT based. This consisted of a supervisor and 7 rifle carrying soldiers. 2 of the groups were demolitions based. This consisted of a supervisor in a havoc mech and 7 soldiers equipped with different heavy weapons. The last group was a recon based unit, consisting of a supervisor in a speeder mech and 7 units with snipers and jammers. The signal was faint because of the jamming but it still came through. If you replied you would jeopardize a hacking and let the Cor know there was a Telth army on the way. ((If you chose to reply, recommended, roll a 6 sided dice, if positive you were hacked, if negative it failed.))
Now that you nested safety within the wall of the second building you could see a few roads that ran parallel to each other and perpendicular to the main road behind you. The road most right of your position, closest to the snipers, ran the longest distance toward the base Troyce put into place. The other two didn’t even run half as long but did provide a lot more cover with buildings and such. The small radar, which was slightly fuzzy due to the jammer, suggested 5 targets posted up moving toward you down the road most to your right. 2 of the targets moved slower then the other 3.
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Dugan195 rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Sat Dec 04, 2010 1:30 pm
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Posted: Tue Dec 07, 2010 11:33 am
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-Coordinates downloaded, we have your pin. Commander, you wish for all units to drop?- The officer asker in replay. It wasn’t really his place but this was very different from any drop procedure that he had encountered. Regardless, he did what he was conditioned to do. A few quick dials into a master computer and another set of commands given to the supervisors, the Tithlitel fleet carrier dispensed all 6 drop ships in the direction of the coordinates.
Within about a minute you could hear waves of explosions crack through the sky about 50 yards above you. Following that came gun fire from all over. Just above you, 6 drop ships swayed back and forth while unloading the squads. Each drop ship two electonut torrents, which are basic 180 degree view laser based torrents. You could see outside of the broken building telth soldiers land and then move into defensive positions. They were now awaiting further orders as the drop ships retreated to a safer location along the HQ that had been put up.
The Cor that scattered the area had backed off a bit, moving into hidden locations about the city. It didn’t take them long before they had scanned all the units that dropped and knew of their locations. The recon team had fled, but now it was time to pick up the heat. In any gun match a Cor weapon beat out a telth weapon. Tithlitel could afford to equip all of their soldiers with Scist style assault riffles (check pg 1 for details) while the Cor you were encountering had their Hearlds. Although your advantage was in the augments you set your soldiers to. They had the option of electro nuts, poison nuts, or ember nuts.
-There we go we are back online. Dowser here, you’re doing great kid. Now go find out who wants all this information and then kill them. It will be days before we get a ship there that can blow the whole city up so unless you find one that will do the trick you will have to make sure someone or something is protecting that area after you leave. - Dowser said sounding relived to hear your con connection came back through. -Oh doggy, here you go again Tozzar. Your area is marked hot. They mean business this time. –
Just then a group of your swat squads engaged a sudden drop of Cor in a court yard to your left. Your scanner showed a lot more movement coming down the main road. Looked like mechs.
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Posted: Thu Dec 09, 2010 6:20 pm
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Posted: Mon Dec 13, 2010 12:30 am
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Posted: Tue Dec 21, 2010 6:51 pm
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Posted: Thu Dec 23, 2010 9:50 am
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Posted: Sat Dec 25, 2010 9:41 pm
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Posted: Thu Dec 30, 2010 2:06 am
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Posted: Sun Jan 02, 2011 5:06 pm
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The Swat teams in the court yard reported success at pushing back the advancing Cor infantry. Tozzar smiled in his Havoc as they finished transmitting the message.
-Good work, now I want the heavy teams to return to the front of the building to try and slow the progress of the Bertha, keep pressure up on it. Swat teams, I want you to advance to the incapacitated Havoc and capture it. Then once that is secure advance through the courtyard and start to track the retreating Cor. Proceed with care, watch for traps and an ambushes.-
Snipe fire started to ping off of the heavy armor on the havoc's back. Tozzar laughed inside the cockpit, in the attack he had forgotten all about the snipers that had started the fight to begin with. Oh how quickly the heat of battle wrapped you up.
-Recon team, there are Cor sniper's in the area, hunt them out. Your rounds will be useless against the Bertha and the escort is not really a threat. Start scanning for snipers, I want them picked off-
One of the heavy troopers on the roof saw the Bertha place the stun mine in the road and radioed it in to Tozzar.
-Good work, I can easily avoid a simple stunning mine. My attack with be quick and feirce. When I strike at the Bertha and want all teams forward of the building to charge and engage the Bertha. Use whatever explosives, grenades, etc, you have to try and disable it. If that fails I want runners to get to the cockpit and try and hijack the Bertha. Understood?-
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Posted: Mon Jan 03, 2011 4:25 pm
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Posted: Tue Jan 04, 2011 7:54 pm
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Posted: Thu Jan 06, 2011 6:44 pm
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Posted: Sat Jan 08, 2011 11:19 am
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Posted: Tue Jan 11, 2011 2:41 pm
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