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Mogami

Rainbow Cat

PostPosted: Mon Jun 11, 2012 6:52 am
Re-wrote her a bit again and made the whole thing more simple... =)

Name: Flo’Ochai
Domain: Currents
Existing Overlapping Domains: Wind (Safaia), Sandstorms (mouselet), Water - Tamu'dhihaka (Meepfur), Rivers (Gelfin), Oceans (Sirenz), Tornadoes (Tahja Estes), Floods (Amy D). Maaaaybe Blood (Annchen) but I guess I can make up a reason why her abilities wouldn’t affect it. Perhaps she can only affect something that she can see/touch.
Physical Description: Ref!
Concept: “I am the Goddess of all that moves. I am the flow, the momentum, that which does not remain still. I am everywhere and in everything. Nature, Life and even Time itself.” – Actually, she can only control natural elements but she likes to make herself sound more important than she actually is. =’)
Things have a tendency to move around her even if she doesn’t want them to and she seems to be followed by a perpetual breeze.
Temporary Powers:
1 - She can create a current (create motion where there was stillness)
2 - She can control water currents
3 - She can control wind currents
Permanent Power: She can curse a lion/pride by making them the target of a current. Basically wind or water will be drawn to them/their location (storms and floods). She can be very spiteful when offended.


----------------------


Name: Kunai
Domain: Ambush(es)
Existing Overlapping Domains: Hunt - Rihn-yi (Avelena), Camouflage - Maskhara (Lithia_Brandon), Five Senses, The - Hamsakili (tuesdaycat)
Physical Description: Something like this.
Concept: She gains power from those who believe in planning before an attack, whether it is a simple hunt or a complex warring plan. She is playful, sly and quite devious at times. She’s a benevolent figure who is quite fond of mortals and their “amusing little battles” but she can be terribly condescending regarding mortal affairs.
Temporary Powers:
1 – The Perfect Plan: Close proximity with her will plant the idea of creating an ambush on a lion’s mind. Lions will suddenly feel the need to prepare an ambush either for hunting or while defending themselves against their enemies. She has to be very close for this to happen.
2 – See No Evil: She affects the senses of the target of an ambush and they will be unwillingly drawn to danger without realizing what is happening. Only works in her presence.
3 – Shadow Hunter: She will affect the ambusher by cloaking him/her with her power, masking his/her scent and muffling any noises made. Also only happens in her presence.
Permanent Power: When pleased, she may offer a mortal protection against ambushes by bestowing upon him/her the ability to sense when they’re about to be attacked.
 
PostPosted: Tue Jun 12, 2012 12:23 pm
Revised
Made her domain more 'choice-wise'.
Domain: Choices
Existing Overlapping Domains: Judgement(Keeping this here because they do technically have to judge themselves to decide the choice they would rather. :>).
Physical Description: Reshete is very moderate looking. A black-saddled female who's rump has an arrow pointing down towards her tail, as well she has an arrow of white on her black tail (Accompanied by a white dip). She is fluffier then a normal lion, having tuffs on the back of her legs and on her chest and her cheeks.
For hair her's is much like the Goddess of Instinct's. Except it is much neater and her hair in the back is longer and in a thick braid. (This will be behind her body, also instead of being white or black it'll be a light grey. Not darker then this.). Her wings are white and an off-grey brown that also boarders her cheeks in arrows.
Instead of a standard lion's tail her god form holds a Leopard's. For edits aside from physical, she has a cufflink on her right forelimb that are a curled two-headed arrow. As well as one on her neck (however the two heads face one another. Both having a black/white jewel in them). Her back paws having two full cufflinks. The jewelry is gold. God Ref (It's really.. sketchy, I have art block :<.)

In her mortal form is a Leopard, she has more of a black saddle and no brown arrows on her cheaks. Only owning an arrow on her rump. And a white dip on her tail's end. Her eyes do match her God-form's.
Concept: Reshete was a young leopard who died a horrible death that was based around a series of decisions based on choices she had in life. Being given the goddess role by a God who was to tired of being one. She watched him through the eyes of a Goddess while he lived on and then died.

Reshete is very forward, as a Goddess of Choices. In her own choices on things, Reshete is quick on them. And not much of an indecisive goddess. However, I am sure there are times where she will step over and think about what paths there are laid out for her. Thinking about what the choice would do to others.

