Rabbit possesses the ability to send a mental alert to the last three visitors he spoke to or saw, even if he is not aware of their visitor status, broadcasting the severity of the situation he is calling them about and his specific location. The initial call is insistent enough to wake a moderately deep sleeper, but it is easily ignored after that, unless the person is willing to help. In that instance, the location beacon will remain accessible to them until 1) it has guided the visitor to Rabbit, 2) the danger has ceased, or 3) the helper has lost interest in helping. The beacon can cross between regular Ashdown and the otherworld, and vice versa.
This power will be involuntary the first time it is used. After that, Rabbit will be able to control it, so as not to cause a panic when he is startled but help is not actually needed. The "last three visitors he spoke to or saw" part is meant to offer a reason for players to gracefully back out of having their characters summoned, since Rabbit might have laid eyes on someone he didn't interact closely with, and therefore that person would be summoned instead of the one who is expected.
Whatever problem Marcus faces, he tends to come out of it... okay. Nothing particularly bad happens to him. But, nothing all that great happens either. Just... Okay. Good. C average. He's fine with it and while some might call it mediocrity, it's not bad. It's just... good.
shibrogane
I can't approve this as is. Saying he will absolutely always come out of everything okay doesn't fly as a power because it's overpowered (or, depending upon your perspective, underpowered). I'm not sure how this power could be changed to be appropriate for the setting without also making it meaningless. I recommend coming up with a different angle for Marcus's future growths.
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Posted: Thu Nov 03, 2016 6:55 pm
Daekie
VISITOR CLASS CHANGE yay Riser > Noble (but still riser ofc) Alexis Tucker Fetch: Wick
Beyond Growth Power for Shun Kuroda Shadowstep - A short range teleportation ability. Up to 50ft in any direction within his line of sight. He cannot pass through solid or magical barriers with this. He can only do this a couple of times in quick succession before he has to 'rest' for a little while before he can blink again. When doing this, the simply appears to vanish and reappear wherever his target location is, though a few wisps of shadow can briefly be seen upon him disappearing.
Bonus power Same post but at the bottom Shadowstep +1 - An upgrade for shadowstep, which would basically allow him to carry/bring anything he can normally lift up with him as he teleports. In the case that this something is a living being, they must be willing for him to bring them along. He has to be in physical contact with whatever he's 'carrying'. Bringing heavier things along is also more draining on him than if he's popping around a normal load.
No outside forces can affect Marcus's mind. Magic or otherwise. Goodbye days of medicated sanity and alcohol induced bad decisions. While it offers protection from any outside tampering, Marcus can still question himself, doubt, be subject to gas lighting, and induce his own self denial. Self inflicted mental tampering is as human as well.. what it says on the tin.
No outside forces can affect Marcus's mind. Magic or otherwise. Goodbye days of medicated sanity and alcohol induced bad decisions. While it offers protection from any outside tampering, Marcus can still question himself, doubt, be subject to gas lighting, and induce his own self denial. Self inflicted mental tampering is as human as well.. what it says on the tin.
shibrogane
better?
This is fine as long as it's literally outside forces. He should still be able to get drunk/high/whatever because that's not magically related.
Greener Thumb - Small, flowery vines now grow at Nathaniel's will. They can't reach too long in length, and they aren't terribly strong, but they are rather pretty.
Posted: Sun Dec 18, 2016 6:24 pm
Beyond 2 Power for Jeremiah Mercer(links to req post; very top)
Upgrade of Jeremiah's dragon hide beyond ability
Time, immersion, training and acceptance of magic has lead Jeremiah to greater control of his dragon hide. When the need arrives he is able to amplify the dragon hide ability to make himself impervious to all physical/mundane and most magical harm (excluding GM shenanigans and other situations where harm is A Thing That Will Happen). The downside is that the excessive use of magic chills Jeremiah, ice appearing on him like scales true to the dragon hide name.
perchance to dream- Algie has the ability to insinuate thoughts and ideas into a person's head while they sleep. This is performed by physical contact and verbal command (talking, whispering, murmuring, etc into their ear). The person can not be made to do anything they wouldn't want to but they may given strange ideas that they hadn't had before, urges they never thought about, or a desire to go places they normally wouldn't without any knowledge why upon waking. **this power would never be used without mutual player agreement and plotting**
This power I think would combine well with powers he's already got. I had ideas about those which I will detail below, but I wasn't sure if they would need to be upgrades or if (because he already has these other powers) would be acceptable uses for plot fodder if need be. He's hardly going to be going around doing this all the time - it's a power to be a situational tool or plot element for others to use. Again, and as always, nothing is permitted without player agreement.
in combination with Soothe the Savage ability - Put to sleep with his own power, the subject is more open to his suggestions and may, in extreme cases, be triggered to perform an action in the waking world with a cue (like post-hynotic suggestion). Strength of will can break the command should the character be extremely adverse to the action.
in combination with Storyteller, Soothe the Savage, Magic Hands abilities- Algie may cast and hold a person in an illusionary dream state of his creation. The dream would seem and feel real to them through the combination of his abilities, but Algie would have to verbally cast the dream set up (again whispering in their ear) and remain actively touching them for the entirety of the dream. As soon as the character realizes/rejects the dream, the effect is broken and they would wake up. (Like all usage of Storyteller, this would likely need PREPARATION).
