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Reply The Second Imperium
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Kaze-Kage Daisuko

PostPosted: Fri Feb 16, 2007 1:49 pm
Yes, but goaties rule nom-the less. Why you ask? Because me and my family are very proud of are italian hairyness whee  
PostPosted: Fri Feb 16, 2007 1:51 pm
I'm not saying that you can't do it.

But if its solely to demonstrate your maturity, you've defeated the purpose which you're attempting to gain.

Plus, not everyone ages like that. Some of us are still quite bald, even at 20 years of age.  

Nelowulf
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Sol Walker
Crew

PostPosted: Fri Feb 16, 2007 1:52 pm
Stellar wants to talk out the battle here, so we gotta clean up.
Kaze, get those hookers out of here.
Nelo clean up the beer cans.
I gotta vacuum up the tabacc butts.  
PostPosted: Fri Feb 16, 2007 1:57 pm
I would think that this should have already been sorted out.

Read each other's posts, and act accordingly. What you forgot to plan for, don't make up on the fly.

Seriously, if everyone follows the Anti-much project, this should not be difficult to do. We already had this battle planned out, so what's the holdup? The Gelfers get their asses beaten badly, not many get out of dodge easily, the sith simply overpower them, and battle's done with.

What more could you possilby need to hammer out? This battle isn't supposed to be a very long one. It should take less than an hour to fully decimate the entire base, and force the GLF to simply abandon much of their equiptment.

Now what's the holdup?  

Nelowulf
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Kaze-Kage Daisuko

PostPosted: Fri Feb 16, 2007 1:58 pm
*pushes all the hookers intoa cab, with a little good bye spanking wink , and then got back inside*

Check!  
PostPosted: Fri Feb 16, 2007 2:01 pm
Yes, seriously. we have to quit with thewhole disscussing of the rp and get to it, I have places to go, so tell Paul to stop adding things that make the plot line impossible, and let us get on with it.  

Kaze-Kage Daisuko


stellarmagic

PostPosted: Fri Feb 16, 2007 2:05 pm
Okay now I'm about ready to scream .

First off... Ellapse Time, From my posts only 5 Minutes have passed since the first shot has fired (About).

5 FREAKIN MINUTES!

How much can you guys do in 5 Minutes? Raise the alarm... and get your troops halfway into combat readiness... and start powering up the ion cannon (The b***h takes several minutes to charge, thats why I nailed it immediately, the charge time gives me the first shot and without shields you're screwed.) And wake everyone up thats on the base.

Thats all you can do so far.

As for the evacuation, it takes around 20 minutes to load 1 Transport ship with troops and gear, none of your transports are even off the ground yet. Plus you have to move the troops and gear around fifteen klicks to even get there to load up. That's around 3-4 hours of travel on foot, about 10 minutes on a speeder or 5 minutes on an internal hovertrain system.

Each transport probably can carry at most 500-1000 troops (If you leave the equipment) so you're going to want to delay the advance into the base as long as possible. In order to escape the fleet the transports will have to fly at tree-top level for 500-1,000 kilometers under close escort before climbing out of the planets gravity well and leaping into hyperspace.  
PostPosted: Fri Feb 16, 2007 2:08 pm
and what about your own ship's Gravity well generators?  

Sol Walker
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Nelowulf
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PostPosted: Fri Feb 16, 2007 2:11 pm
That's why they fly so far away from the base to avoid those fields...  
PostPosted: Fri Feb 16, 2007 2:13 pm
Even they have range limits which is why the ships have to get out from under the fleet umbrella before running to hyperspace.

THE GLF shouldn't try to stop me outside the base, with space supremacy I'll be able to destroy any exposed troops. They need to pull back inside the base, form a defensive cauldron and perform a classic collapsing bag maneuver...

As more troops load up into transports and make a run to hyperspace the bag of defending troops shrinks around the hanger bay. As it shrinks you can load more troops until someone calls for the last ship out.

DA should run if she doesn't want to loose her battlecruiser and be a guest of the imperial penal system.  

stellarmagic


Sol Walker
Crew

PostPosted: Fri Feb 16, 2007 2:14 pm
stellarmagic

DA should run if she doesn't want to loose her battlecruiser and be a guest of the imperial penal system.

You mean again?  
PostPosted: Fri Feb 16, 2007 2:15 pm
Yes again... she parked it over the mountain. Every gun in the Imperial Fleet has got her in their sites!  

stellarmagic


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PostPosted: Fri Feb 16, 2007 2:18 pm
stellarmagic
Yes again... she parked it over the mountain. Every gun in the Imperial Fleet has got her in their sites!


And the Pillar has got a pair of proton cannons already warming up. That's her biggest threat. Those things could easily decimate the ship enough to where the time it takes for her to get the coordinates and hyperdrive ready, the ion and turbolasers will easily eat through her shields and possibly engines...  
PostPosted: Fri Feb 16, 2007 2:19 pm
And a lightsaber too, don't forget the lightsaber wink User Image - Blocked by "Display Image" Settings. Click to show. ((Don't forget frys blood))  

Kaze-Kage Daisuko


stellarmagic

PostPosted: Fri Feb 16, 2007 2:22 pm
It's worse... she's in the atmosphere hovering on repulsorlifts.  
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The Second Imperium

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