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Posted: Tue Nov 15, 2011 6:11 pm
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Posted: Wed Nov 16, 2011 7:52 am
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Posted: Wed Nov 16, 2011 5:18 pm
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Posted: Wed Nov 16, 2011 6:57 pm
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Ghost: IDK ~ PAGING BATTLE MASTER
Sosos: They're the same as reaper weapons, so they can take damage, but heal over time as the reaper's FEAR regenerates over time/through healing. So if a familiar is harmed in battle, desummoned, and then the reaper summons again while their HP is still low, the familiar would still be injured. Yes, they share HP ~ THEY ARE AS ONE. KIND OF.
Reeshie: If you participated in those threads, PM zoo if you don't have it available for unlock,
Dragain: ilu...if they wish to BUY a piece...then the black and underground markets are the places to go. Watch out for counterfeits, though! If they wish to BURY a piece...just be casual. Maybe get a canine student of minipet to make it digging around and burying things more natural. The best way to hide what you're doing is to do it in plain sight and make it look as normal as possible.
Ol: That's a no on both parts ~ the memories are destroyed, not something that can be revealed through personal growth. On solos, I'm sorry but that's also a no, it's a bit too much of a pandora's box, even with no current IC intentions ~
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Posted: Wed Nov 16, 2011 11:11 pm
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Euphoric Ghost How many attacks can a Fear ability barrier negate? I assume post cast, it negates all attacks. Let's say Apple successfully gives Orange a barrier Pineapple attacks Orange for 4 Grape attacks Orange for 2. Orange receives no damage. Barrier is gone at end of turn. Second question, does the barrier stay until it's hit/and or taken away by its creator?
It depends on how fast you are to cast it. If you manage to pop it off right at the start of your turn, you could potentially null all attacks. If you're too slow, then some attacks will get through.
At this time, the barrier lasts only one turn regardless of whether or not the opponent hit it or not. The battle system is constantly changing/getting tweaked, so in the future it may change~
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Posted: Wed Nov 16, 2011 11:26 pm
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Posted: Wed Nov 16, 2011 11:39 pm
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Natural Abilities: things used in daily RP. Fear: things used in battle only.
So while we personally frown upon Fear abilities being used in RP considering how much ic Fear is required to use them. Fear abilities are rather draining when used outside of a battle situation, as getting into a battle really does get your Fear/adrenaline flowing and enables characters to pull on the vast amounts of Fear required to perform said moves.
Unfortunately with the fact that RPing takes place on the forums, there is no way we can currently account for strategic thinking. People who use the Barrier or go up against someone with it will need to keep it in mind, just as they do when fighting against a group and one of them happens to be weaker/have less HP than the rest. It's up to the players themselves to be honorable and considerate towards each other and attack based on their character's current IC situation, rather than looking at the OOC HP values and going "oh hey, that person will be KO'd in a couple turns, I might as well help take them out."
To be honest, I personally view the Barrier and Headlights Fear moves as situational based. They're more useful in boss and large group battles, rather than 1vs1 or groups smaller than three.
Again, the battle system will probably never be finalized. I think if the Barrier was ever changed to last x amount of turns, then it would not negate all attacks. It would either negate a certain amount (ie, take 2 less damage for the next two turns), or have a set amount of "HP" that needed to be demolished before someone could attack it.
But either way, the barrier would still have the OOC mark against it. "That person has a shield up, I can't attack them. WHELP might as well go for their buddy over there instead..."
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Posted: Thu Nov 17, 2011 1:38 am
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Posted: Thu Nov 17, 2011 1:45 am
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Posted: Thu Nov 17, 2011 1:48 am
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Posted: Thu Nov 17, 2011 8:50 am
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Posted: Thu Nov 17, 2011 1:55 pm
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Posted: Fri Nov 18, 2011 12:22 pm
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Posted: Fri Nov 18, 2011 10:36 pm
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Posted: Sat Nov 19, 2011 6:43 am
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