Temporary Powers: (Yet to be approved. They are just the ideas I have had. Same with her permanent)
1 - Pathways: In her presence, if a mortal is standing in her area, she can enable her powers to form their choices at hand. At times these will just be painted before them. Sometimes, Reshete will take them on a small journey. Placing them into a sleep. Where they will encounter small clips of what would possibly come of it. She will personally tell them each time that it is a possibility these futures won't happen. But they are the most-able-to-happen. It all depends on the depth of the choices at hand as well.
2 - Self-Illusion: Reshete can tap into the futuristic-views and talk to them about the choice. Sometimes the 'clips' are only pictures of what will become. She can speak to them about it. But this is only a side-ability because she will accept those who need to make the decision themselves. Or even if they wish to make a choice there or not. She also has to tap more into the images to do this, so it will make her sleepier.
Permanent Power: Depending on the situation. If in dire, Reshete can be approached by a mortal who has made the wrong choice. They can change their choice, however it is hard to do as Reshete will have to mix the choices of others around that choice made.
It can not be something that could shape life as it is now. For instance, if a prided lion who's banned from rogue breedings.. Has cubs with a rogue, and in the end his pride finds out and he is in dire need to change that decision in his life. She can not do anything for it. As it had resulted in life..
Also, it can't be to long ago that shaped things like prides, or shook the realities of many. If the choice is minor it is easier for her to give him the choices they had at that time again. It is also permanent and if they desire to change that choice. There is no going back. Nor is there a way that they can re-change their choice to another after shaking that one.
For those who are in the 'I should have mated so and so and not this one' who haven't resulted in cubs. What happens is. The one who wished to re-choose their path is forgotten by the other (and whomever directly-helped the matehood). They will have to live with the fact that they will have to reintroduce themselves to possibly everyone they know. Or go on living and knowing that they knew those who forgot them..
(For the cub-thing. They can choose to get out of the life they are in and go through the other path. However their cubs and mate will forget them. And it can be a burden for them. However they can not choose to 'never have had the cubs' in the first place.)
 

Saint Vis

Timid Prophet



OP-Yuna

Crew

Dulcet Scarface

PostPosted: Tue Jun 12, 2012 12:50 pm
Edited and refined as needed! =D

Domain: Scars
Existing Overlapping Domains: I'm honestly not sure that there are any? Pain and Hardships, The Past, probably...
Physical Description:It would be an ascension for Domevlo. Basically his wounds would be more prominent and look like they failed to be stitched together properly. Other than that and a pair of tattered wings, he'd look pretty much the same...
Referance Image
Concept: Domevlo was always noted for his gruesomely scarred appearance. He was feared and even hated for it. His physical appearance left a deeper lasting scar on his heart. However, he was able to find love and acceptance despite his appearance. He feels a deep love and dedication to the land and pride that showed him that love and acceptance, and so he would not likely accept death easily, and be brought back as the God of Scars.
The job of the god of Scars would be to change those who have done horrible things, or are ugly on the inside, and make them in to someone better through their physical appearance.
“The lessons of life amount not to wisdom, but to scar tissue and callus.”
“I shake my head, but I can’t change this. I can only bear the scars, as I have always done, as I ever do.”

Temporary Powers:
Beauty of the Beast - The essentials of it is like the curse in Beauty and the Beast, with a larger leaning on Beastly. In essence, a curse is cast upon the victim giving them disfiguring scars. The curse is broken when they can find someone to love, and who will love them in return. Then the scars go away and the cursed one's appearance returns to what it was before.
Scars of the Past - A magical scar that otherwise looks like any normal scar is left on the 'victim' that will occasionally flare up painfully to remind them of anything severely, inexplicably, undeniably bad they might have done to 'deserve' this 'curse.' Although cursed, Domevlo will always wish for the cursed to learn from it and become better for it. If they can prove to him that they have changed, and when meet Domevlo again(he'll keep tabs on those he's cursed), he can reverse the curse.
Permanent Power:
Domevlo has no permanent powers, per say, because his temporary powers can essentially last a fairly long time.
 
PostPosted: Wed Jun 13, 2012 5:18 pm
Domain: Competition
Existing Overlapping Domains: I don't think so, Please Let me know. If there is...Maybe War, Conflict, or Conquest. Ambition will be his Son.
Physical Description: Jecht
Concept:
He is the spirit of competition. He thrives off the competitive energy of prides who promote, partake in, and thirst for competition. He'd be a glutton for overseeing duels within the Firekin and the Stormborn and seek out prides that hold festivals and events that have any form of competition.
Temporary Powers:
1 - Sublimely Magnificent Jecht Shot Mark III: His roar increases the desire to compete
2 - Triumphant Grasp: One can not turn down any challenge while residing in his presence.
3 - Brutal Blitzer: His growl Hinders the desire to compete.
Permanent Power:
- Spirit of Champions:
Jecht blesses, or curses depending on the individual, a mortal with a thirst for competition. He or she will constantly seek out competition or completely throw themselves into competitive roles. This power can make even the most meek of soa's blood boil. For prides that crave competition and advance in rank because of it, this can be seen as a blessing.

