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Sol Walker
Crew

PostPosted: Wed Feb 28, 2007 5:51 am
Nelowulf can do the Fallen entry.  
PostPosted: Wed Feb 28, 2007 3:20 pm
((This will have to be done in parts.))

Entry Number: 3686-A
Subject: Galactic Fahsion: Royal Naboo Court Atire
Status: Canon
Capsule:
The costumes of Queen Amidala are not futuristic as some would think, but taken from past cultures of our own planet. “George has long asserted that the Star Wars movies are not futuristic—that they are period pictures, drawn from the past, ‘a long time ago in a galaxy far, far away’”. Some of the cultures used to inspire Biggar include: Japanese, Mongolian, Chinese, African, European, Eskimo, and Tibetan. In fact, “A multitude of influences were drawn upon for inspiration: global cultures and art, painting and sculpture, historical costumes ranging from early civilizations to contemporary fashion, from ethnic clothing to elaborate imperial court attire”. The Queen started out with only five costumes, but by the time filming began it had been increased to ten or eleven.

When designing the characters for Episode I, concept artist Iain Mcaig was told “that Queen Amidala was to be in disguise” for that reason she wears high necked clothing and white face paint similar to that of Queen Elizabeth I, Mongolians, and geishas. In all of the Queen’s costumes this is seen, including in the end battle costume.

The first costume Queen Amidala is seen in is the “Throne Room Gown” and is influenced by Chinese Imperial court styles. Originally, Biggar decided to make the costume out of velvet, but ultimately decided against it choosing a fine silk-satin cord. The dress is constructed using panels of self-piped fabric with a total of 25 panels in the dress and 15 in the each sleeve. The dress is also trimmed in faux-fur with gold embroidered motifs on the hanging front panel. “Work on the dress, which took eight weeks to complete, began with the manufacturing of an undergarment that resembled an upside-down ice cream cone. The shape of this undergarment was constructed using many narrow panels of canvas that were reinforced with rings of crinoline steel around the hem to keep the shape rigid and support the weight of the fabric, allowing it to skim the floor, creating a floating, gliding effect.”
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Padme18


Padme18

PostPosted: Wed Feb 28, 2007 3:26 pm
Entry Number: 3686-B
Subject: Galactic Fahsion: Royal Naboo Court Atire
Status: Canon
Capsule: The second costume seen is the “Travel Gown I” black dress worn by the decoy Queen, Sabe, during the Queen’s escape from her home planet of Naboo. The dress is competently hand made of lace that took someone about a month to create. The dress also features black beading and a plumed feather headdress. At this time, the handmaiden Padme, whom is later revealed as the real queen, wears a costume made of Ombre dyed velvet titled “Flame Handmaiden”. “The dress was dyed in small pieces which regulated the amount of dye used throughout the costume”. “The red sashes, sleeves, and inner hoods are in a bias-cut silk crepe trimmed with antique guipure motifs dyed to match”.
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The next costume the queen is seen in is her “Coruscant Pre-Senate”. The costume is kimono like in appearance and is made form a pale lavender fabric. “It has a fan-like hairpiece, and antique lace and beading hanging from it. It has a rose-colored crinkley [sic] underdress [sic] and two layers of overdress. The outermost layer has penguin sleeves, and the gown is belted with a wide obi”. In Episode III, Queen Apailana wears a similar gown to Padme’s funeral.
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The most elaborate costume worn by Portman in The Phantom Menace is the “Senate Costume” worn when Queen Amidala addresses the Galactic Senate. The costume is made from silk velvet like many of the Queen’s costumes. “It is lined in an orange metallic organza, enhanced on the collar and cuff facings with seed pearls and trapunto detail”. The headdress she wears is Mongolian inspired and made from gold-plated cooper with jewels and filigree detail. The beading had to make this one of the heaviest costumes worn by Portman.  
PostPosted: Wed Feb 28, 2007 3:35 pm
Entry: 3686-C
Subject: Galactic Fashion: Royal Naboo Court Attire
Capsule: There is a second black costume titled “Post Senate Appearance”. It is made from “Black fringed silk and cut chenille fabric with panne velvet rouleau, lined in gray shot-silk taffeta.” and has inset panels of vintage trim made from metallic thread, beads, and jet. These pieces were from around 1910 and had to be partially reconstructed my master embroiders. The headdress has hanging jet-bead side drops and a single gold centerpiece with forehead drop.

The costume worn during the Queen’s flight home from Coruscant is made of purple velvet and titled “Travel Gown II”. This costume “consists of purple paneled velvet overdress, which has a discharge-printed allover Naboo pattern, and a pleated silk underdress, worn over stiffened layered petticoats”. The flowing sleeves are finger length and corded overtop of petal-shaped undersleeves made from double-layer shot-silk chiffon satin. The headdress consists of chiffon veils hanging from a central gold piece embossed with the royal emblem. According to the Padawan’s Guide, a fan website dedicated to the reproduction of the gowns, the headdress may be inspired by Titan’s portrait of Caterina Cornaro of Cyprus.

