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Kangaroo S.T.U. Vice Captain
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Posted: Sat Jul 28, 2007 1:51 pm
XD You know I"m not sure ratings are really all that constructive since it tends to be more personal preference rather than based on critique
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Posted: Sat Jul 28, 2007 2:14 pm
so are you saying this forum is pointless?
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Kangaroo S.T.U. Vice Captain
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Posted: Sun Jul 29, 2007 1:06 am
Mystic Sky so are you saying this forum is pointless? a rate and a critique are two different things Critiques are when you evaluate a person's art based on your knowledge of the fundamentals and other techniques. You try to see where the artist is going then offer advice on how they can better their picture to get across what they are trying to say. A rate tends to be based on aesthetics rather than solid crits.
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Posted: Thu Aug 02, 2007 11:27 pm
whee Critiques on this would be awesome! There IS a hand down there below the picture line, but I cropped it a bit too short. :B I don't need the hand critiqued anyway, I'm still working on it.
Pick it apart, seriously. xd I want to improve and the details that people pick out and tell me to fix really do help.
Also.. ninja I'll draw something for someone if they know who this character is.
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Bassken Lake Monster Vice Captain
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Posted: Fri Aug 03, 2007 8:58 am
3nodding It's look'n good
Well if you want to get picky, those gauntlet things, they're cylindrical right?
The one on the hand on the left is looking good 3nodding the one on the bottom right needs to be tweeked a little.
It's rather flat edged compared to the one on the upper left. biggrin round it out a little bit and you should be fine.
Also the length of the left arm and the right arm are different. o.o The lower arm on the one behind his head is longer than the lower arm on the right. I think shortening it the lower arm on the one behind his head might fix this.
Hope I was helpful X3
biggrin awesome job on going back and working with the piece!
heart 3nodding Keep up the desire to learn and get better all of you 3nodding heart
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Posted: Fri Aug 03, 2007 9:15 am
I also posted in the posting thread, but I wanted to get critiques and ratings as well...^^ I drew this all on MS Paint, and it took...60-90 minutes. sweatdrop
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Bassken Lake Monster Vice Captain
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Posted: Fri Aug 03, 2007 10:04 am
3nodding wow really nice for MS paint x__x it's so hard to get a proper gradation in there sometimes
your character's got some depth to it biggrin that's nice The muted colors for the rainbow in the background is a very nice touch! 3nodding good use of atmospheric perspective.
I'd say the background is the only thing that's a bit on the weak side. o.o mostly from that green shape on the right. You've got a lot of depth and sense of 3D space with the clouds being overlapped by the character and the shading, but the green thing doesn't have shading or anything so it's hard to tell where in 3D space it is. o.o;;
X3;; I'm not sure what to do with it really. :3 I personally think you could loose it and just put in some more clouds or another rainbow and it'd look cool.
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Posted: Fri Aug 03, 2007 10:09 am
Ah, well, I was drawing an avi art, and usually I don't draw background for avi art... gonk
But thanks for the critique and comments! I really do like the colors, it's colorful, yet not so bright. :333
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Posted: Fri Aug 03, 2007 12:46 pm
It certainly is nice for MS Paint art! whee If my mouse wasn't so messed up, I'd be ms painting, too. Anyway! It's alright if I critique, right?
The main issue I have is with the shoulder on the left side of the picture and the shape of the face+eye positioning. The neck is bugging me a little, too. whee But don't worry! I'll be gentle.
The eyes themselves could line up a little straighter, not a lot since you're going for that tilted head look, but it'll definitely help. My favorite thing to do when I'm drawing in MS Paint is cutting out the eyes and kind of dragging it around a bit to see what looks most natural. Flipping the picture horizontally a few times to see how it looks from the opposite direction really helps, too. That might help you with that shoulder on the left side of the picture, too. It's a little small an angled up a tad too much. x3 It seems like it'd make the arm super thin.
Now, for the chin/jawline, you could probably bring it up a little more and it'd look great. As it is now, it's a bit too soft and looks a little 'chubby'. Making the line taper off before it reaches the back of the neck. And as for the neck itself, it seems like you only have it attached to the face. The back line of the neck there, should curve back a little to meet the base of the skull. Just reach back to your own neck and run your hand up the back. :3 See? It goes from neck to skull. Trying to draw out a whole loose skull figure and then placing a face+neck on it can really help make that whole area look a lot more natural.
