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Requiem ex Inferni

Eloquent Streaker

PostPosted: Tue Dec 08, 2009 10:33 pm
Sgt Buckner
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Dual-wielding lever-action ten-gauge shotguns? Christ, why not just make them double-barrel while you're at it and complete the oldest rip-off possible?


You really dual-wield these monstrosities? Reload time must be a b***h.
What is the point? That dual-wielding is now so awesome that is has to be everywhere?
Due to unexplained handwavium, the magazine tube is both nonexistent and infinite. Reload is done by flipping the gun around your hand a la John Wayne.

Also, the game pictured INVENTED dual-wielding.


Psh, Cowboys invented dual-wielding before it was cool.

But that doesn't seem right... You can't have infinite ammo and no-clipping ON THE SAME WEAPON. It's just, just, just... Unfair!

Well, here's hoping the range is abysmal...
And Marathon brought it to the video game world, along with voice chat in multiplayer, and one other feature I can't remember.

The range was abysmal, ammo was scarce, and you could only carry 80 rounds at a time. You just never need to reload the mag tube. You just reload the chamber. The reload is ******** awesome though... I think they stole it from whatever movie this is:

User Image


Yep, that's how you cycle the chamber in MW2 when you dual-wield it. I really want to get a toy and try it sweatdrop


That's how the Terminator cycles it in Terminator 2. I'm sure it's not that easy, but my grandpa has a Winchester rifle I could try it on someday. I'm just afraid I'd lose hold of it and have it fly through the closet door or the window.  
PostPosted: Tue Dec 08, 2009 11:17 pm
I unlocked the 1887! And got Akimbo for it, but I don't think I'll ever use that. I'm not sure if the added range and accuracy outweight the time between shots and reload speed of the SPAS, though. I'll have to experiment with it more.

Sure feels powerful. mrgreen  

ArmasTermin


InterElli

PostPosted: Wed Dec 09, 2009 3:40 am
Ok, I will soon be getting my second degree in Security and Intel. I LOVED MW 1, and most of MW 2 but... Well... The ending to that game was so poorly done. It's like they replaced the writer and storyline people about 3/4 of the way through with people who felt like ripping off SciFi (excuse me, Syfy) in their horrible misrepresentations of how military personnel act. And/or the two person rampage through dozens of armed soldiers who are supposed to be 'the best'.

Let alone the fact that General Shepard had no reason to kill Roach and Ghost; in fact, drawing a weapon against two armed men was the dumbest thing he could do in that situation even IF he was planning on killing them, surprise or no.

In addition, you can not create a 'Shadow' company like that without it being noticed by the people whose job it is to ask questions, not to mention the fact that the men of 141 are exactly the people he would be recruiting for his unit. Yet he decides to kill them for no ******** reason...

Argh, the ending to that game pissed me off so much. All of MW1 and the first 3/4 of MW2 were well done, and an interesting exercise into well thought out, and very realistic (in terms of possibility, armerment, and storyline how persons and nations would/could react. The Russian invasion of the U.S. was effectively impossible, but it was done well enough in story that I am willing to let that slide). Then they took a great series and threw it right in the shitter.  
PostPosted: Wed Dec 09, 2009 6:35 pm
InterElli
Ok, I will soon be getting my second degree in Security and Intel. I LOVED MW 1, and most of MW 2 but... Well... The ending to that game was so poorly done. It's like they replaced the writer and storyline people about 3/4 of the way through with people who felt like ripping off SciFi (excuse me, Syfy) in their horrible misrepresentations of how military personnel act. And/or the two person rampage through dozens of armed soldiers who are supposed to be 'the best'.

Let alone the fact that General Shepard had no reason to kill Roach and Ghost; in fact, drawing a weapon against two armed men was the dumbest thing he could do in that situation even IF he was planning on killing them, surprise or no.

In addition, you can not create a 'Shadow' company like that without it being noticed by the people whose job it is to ask questions, not to mention the fact that the men of 141 are exactly the people he would be recruiting for his unit. Yet he decides to kill them for no ******** reason...

Argh, the ending to that game pissed me off so much. All of MW1 and the first 3/4 of MW2 were well done, and an interesting exercise into well thought out, and very realistic (in terms of possibility, armerment, and storyline how persons and nations would/could react. The Russian invasion of the U.S. was effectively impossible, but it was done well enough in story that I am willing to let that slide). Then they took a great series and threw it right in the shitter.


So, do you own it? If so, what system?  

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ArmasTermin

PostPosted: Wed Dec 09, 2009 10:03 pm
I, too, wondered about the logic in Shepherd killing Roach and Ghost. I just thought it was one of those "had to play the first one to understand it" sort of deals, and I never did.

So he really did just toss the two of them into the lion's den, and when they get Makarov's intel, he just decides to shoot them? It's not like Shepherd was in cahoots with Makarov. He wanted the intel, and that's why he made you get it. It's not like any reason was showed as to why he should be anything but grateful.  
PostPosted: Wed Dec 09, 2009 10:33 pm
Sgt Buckner
InterElli
Ok, I will soon be getting my second degree in Security and Intel. I LOVED MW 1, and most of MW 2 but... Well... The ending to that game was so poorly done. It's like they replaced the writer and storyline people about 3/4 of the way through with people who felt like ripping off SciFi (excuse me, Syfy) in their horrible misrepresentations of how military personnel act. And/or the two person rampage through dozens of armed soldiers who are supposed to be 'the best'.