These are essentially just combinations of his existing powers that give different results, just ideas I had, so I'm not sure if they are even okay or OP or what.
Posted: Mon Dec 19, 2016 11:02 pm
azuredreams
Bonus Power Redemption (redeeming for two powers; see bottom of this post as they are titled appropriately)
know your place upgrade
with time and use, jeremiah is now able to take another person/being/creature with him as he moves between places he wants to be.
through the fire and the flames
jeremiah can now summon cold fire on either side of the veil (and sometimes, when he gets annoyed, he might just smolder a bit).
Approved
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Posted: Mon Dec 19, 2016 11:06 pm
The Semblance of Unity
VISITOR CLASS CHANGE for Preacher Maria dreamer >adding> were
Greener Thumb - Small, flowery vines now grow at Nathaniel's will. They can't reach too long in length, and they aren't terribly strong, but they are rather pretty.
Approved
azuredreams
Beyond 2 Power for Jeremiah Mercer(links to req post; very top)
Upgrade of Jeremiah's dragon hide beyond ability
Time, immersion, training and acceptance of magic has lead Jeremiah to greater control of his dragon hide. When the need arrives he is able to amplify the dragon hide ability to make himself impervious to all physical/mundane and most magical harm (excluding GM shenanigans and other situations where harm is A Thing That Will Happen). The downside is that the excessive use of magic chills Jeremiah, ice appearing on him like scales true to the dragon hide name.
perchance to dream- Algie has the ability to insinuate thoughts and ideas into a person's head while they sleep. This is performed by physical contact and verbal command (talking, whispering, murmuring, etc into their ear). The person can not be made to do anything they wouldn't want to but they may given strange ideas that they hadn't had before, urges they never thought about, or a desire to go places they normally wouldn't without any knowledge why upon waking. **this power would never be used without mutual player agreement and plotting**
This power I think would combine well with powers he's already got. I had ideas about those which I will detail below, but I wasn't sure if they would need to be upgrades or if (because he already has these other powers) would be acceptable uses for plot fodder if need be. He's hardly going to be going around doing this all the time - it's a power to be a situational tool or plot element for others to use. Again, and as always, nothing is permitted without player agreement.
in combination with Soothe the Savage ability - Put to sleep with his own power, the subject is more open to his suggestions and may, in extreme cases, be triggered to perform an action in the waking world with a cue (like post-hynotic suggestion). Strength of will can break the command should the character be extremely adverse to the action.
in combination with Storyteller, Soothe the Savage, Magic Hands abilities- Algie may cast and hold a person in an illusionary dream state of his creation. The dream would seem and feel real to them through the combination of his abilities, but Algie would have to verbally cast the dream set up (again whispering in their ear) and remain actively touching them for the entirety of the dream. As soon as the character realizes/rejects the dream, the effect is broken and they would wake up. (Like all usage of Storyteller, this would likely need PREPARATION).
These are essentially just combinations of his existing powers that give different results, just ideas I had, so I'm not sure if they are even okay or OP or what.
Approved, with the caveat that if Algie is to learn to use his powers in these combinations it has to be through a quest as it is so incredibly powerful.
Posted: Tue Dec 20, 2016 8:44 pm
Trouble Change Old Trouble:
Finley was once a pretty typical girl with friends, hobbies, the usual stuff. She was shy, but not cripplingly so. She wasn’t exactly a stellar student, but she was good, smart, not even having to study to keep her average grades. But after the incident - after she nearly terminally injured her best friend, Ashley, she became totally withdrawn. Even if people might have wanted to check in on her, to check in on their friendships, to continue their friendships, Finley felt infinitely guilty for what she had done. Regardless of whether she had been in control at the time it happened or not, it had been her own body that performed the deed. Well, sort of. She never even got in touch with the were-pack afterwards, feeling that there was something wrong with her. She’s ignored most advances from other weres. Her monthly transformations are a nightmare, a kind of second puberty. She and her mother are still trying to find ways to cope with it. Gaming might have been a hobby of hers before, but after the incident, it became as necessary to Finley as air. It’s a needed distraction.