The “Battle Outfit” worn by the handmaiden Sabe is Red with a black overdress and black accents on the sleeves giving it an Asian look. The headdress is similar to that of the “Throne Room Gown”. The battle costume worn by the real Queen Amidala is “a kind of dark maroon velvet. The sleeves are lined with a brighter wine colored fabric…the undersleeves are also a maroon fabric, with a ribbed texture”. The costume also features gold trim on the coat and pants.
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The final costume of Queen Amidala is the white “Parade Dress”. This is worn at the end of the movie during the victory celebration. “It is a simple white gown, that looks like silk, with a tabard down the front that is, I believe, hand painted”. The cape, which appears to be made of gauze, is made from over 250 petal shaped pieces of fabric that is dyed with pastel colors.
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Padme18


Sol Walker
Crew

PostPosted: Wed Feb 28, 2007 5:28 pm
Make the entry number, subject, capsule, and Status all bold like this:
Entry No:
Subject:
Status:
Capsule:
Otherwise you're clear to proceed.  
PostPosted: Fri Mar 02, 2007 3:25 pm
I'm going to try and find pictures to go with the costumes that don't have them. When I do I will add them.  

Padme18


ElladanKenet
Crew

PostPosted: Sat Mar 03, 2007 8:42 pm
Entry No: 7768
Subject: DC-22m Advanced Interchangable Weapon System
Status: Fanon
Capsule:

BlasTech's latest gear for the elite commando unit is a rehaul of the old DC-17m featuring better stuff, and everything that could make an outlaw's life misery.

- 1 DC-22m AIWS
- 1 DC-22m Heavy Blaster/Disruptor
- 5 Rechargable DC-22m Heavy Blaster/Disruptor Ammunition Clips
- 1 DC-22m Sniper Rifle Attachment
- 1 DC-22m Anti-Armor Attachment
- 1 DC-22m Pulse-Ion EMP Attachment


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The DC-22m Heavy Blaster/Disruptor is the standard model of the set. The blaster comes with 5 rechargable clips of 120 rounds each, with a maximum range of 100 yards. A simple click switches to the Disruptor which chews through infantry like a vibroknife through lukewarm bantha butter, although it carries non-rechargable, 20 round ammo-clips.

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The DC-22m Anti-Armor Attchment is the commando answer to walkers. These guns can come with a variety of extra upgrades, including equiptment for a better scope and a lock-on system. Standard-issue is a simple rocket-launcher with a 2x scope.

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The DC-22m Sniper Rifle Attahcment is what you'd, you guessed it, would use anytime you need to nail a far-off target. The shells are diamond-boron, laser-encased projectiles capable of even penetrating light vehicle armor. The clips come with 30 rounds, and the attachment comes with a scope with magnifications for 5x and 10x.

The DC-22m Pulse-Ion EMP Attachment is a new addition to the arsenal. The attachment is basically an electromagnetic disruptor that fries enemy hardware. It works great for disabling enemy vehicles and weapon emplacements. The weapon itself is ineffective against organics, and only carries 20 rounds, each delivering a guaranteed 30 seconds of disability.

All bundled up together on a portable, 80 pound backback, the pride of the set is the unique recharging station. The ammo-clips are packed with an ionized tibanna source, making them slightly more effective than normal blaster bolts, while being easily rechargable. The system holds a battery capable of story the fusioned electricity and tibanna for 100 recharges; over 60,000 rounds. Recharge time for each clip is a mere 45 seconds, while recharging the system takes 90 minutes.

Of course, you don't have to carry it all. The huge recharger is only necesarry when you intend on using the blaster a lot, and you know you won't be able to pick up much extra ammo. Otherwise, most missions probably call for just two weapons. Most of these are fairly easy to carry between shoulder-straps and your own gear. Thus, the only time you'd need the whole suit is if you were walking into the frontlines, really.

Overall, BlasTech couldn't have made better gear for the commando forces. The only problem is that as of 130 ABY, the Empire already had everything they needed equipment-wise, thanks to Project Plaguetrooper, and their own extensive commando work. Naturally, the product fell into the next procurer- the Loyalist Empire.  
PostPosted: Sat Mar 03, 2007 9:53 pm
Eh... an ICWS is great... but a commando has to carry all that gear... Thats a lot of stuff to lug onto a battlefield.  

stellarmagic


ElladanKenet
Crew

PostPosted: Sat Mar 03, 2007 10:02 pm
stellarmagic
Eh... an ICWS is great... but a commando has to carry all that gear... Thats a lot of stuff to lug onto a battlefield.
That's just what all comes with it.

For the actual mission itself, you'd only use a few, such as the Blaster, and either the EMP, Anti-Armor, or Sniper Rifle.

And really, the pack is only needed if you intend on using the blaster. That's your recharge station, to keep the ammo coming whenever extra munitions is few and far inbetween. If you don't plan on using the blaster function, then all you need is the DC-22m itself along with the attchments you plan on using, probably slung acorss your back  
PostPosted: Sat Mar 03, 2007 10:22 pm
And this is for what now? Don't we already have guns in the universe?  