Now for the nitpicking! I personally would have made her torso a little longer, but if you're not going for a realistic proportion, that's totally fine. The one thing you might want to watch is that she's kind of leaning to one side. I draw things leaning by accident as well and it's kind of hard to correct. gonk *still fighting with it, actually*
But! whee As for the good points in the drawing, I really love your use of colors, especially the muted rainbow in the back and the sleeves. It's nice how you made a 'gradient' with the colors. xD My coloring in Paint always came out so stiff. So great job! I absolutely love the flower, too. It looks so real~ @ w @
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Posted: Fri Aug 03, 2007 1:01 pm
Critique my sketch?
I've always been kinda iffy when drawing guys. >o<; His pose seems a little awkward, but I'm not sure how to fix it.
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Posted: Fri Aug 03, 2007 1:51 pm
Well, let's see.. The first thing I notice is that the elbows are uneven. That, in turn, made the arms extremely uneven. ( xd I know I messed up on my own arms, but I realize that it's because I placed the cuff up too far ) Anyway, I think if you can fix that, it'll really fix up the top part of the body. And even if you're going for thinner styled boy, I really think this particular drawing could benefit from thickening the torso just a little.
As for the lower body.. I think moving his hips back and straightening them up with the torso would have looked a lot better. The knees, like the elbows are uneven, so that's making his stance a little awkward. x3 Making the lower part of the leg even in length with the upper part of the leg would be a very good idea, too. If you'll take a second to do so, tuck one of your legs beneath you. The ankle lines up with your rear, right? Now look at the upper leg size compared to the lower leg. Totally even. So try to keep that in mind! 3nodding
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Posted: Fri Aug 03, 2007 6:11 pm
biggrin EVERYONE is welcome to critique here!
Da-Eh: The stylized long limbs are fun! I like elongated bodies XD but that's just my personal preference rather than a critique X3;;;
The hips and shoulders are both tilting the same direction, which is making the character look like they're off balance. biggrin when a person stands around, the hips and shoulders both tilt opposite directions to compensate for the shift in body weight. So, if you'd like to go back and make corrections, tilt the hips or tilt the shoulders the other way. Doing so will bring lots of balance to the piece 3nodding
This picture is stylized so I'm not sure how much time you want to put into the anatomy part but if you do want a little muscle definition, try to visualize the arms as muscle masses of shapes with skin over them rather than just a tube shape. The tube shape is the beginning but I think you can take it a step further! 3nodding Even in skinny guys there's muscle definition XD even if it's light. ;3 Right Origamidude?!
> 3> Origami's a skinny skinny person domokun I am envious!
XD anyway
As for crits on other things biggrin I think you can spend a little more time keeping the lines clean. X3
:3 when shading in the pants and stuff, even if it's just to put a little value on it, biggrin take the time to shade it nicely 3nodding It'll make your pics look a lot less hurried.
o.o giving and taking critiques is one of the best steps one can take to move themselves forward! biggrin Good job for posting guys!
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Bassken Lake Monster Vice Captain
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Bassken Lake Monster Vice Captain
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Posted: Sat Aug 04, 2007 1:34 am
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Posted: Sun Aug 05, 2007 8:46 pm
Bassken Lake Monster biggrin EVERYONE is welcome to critique here! Da-Eh: The stylized long limbs are fun! I like elongated bodies XD but that's just my personal preference rather than a critique X3;;; The hips and shoulders are both tilting the same direction, which is making the character look like they're off balance. biggrin when a person stands around, the hips and shoulders both tilt opposite directions to compensate for the shift in body weight. So, if you'd like to go back and make corrections, tilt the hips or tilt the shoulders the other way. Doing so will bring lots of balance to the piece 3nodding This picture is stylized so I'm not sure how much time you want to put into the anatomy part but if you do want a little muscle definition, try to visualize the arms as muscle masses of shapes with skin over them rather than just a tube shape. The tube shape is the beginning but I think you can take it a step further! 3nodding Even in skinny guys there's muscle definition XD even if it's light. ;3 Right Origamidude?! > 3> Origami's a skinny skinny person domokun I am envious! XD anyway As for crits on other things biggrin I think you can spend a little more time keeping the lines clean. X3 :3 when shading in the pants and stuff, even if it's just to put a little value on it, biggrin take the time to shade it nicely 3nodding It'll make your pics look a lot less hurried. o.o giving and taking critiques is one of the best steps one can take to move themselves forward! biggrin Good job for posting guys! xd ?
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Posted: Mon Aug 06, 2007 8:30 am
*sniffs* But Bassken Lake Monster...I can't see your picture! gonk
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