Most people are pretty concerned about Finley. You might hear her name whispered in the hallways. The clerks that knew her before the incident might say, “what a poor girl,” when she leaves their store. She seems to have a dark stormcloud floating around her, and it’s difficult to reach her through whatever wall she’s put up. Finley is not really aware that others feel sorry for her. She assumes that when they talk about her they don’t have much good to say. She’s fallen into a downward spiral of anxiety, convincing herself that she’s not worth anybody’s time. Many people have tried to reach out to her, but few have been successful in getting a response. And after a while, well, it just becomes awkward to try and talk to someone who isn’t interested in talking to you.
It’s not like Finley doesn’t desire human contact. In fact, she’s cried many a night hugging her mom, even sleeping in the same room as her like a child. But her sleep is filled with nightmares, and home has slowly been feeling like less and less of a safe space, too. Every time she sees one of her classmates, she thinks that if she looks closely enough, she might see fear in their eyes. So she hides her face in her screens, and doodles during class. Finley can’t remember the last time she did her homework, and her grades are definitely slipping. She might have been confident in the past, but when she talks to someone now she finds herself slipping on her words and trailing away. People often need to ask her to repeat herself. Her mother has wanted to take her to a therapist, but they can’t really afford it. A move to another town might help, too, but again - money. She’s called the school and Finley now has weekly meetings with the guidance counselor, but she isn’t very susceptible to the meetings, yet, and the counselor only has very basic therapy training. This toruble something Finley will have to work through by herself, sooner or later, if she wants to thrive again. She’s going to have to patch herself up and move forward.
New Trouble:
Finley was once a pretty typical girl with friends, hobbies, the usual stuff. She was shy, but not cripplingly so. She wasn’t exactly a stellar student, but she was good, smart, not even having to study to keep her average grades. But after the incident - she may have accidentally injured her best friend, Ashley - she became totally withdrawn. Her were-powers developed spontaneously, and she had no clue how to deal with it. Even if people might have wanted to check in on her, to check in on their friendships, to continue their friendships, Finley felt infinitely guilty for what she had done, how she felt. Regardless of whether she had been in control at the time it happened or not, it had been her own body that performed the deed. Well, sort of. She never got in touch with the were-pack, not really knowing of their existence. Her monthly transformations are a nightmare, a kind of second puberty. She and her mother are still trying to find ways to cope with it, but unfortunately most full moons she winds up in the basement, a heavy dresser shoved up against the door. Gaming might have been a hobby of hers before, but after the incident, it became as necessary to Finley as air. It’s a needed distraction.
Most people are pretty concerned about Finley. You might hear her name whispered in the hallways. The clerks that knew her before her change might say, “what a poor girl,” when she leaves their store. She seems to have a dark stormcloud floating around her, and it’s difficult to reach her through whatever wall she’s put up. Finley is not really aware that others feel sorry for her. She assumes that when they talk about her they don’t have much good to say. She’s fallen into a downward spiral of anxiety, convincing herself that she’s not worth anybody’s time. Many people have tried to reach out to her, but few have been successful in getting a response. And after a while, well, it just becomes awkward to try and talk to someone who isn’t interested in talking to you.
It’s not like Finley doesn’t desire human contact. In fact, she’s cried many a night hugging her mom, even sleeping in the same room as her like a child. But her sleep is filled with nightmares, and home has slowly been feeling like less and less of a safe space, too. Every time she sees one of her classmates, she thinks that if she looks closely enough, she might see fear in their eyes. So she hides her face in her screens, and doodles during class. Finley can’t remember the last time she did her homework, and her grades are definitely slipping. She might have been confident in the past, but when she talks to someone now she finds herself slipping on her words and trailing away. People often need to ask her to repeat herself. Her mother has wanted to take her to a therapist, but they can’t really afford it. A move to another town might help, too, but again - money. She’s called the school and Finley now has weekly meetings with the guidance counselor, but she isn’t very susceptible to the meetings, yet, and the counselor only has very basic therapy training. This trouble is something Finley will have to work through by herself, sooner or later, if she wants to thrive again. She’s going to have to patch herself up and move forward.
Reason for Change: In light of the recent world change, and the fact that I hadn't really RPed Finley yet, I made some minor adjustments to her Trouble to reflect some backstory changes (i.e., Blackfriars not happening). I've discussed the changes with azuredreams in general terms and was told to post here to get permission to fix up my journal! The changes are in bold above.
Weebles wobble but they don't fall down - Shiloh now has perfect balance. It's still possible to knock him over if you're really trying, but he'll never fall over on his own.