((Thank you for the lookies and consideration ^-^))
 

[ Radical Dreamer ]

Omnipresent Noob


Reeshie Hack

Dapper Hunter

PostPosted: Sun Jun 17, 2012 7:42 pm
Domain: Springs (As in the water source)
Existing Overlapping Domains: Water is a big one, she would be a child-domain
Physical Description: Ascension of this lady. Her coat would pretty much look the same as it does now.
Mane and tail-tuft are long and swirling; the tuft on her tail is sort of like Contradiction's, only the hair on the top part of her tail starts much closer to the base
Wiiiiings. Pretty, fluffy, feathery ones
Lots of water-drop jewelry
Concept: She's the goddess of springs, meaning underground water sources. Her focus is mostly on making drinkable springs and the ability to make a normal spring a hot spring if she chooses. The domain would be a child-domain of Water on the same level as Rivers, Oceans, and Waterfalls
Temporary Powers: [Up to three. Be very specific with what they can do/can't do.]
1 - Can create a drinkable spring in any landscape, but it dries up quickly after she leaves
2 - She can change an already existing spring into a hot spring, but the temperature only lasts as long as she is within sight-range
3 - Can make an already existing spring produce more water than normal, but only as long as she is within sight-range and can only sustain it for at most three days
Permanent Power: Can create a permanent, drinkable spring that won't dry up in any type of area. Magnitude depends on the amount of effort she puts in and how water-accepting the environment is.
For example, she could make a very high-flow spring in an area that already has a lot of drinkable water with little effort, but it's extremely difficult to get more than a mid-range flow in desert areas.
 
PostPosted: Thu Jun 28, 2012 2:21 pm
Revised
Name: Iremiste (meaning Calm in greek)
Domain: Diplomacy
Existing Overlapping Domains: War, Peace

Physical Description: She has a white body with markings that swirl like calligraphy around her in gold and brown, with gold eyes. Her wings would be slightly outstretched angelic wings without the markings on the rest of her body, her wings instead have markings that are CC for the colorist to pick.

Concept: As the Goddess of Diplomacy she is made to be the one who can let logic come forward and keep others from fighting be it over something big or small. She has a soft spot for those who are being harmed or hurt. She enjoys being able to help other calm themselves and think things through rationally. She knows that the ones who need her help the most often don't know how to approach her which is why she exudes a calming aura that will help those angered or frightened willing to speak to her so she should be able to help them.

  1 - For around 20 meter's in every direction around her no one is able to fight over anything and they are forced to rationally work things out.
  2 -  The area of about five feet circling her is calmed when she is around. It tends to refelct her personality and act as a way to help her help those around her.
  3 -  With a feather from her wings the one gifted with it has a chance to force someone to stop and change what they are about to do be it start a war of some kind or get into a battle. This only works once after the feather is used it is then just a normal feather with nothing special about it. Basically this is a smaller version of her permanent power that can be used when she is not there.

Permanent Power: She can inflect a curse to those she feel's act irrationally, so that any time they are about to attack the feel an urge to stop and think what they are about to do many time forcing them to take another course of action, she only uses this on those she believes will act irrationally when faced with an obstacle.
 

Ileatea


ShinosBee

Nerd

PostPosted: Sat Jun 30, 2012 8:30 am
Domain: Ugliness
Existing Overlapping Domains: Polar opposite to beauty
Physical Description: A fairly standard-looking lioness, physically. Mismatched wings, mismatched horns, but a happy expression. Would be a horrendous patchwork monstrosity of patterns and colors that clash.
Concept: Polar opposite to Beauty. The idea is that she clashes terribly, but enjoys it. She'd go around 'blessing' SoA she 'liked' with weird clashing markings. Could be interesting to have her visit prides with coat color restrictions, or stuff.
Temporary Powers:
1-
2-
3-
Permanent Power: Blessing of Ugliness - Gives a SoA a permanent marking, as a sign of her favor. The marking ALWAYS clashes with their pregiven colors/markings. The mark is highly likely to pass through breedings.