Let alone the fact that General Shepard had no reason to kill Roach and Ghost; in fact, drawing a weapon against two armed men was the dumbest thing he could do in that situation even IF he was planning on killing them, surprise or no.

In addition, you can not create a 'Shadow' company like that without it being noticed by the people whose job it is to ask questions, not to mention the fact that the men of 141 are exactly the people he would be recruiting for his unit. Yet he decides to kill them for no ******** reason...

Argh, the ending to that game pissed me off so much. All of MW1 and the first 3/4 of MW2 were well done, and an interesting exercise into well thought out, and very realistic (in terms of possibility, armerment, and storyline how persons and nations would/could react. The Russian invasion of the U.S. was effectively impossible, but it was done well enough in story that I am willing to let that slide). Then they took a great series and threw it right in the shitter.


So, do you own it? If so, what system?


I rented it for the 360, i'll be buying it when I save up some money.  

InterElli


InterElli

PostPosted: Wed Dec 09, 2009 10:43 pm
ArmasTermin
I, too, wondered about the logic in Shepherd killing Roach and Ghost. I just thought it was one of those "had to play the first one to understand it" sort of deals, and I never did.

So he really did just toss the two of them into the lion's den, and when they get Makarov's intel, he just decides to shoot them? It's not like Shepherd was in cahoots with Makarov. He wanted the intel, and that's why he made you get it. It's not like any reason was showed as to why he should be anything but grateful.


It was the drawing of his gun to shoot Roach and Ghost and then his monologing his entire ******** plan that really killed me. I actually would of been ok with his betraying 141 (I had already let some things slide when the Russians did an airborne invasion. I wont go into all of the logistics of it right now, but suffice to say that the Russians sent 200,000-400,000 trained soldiers over to die.) The MW games had always been about real world events with far reaching implications, there were a ton of subtle but horrifying interactions and implications in everything that happened in those games. Then they took all of that and threw it right in the shitter for a character and an orginization so 2D they might as well have still been on paper.  
PostPosted: Thu Dec 10, 2009 3:39 am
ArmasTermin
I, too, wondered about the logic in Shepherd killing Roach and Ghost. I just thought it was one of those "had to play the first one to understand it" sort of deals, and I never did.
I played MW1, haven't played MW2, and none of those three names mean anything to me, so I'm guessing it's just CoD's retardedness, not ignorance on your part.

Also, I had to lol at Captain Price in CoD4. Yahtzee made fun of him for having a moustache that would have showed proud military bearing circa 1917, but today made him look like a cheap porn star. He failed to see the in-joke there, wherein CoD2 for the PC had "Captain Price" as your leader when you play the Brits, and his facial model was identical.  

Fresnel
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PostPosted: Fri Dec 11, 2009 10:35 am
*democratises the s**t out of an airport*  
PostPosted: Fri Dec 11, 2009 10:45 am
I was disappointed with Gen. Shepards whole murdering the awesomest d00d evar [Ghost.], and the last few missions or so made me kinda mad that it ended in such a way. Still, the rest was fine. To me, anyways.


And I can't stop using the G18. It kills the s**t out of an entire room, even on VETERAN! [kidding] I be surprised if you could maul TANKS and AIRCRAFT CARRIERS with it. [/kidding]  

Confectionery Pastry


Requiem ex Inferni

Eloquent Streaker

PostPosted: Fri Dec 11, 2009 2:35 pm
Shepherd was working with Makarov. That's why he killed Roach and Ghost. He wanted to be made General of the Army, so he worked with Makarov to start the war between the U.S. and Russia. Then, once he had Makarov's playbook, he would hunt down and kill Makarov and make himself a war hero. He was bitter because he "lost 30,000 men in the blink of an eye"- aka, he was in charge of the Marines who got pwned by Al-Asad in the first game.

I don't know if this has been posted yet, but here are the plot holes in MW2.  
PostPosted: Sun Dec 13, 2009 11:39 am
Hit level 70, going to get M21 EBR mastery before I prestige  

Buki_Actual

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ArmasTermin

PostPosted: Sun Dec 13, 2009 3:55 pm
Sgt Buckner
Hit level 70, going to get M21 EBR mastery before I prestige
What all does prestige change?  
PostPosted: Sun Dec 13, 2009 3:59 pm
ArmasTermin
Sgt Buckner
Hit level 70, going to get M21 EBR mastery before I prestige
What all does prestige change?


Gives you extra custom slots and a cool looking rank emblem. Also makes the game last longer xd  

Buki_Actual

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ArmasTermin

PostPosted: Sun Dec 13, 2009 10:24 pm
Sgt Buckner
ArmasTermin
Sgt Buckner
Hit level 70, going to get M21 EBR mastery before I prestige
What all does prestige change?


Gives you extra custom slots and a cool looking rank emblem. Also makes the game last longer xd


Does it reset all your unlocked guns and attachments? Or just start your level over at 1?  
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