|
|
|
|
|
|
Posted: Fri Nov 16, 2012 7:40 pm
|
|
|
|
|
|
|
Posted: Fri Nov 16, 2012 7:42 pm
Tomb Kings Turn 3 Movement Phase Both Skeleton Archers reformed, in case you didn't notice.
|
|
|
|
|
|
|
|
|
|
|
Dugan195 rolled 3 6-sided dice:
6, 6, 3
Total: 15 (3-18)
|
|
Posted: Fri Nov 16, 2012 7:43 pm
Tomb Kings Turn 3 Magic Phase
Tomb Kings roll Winds of Magic. The Lich Priest will roll to channel an extra power dice (third dice).
|
|
|
|
|
|
|
|
|
|
Dugan195 rolled 6 6-sided dice:
5, 5, 5, 4, 5, 1
Total: 25 (6-36)
|
Posted: Fri Nov 16, 2012 7:51 pm
Dugan195 Tomb Kings Turn 3 Magic Phase Tomb Kings roll Winds of Magic. The Lich Priest will roll to channel an extra power dice (third dice). Tomb King receive 12 power dice, fails to channel an extra one. Beastmen recieve 6 Dispel Dice. Lich Priest attempts to cast Incantation of Desert Wind on all models within 24' ( all of them) at 16+ with 6 power dice.
|
|
|
|
|
|
|
|
|
|
|
Dugan195 rolled 6 6-sided dice:
2, 5, 1, 3, 1, 2
Total: 14 (6-36)
|
|
Posted: Fri Nov 16, 2012 8:14 pm
Lich Priest successfully casts Incantation of the Desert Wind with a total of (24+2) 26 power.
Beastmen roll to dispel with 6 dice
|
|
|
|
|
|
|
|
|
|
Dugan195 rolled 2 6-sided dice:
5, 5
Total: 10 (2-12)
|
Posted: Fri Nov 16, 2012 8:20 pm
Dugan195 Lich Priest successfully casts Incantation of the Desert Wind with a total of (24+2) 26 power. Beastmen roll to dispel with 6 dice The spell is cast! The Skeleton archers start to retreat backward, preparing for an imminent Gor attack. The spell heals the skeleton warrios for 1d3+1 (first dice) The spell heals the Tomb guard for 1d3+1 (second dice) The spell heals the skeleton archers for 2 (automaticly since 2 is the minimum and thats all they can be healed)
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Nov 16, 2012 8:25 pm
Dugan195 Dugan195 Lich Priest successfully casts Incantation of the Desert Wind with a total of (24+2) 26 power. Beastmen roll to dispel with 6 dice The spell is cast! The Skeleton archers start to retreat backward, preparing for an imminent Gor attack. The spell heals the skeleton warrios for 1d3+1 (first dice) The spell heals the Tomb guard for 1d3+1 (second dice) The spell heals the skeleton archers for 2 (automaticly since 2 is the minimum and thats all they can be healed) The Spell heals 3 Tomb Guard, 3 Skeleton Warriors, and 2 Skeleton Archers Movement looked like
|
|
|
|
|
|
|
|
|
|
Dugan195 rolled 5 6-sided dice:
5, 2, 2, 6, 5
Total: 20 (5-30)
|
Posted: Fri Nov 16, 2012 8:29 pm
Lich Priest goes to cast Incantation of Desicration on The Beastigor unit at a 11+ to cast with 5 dice
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Nov 16, 2012 8:31 pm
Dugan195 Lich Priest goes to cast Incantation of Desiccation on The Beastigor unit at a 11+ to cast with 5 dice The Incantation of Desiccatoin successfully goes off unoposed and hexes the Beastigor unit with -1 Strength and -1 Toughness until the start of the caster's next magic phase.
|
|
|
|
|
|
|
|
|
|
Dugan195 rolled 16 6-sided dice:
3, 5, 2, 3, 1, 3, 6, 4, 3, 2, 4, 6, 4, 2, 1, 4
Total: 53 (16-96)
|
Posted: Fri Nov 16, 2012 8:42 pm
Tomb Kings Turn 3 Combat Phase
23 Skeleton Warriors vs 17 Gor
Gor strike first.
Gor strike with 16 attacks at WS 4 to WS 2 needing a 3+ to hit. Reroll any the miss.
|
|
|
|
|
|
|
|
|
|
|
Dugan195 rolled 5 6-sided dice:
3, 6, 6, 2, 3
Total: 20 (5-30)
|
|
Posted: Fri Nov 16, 2012 8:43 pm
Dugan195 Tomb Kings Turn 3 Combat Phase 23 Skeleton Warriors vs 17 Gor Gor strike first. Gor strike with 16 attacks at WS 4 to WS 2 needing a 3+ to hit. Reroll any the miss. 5 misses, primal fury rerolls
|
|
|
|
|
|
|
|
|
|
Dugan195 rolled 15 6-sided dice:
4, 3, 5, 6, 5, 3, 4, 5, 6, 4, 3, 4, 6, 5, 5
Total: 68 (15-90)
|
Posted: Fri Nov 16, 2012 8:46 pm
Dugan195 Dugan195 Tomb Kings Turn 3 Combat Phase 23 Skeleton Warriors vs 17 Gor Gor strike first. Gor strike with 16 attacks at WS 4 to WS 2 needing a 3+ to hit. Reroll any the miss. 5 misses, primal fury rerolls 15 total attacks hit. Beastmen with Str 3 vs Skeletons T 3 means a 4+ roll to wound.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|