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Joa-Boo rolled 3 6-sided dice:
4, 4, 3
Total: 11 (3-18)
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Posted: Thu Nov 15, 2012 5:56 pm
The Tomb Herald attacks at the same time. He has three attacks at WS 4 needing a 4+ to hit. Stand Your ground Gors because you have a wave of pointy spears next.
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Joa-Boo rolled 2 6-sided dice:
1, 4
Total: 5 (2-12)
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Posted: Thu Nov 15, 2012 5:57 pm
Joa-Boo The Tomb Herald attacks at the same time. He has three attacks at WS 4 needing a 4+ to hit. Stand Your ground Gors because you have a wave of pointy spears next. The Tomb Herald gets 2 out of 3 hits. Not what I was hopping Gors. With a S 4 against T 4 he needs a 4+ to wound.
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Posted: Thu Nov 15, 2012 6:00 pm
Joa-Boo Joa-Boo The Tomb Herald attacks at the same time. He has three attacks at WS 4 needing a 4+ to hit. Stand Your ground Gors because you have a wave of pointy spears next. The Tomb Herald gets 2 out of 3 hits. Not what I was hopping Gors. With a S 4 against T 4 he needs a 4+ to wound. Gors have no armor so 1 wound kills a single Gor. The beastman will be missed.
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Joa-Boo rolled 15 6-sided dice:
1, 6, 4, 2, 1, 3, 3, 1, 6, 1, 2, 2, 2, 4, 4
Total: 42 (15-90)
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Posted: Thu Nov 15, 2012 6:13 pm
Now for the Skeleton Warriors spear men attacks. With their extra rank attack they get a total of 15 attacks at WS 2 against the Gors WS of 4. They need 4+ to hit.
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Joa-Boo rolled 5 6-sided dice:
2, 4, 5, 5, 2
Total: 18 (5-30)
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Posted: Thu Nov 15, 2012 6:15 pm
Joa-Boo Now for the Skeleton Warriors spear men attacks. With their extra rank attack they get a total of 15 attacks at WS 2 against the Gors WS of 4. They need 4+ to hit. The Skeleton Warriors got 5 hits. With a S 3 vs. T 4 they need 5+ to wound.
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Posted: Thu Nov 15, 2012 6:16 pm
Joa-Boo Joa-Boo Now for the Skeleton Warriors spear men attacks. With their extra rank attack they get a total of 15 attacks at WS 2 against the Gors WS of 4. They need 4+ to hit. The Skeleton Warriors got 5 hits. With a S 3 vs. T 4 they need 5+ to wound. 2 more Gors fall to combat
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Posted: Thu Nov 15, 2012 6:20 pm
Combat Resolution
Gors 5 for wounds 1 for charging 2 for rank 1 for standard total = 9
Skeleton Warriors 3 for wounds 3 for rank 1 for standard total = 7
Gors win combat.
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Posted: Thu Nov 15, 2012 6:31 pm
Joa-Boo Combat Resolution Gors 5 for wounds 1 for charging 2 for rank 1 for standard total = 9 Skeleton Warriors 3 for wounds 3 for rank 1 for standard total = 7 Gors win combat. Because the Skeleton warriors are unstable they lose an additional 2 units but since they have their BSB within 12in they only lose one extra unit. Still a victory for the Beastmen.
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Posted: Thu Nov 15, 2012 6:33 pm
Now the travesty that will be my Ungors vs the Tomb Guard and the Tomb King.
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Joa-Boo rolled 2 6-sided dice:
2, 5
Total: 7 (2-12)
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Posted: Fri Nov 16, 2012 7:47 am
Joa-Boo Now the travesty that will be my Ungors vs the Tomb Guard and the Tomb King. First thing is first, do the Ungors fear the enemies. I am within 12in of my lord so I have LD 9 and I am 12in of my BSB so I have a re-roll.
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Joa-Boo rolled 2 6-sided dice:
5, 5
Total: 10 (2-12)
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Posted: Fri Nov 16, 2012 7:48 am
Joa-Boo Joa-Boo Now the travesty that will be my Ungors vs the Tomb Guard and the Tomb King. First thing is first, do the Ungors fear the enemies. I am within 12in of my lord so I have LD 9 and I am 12in of my BSB so I have a re-roll. A roll of 7 means they do not fear you. Now to see if they have Primal Fury, Same idea as rolling for fear.
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Joa-Boo rolled 2 6-sided dice:
6, 2
Total: 8 (2-12)
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Posted: Fri Nov 16, 2012 7:49 am
Joa-Boo Joa-Boo Joa-Boo Now the travesty that will be my Ungors vs the Tomb Guard and the Tomb King. First thing is first, do the Ungors fear the enemies. I am within 12in of my lord so I have LD 9 and I am 12in of my BSB so I have a re-roll. A roll of 7 means they do not fear you. Now to see if they have Primal Fury, Same idea as rolling for fear. A 10 does not pass but they do get to re-roll.
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Joa-Boo rolled 11 6-sided dice:
6, 4, 2, 6, 2, 1, 3, 1, 4, 6, 4
Total: 39 (11-66)
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Posted: Fri Nov 16, 2012 7:54 am
Joa-Boo Joa-Boo Joa-Boo Joa-Boo Now the travesty that will be my Ungors vs the Tomb Guard and the Tomb King. First thing is first, do the Ungors fear the enemies. I am within 12in of my lord so I have LD 9 and I am 12in of my BSB so I have a re-roll. A roll of 7 means they do not fear you. Now to see if they have Primal Fury, Same idea as rolling for fear. A 10 does not pass but they do get to re-roll. 8 does pass so my Ungors have hatred. They are going to need it. I will roll for the Ungors combat first but everyone in this fight has an I of 3 Ungors have 11 attacks at WS 3 against the "My will be done" Tomb guard weapon skill of 5. I need 4+ to hit. I get a re-roll for every fail to hit.
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Joa-Boo rolled 5 6-sided dice:
1, 4, 6, 1, 4
Total: 16 (5-30)
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Posted: Fri Nov 16, 2012 7:55 am
Joa-Boo Joa-Boo Joa-Boo Joa-Boo Joa-Boo Now the travesty that will be my Ungors vs the Tomb Guard and the Tomb King. First thing is first, do the Ungors fear the enemies. I am within 12in of my lord so I have LD 9 and I am 12in of my BSB so I have a re-roll. A roll of 7 means they do not fear you. Now to see if they have Primal Fury, Same idea as rolling for fear. A 10 does not pass but they do get to re-roll. 8 does pass so my Ungors have hatred. They are going to need it. I will roll for the Ungors combat first but everyone in this fight has an I of 3 Ungors have 11 attacks at WS 3 against the "My will be done" Tomb guard weapon skill of 5. I need 4+ to hit. I get a re-roll for every fail to hit. 6 hits now I have 5 re-rolls.
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