Domain: Murder
Existing Overlapping Domains: Death, war, hate, rage, betrayal. None but death are really close, but many such emotions could lead to murder, etc.
Physical Description: Minor edits. Tattered wings, curved horns, angry expression, extended claws. Color scheme of dark grays, silvers, wine reds.
Concept: Embodies the action of murder, including motives and means. A subdivision of death, he would influence primarily those doing the murdering, not those being murdered.
Temporary Powers:
1 - Motive: His presence brings to the forefront of SoAs' minds the faults they find in others, and amplifies them to the point where they seem like a good enough reason to kill the offender. Requires his immediate presence (~10-20 yards) and wears off within minutes of him departing.
Permanent Power:
Perfect crime: For a price (can be anything from trinkets, a sacrifice, to the servitude of the recipient of this power) he will bless a SoA with the 'perfect crime', making him leave no tracks, no witnesses, or any other clues. Essentially, the recipient of the power will be able to commit a murder that cannot be traced to them. Only undoable by specific gods (justice, truth, etc.) Can only be used with permissions of all parties involved, and only once every 3+ months.
 
PostPosted: Tue Jul 03, 2012 10:41 am
Domain: "Watchmen"
Existing Overlapping Domains:
Balance - Definite, almost 'parent' domain
Duty - Sibling domain
Imbalance - Polar Domain
Chaos - Polar Domain
Order - Sibling Domain (Quest domain)
Diplomacy - Sibling Domain (Quest Domain)

Physical Description:
Dual Horns - A set of dual horns like this, coloured platinum and gold. They also need to be slightly robotic and 'ridged' rather than smooth.
Golden Lantern - A gold/platinum lantern slung around his neck to match his horns.
Hourglass x2 - Two hourglasses should be stood by his sides (one on each) with one full at the top and the other full at the bottom.
Metal Ridging - Think of it like armour slung across his tail starting at the base and finishing just before the hair starts, ridged and 'robotic' to match the horns.
Ridged bracers - Positioned on all four legs, again platinum + gold

Main Coat Colour - Creamy/White, something that compliments the gold/platinum.
Mane & Tail Colour - Something that compliments the main coat + accessories!
Eyes - If possible, eyes closed as though he's in a state of meditation.
Facial Expression - Neutral/Peaceful

Concept:
I know there's potential for this domain to be misconceived as 'Guardianship' or 'Protection' but you should take care not to do this. As both of the aforementioned domains require a level of bias they are inappropriate. The domain of 'watchmen' is literally just that, they are there to oversee, to observe and to literally watch the world around them in order to ensure that balance is maintained.

In essence, their job is simple - they only act when balance has shifted so severely in favour of one side that it could be potentially catastrophic for the world (or in this case, population of an area etc).

It's for this reason that this particular domain's powers will be limited to the living only and will not have an effect on the world beyond i.e. the god of Watchmen would have zero hold on plantlife, the landscape and so on. Any impact this deity makes will be through a blessed individual and will not be done adhoc.

Temporary Powers:
1 - "Call to Arms"
For those who seek a calling, who wish to aid in maintaining balance, their neutral stance shall be recognised. Should this deity sense their presence, they may elect to bless them with a very brief 'flash' of purpose. This can come in the form of a dream, a lapse into the imagination, or the remnants of a 'vision'. Generally speaking this ability will show the individual who requires assistance, the rough 'location' they're in and what may happen to them.

Note: It is up to the player to decide how their character reacts and if they will. The Deity of Watchmen will not order them to choose the 'dark/light' path, he will place his faith in them to judge as they see fit.

Limitations: This vision lasts for mere seconds and has no prolonged or adverse side effects."


2 - "Swift paws"
"Should the character receive a vision or merely pray to this deity, they may find that they receive his blessing in the form of 'swift paws'. While this will not permit them to run any faster, it will guarantee that they can last for longer. Their endurance and stamina are increased for three days in which they should have ample time to make significant progress towards their destination.

Limitations: The character must STILL rest, they cannot run for three days straight. Afterwards, they will also need to rest in order to recover as their limbs are liable to ache from over use."


3 - "It's in the Details"
"This power applies only to the deity. As this deity explores he leaves an 'imprint' on the land. This imprint is not visible to mortals (but may be visible to gods, like a scent) and acts as a tracker. This imprint is 'permanent' and enables the deity to 'watch' the locations he has previous been to - consider it like a scrying ability. He can see and hear everything in that region while in deep meditation.