Nelowulf
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stellarmagic

PostPosted: Sat Mar 03, 2007 11:07 pm
So far my Storm Commandos have just used modified versions of the G-3HJ and E-54 (Those are basically just optimizations, along with a grenade launcher attachment). There really isn't any need for an ICWS anymore with the advent of weapons that perform all those functions quite well by themselves. A Blastech E-11 can be modified with the installment of an attachable grenade launcher and is deadly accurate with a scope, why have attachments?

Plus... the EMP add-on is redundent for an evolution of the DC-17m. The DC-17 was primarily an ion type rifle meant for killing droids, its performance against organics wasn't nearly as good as against clankers (Though it was more like a hybrid weapon, it can do more damage then an ion rifle against organics).  
PostPosted: Sun Mar 04, 2007 8:23 am
stellarmagic
So far my Storm Commandos have just used modified versions of the G-3HJ and E-54 (Those are basically just optimizations, along with a grenade launcher attachment). There really isn't any need for an ICWS anymore with the advent of weapons that perform all those functions quite well by themselves. A Blastech E-11 can be modified with the installment of an attachable grenade launcher and is deadly accurate with a scope, why have attachments?

Plus... the EMP add-on is redundent for an evolution of the DC-17m. The DC-17 was primarily an ion type rifle meant for killing droids, its performance against organics wasn't nearly as good as against clankers (Though it was more like a hybrid weapon, it can do more damage then an ion rifle against organics).
Notice it says Heavy Blaster instead of Ion blaster?

The set is recalibrated, switching the Clone War variant to better adapt to modern enemies. Instead of being a droid killer, this is an air-breather killer.

Besides, the blaster is the part you really need worrying about. The other stuff is all good and well, and has many other counterparts, but how many blasters out there have rechargable cartridges that you can recharge ON SITE and still be ready to return fire within seconds? You could dig yourself into a trench and sit there for hours.  

ElladanKenet
Crew


stellarmagic

PostPosted: Sun Mar 04, 2007 8:59 am
I'd rather carry eight power packs for a G-3HJ. If a commando fires off more then 1,000 bolts he's not the greatest commando in the world.

EK
Besides, the blaster is the part you really need worrying about. The other stuff is all good and well, and has many other counterparts, but how many blasters out there have rechargable cartridges that you can recharge ON SITE and still be ready to return fire within seconds? You could dig yourself into a trench and sit there for hours.


They have power generator systems for every blaster around, but they don't issue them to every man with a weapon, they're held at a company or platoon level, except for crew systems like the E-web. You know why? It's a waste on a system that's clips are only 20 shots. Plus... you haven't talked about blaster gas, if you want infinite ammo you'd need a way to get an infinite amount of that... and guess what, you can't.

Of course all blaster packs are rechargable... but a smart man doesn't carry a power generator in for every man. He keeps it a couple hundred meters back so it doesn't get overrun by the enemy and turned on him.  
PostPosted: Sun Mar 04, 2007 9:47 am
stellarmagic
I'd rather carry eight power packs for a G-3HJ. If a commando fires off more then 1,000 bolts he's not the greatest commando in the world.

EK
Besides, the blaster is the part you really need worrying about. The other stuff is all good and well, and has many other counterparts, but how many blasters out there have rechargable cartridges that you can recharge ON SITE and still be ready to return fire within seconds? You could dig yourself into a trench and sit there for hours.


They have power generator systems for every blaster around, but they don't issue them to every man with a weapon, they're held at a company or platoon level, except for crew systems like the E-web. You know why? It's a waste on a system that's clips are only 20 shots. Plus... you haven't talked about blaster gas, if you want infinite ammo you'd need a way to get an infinite amount of that... and guess what, you can't.

Of course all blaster packs are rechargable... but a smart man doesn't carry a power generator in for every man. He keeps it a couple hundred meters back so it doesn't get overrun by the enemy and turned on him.
You didn't read thoroughly.

Only the disruptor setting has 20 shots. The gun carries two ammo slots- one for disruptor, and one for blaster. The blaster shells out 120 shots.

Besides, you're speaking as if the recharger can recharge any weapon. It can't. Only the DC-22m can.

And it's not like the commando would actually use all of those shots. That'd be ridiculous.

The entire thing is designed for those times when ammo isn't plentiful, and you're stuck there for a while. Not a simple hit and run. A full mission, maybe lasting weeks, with no chance of extraction until the job is done.

This is something you're group on Mandalore would've used, or long ago on places like Jabiim. People who use those don't need anything else, and won't get anything else.

In standard battle deploys, of course this thing would be dozens of yards behind the front line. Who in their right mind would set this thing up in a spot that ten minutes later could be overrun?  

ElladanKenet
Crew


Nelowulf
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PostPosted: Sun Mar 04, 2007 3:36 pm
The charging aspect isn't the problem though.

Its the gas. You're failing to give the blaster any power by not giving it fuel to burn. So you got a battery charger? It doesn't help if the gas can is empty.  
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