Limitations: The deity MUST have been on the land before he can use this ability. He must be in deep meditation, he can't do it adhoc. The deity can only watch and listen, it is impossible for him to 'act' without physically travelling to that location. His markers can be 'dispelled' by other deities."


Permanent Power:
"I See Everything"
This power is designed to be a curse rather than a blessing and is reserved for those who are unfortunate enough to gain the ire of the Deity of Watchmen. If balance is truly jeopardised and a land is in dire need of assistance, this deity will elect to 'curse' one of the individuals involved in order to 'silence' them.

This curse acts in a very specific way by overloading the being's conciousness and senses with very vivid images. In essence, everything that being looks at can be view in MUCH more clarity than a normal mortal can. The colours are brighter, the noises are louder. A particularly busy landscape could potentially 'scream' at them making it nearly impossible to concentrate for them.

This curse acts like a disabling skill and if the being closes their eyes or learns to meditate with enough discipline then they can find solace in their own mind. Additional effects such as madness/insanity/breakdowns etc are up to the owner of the character involved. In addition, the owner of the character is completely free to choose how their character acts after receiving this 'curse'. They could utilise it in some form, or they could let it destroy their character!

It should be noted that this skill can be dispelled by 'repenting' and imploring the deity to dispel it, or via another deity if they so choose.

NOTE: This is NOT a seer ability, they can't see into the future, they can only see the present and exactly what's in front of them."
 

Epine de Rose



Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Tue Jul 03, 2012 5:32 pm
Domain: Shapeshifting
Existing Overlapping Domains: Illusions
Physical Description: She would be lioness, fur being silver with darker gray at the edges, think silver fox. She has a more Asian style to her however, as far as hair style goes. Silver accessories, with a special pendent. Large Fluffy wings...>_< she's just fluffy all over
Concept: Since all Gods are able to Shapeshift it only seems natural to have a Goddess that is able to kinda watch over it and make sure there aren't any really big mistakes happening. Lu'mikki never really like settling on just one form. She likes to morph her features to whatever seemed appropriate at the time. She can be very level headed and sweet, but sometimes she just seems to not pay attention. But she's a firm believer in just because you can doesn't mean you have to. So she normally doesn't use her powers except in rare circumstances. She more or less makes sure that there aren't any really big mistakes.
Temporary Powers: [Up to three. Be very specific with what they can do/can't do.]
She's really more of a symbol rather then being able to use powers.
Permanent Power: Lu'mikki can on very rare occassions shift small things on another SoA, these are only done in rare circumstances and only when it is allowable.

--Reposting
 
PostPosted: Wed Jul 04, 2012 6:30 pm
Domain: Luck (as a note, I haven't settled on a name for him yet, so I'll refer to him as Luck through the rest of this app)

Existing Overlapping Domains: Fortune (Parent?/Overlapping), Karma (Overlapping), Strategy (Polar)

Physical Description: Male lion, predominantly black and white in color with accents of red. Not set on his design yet, but something along the lines of black paws that fade to red around his elbow/knee joints, which in turn fade to white as they progress to his body. His mane and tail would also be black, his face would be red that fades to white around the edges, and his eyes would be a bright green. Around his eyes would be black, and his nose would also be black. He will have a Kudu skull over his face to remain somewhat anonymous. Four leather bracers will be on each leg just above his paw, reaching to just below his elbow and knee joints. Crocodile teeth will hang by strips of string, leather, etc from his mane, the curved horns of the skull, and the top and bottom of the bracers. He will not have wings.

Concept: Sometimes when a lion is down and out, what can he do but hope for some higher power to look kindly on him and let luck change his course? Luck could do anything from changing a lion's fate by saving his life, or perhaps simply help a lioness win a bet. Luck comes in bad forms as well, from a hunt gone wrong to stepping in something unpleasant. Luck could be in cohorts with other gods like Karma to determine one mortal's immediate future. He would be a flighty, easy going fellow without a care in the world. Even in dire situations he's almost annoyingly cheerful and cheeky. He'd find it most amusing to toy with mortals, as well as get a great sense of satisfaction in helping them out. He's a bit of an oddball in that he adores mortals and, as much as he enjoys playing with them, really does care for them. He'll go to some incredible lengths to come to the aid of a favorite mortal, even if it means wheeling and dealing with another god.

Temporary Powers:
1 - Catch me if you can! - If he offers a mortal to give chase and they catch him, he will bring them good luck for the rest of the day. If they can't catch him, the rest of their day will be miserably unlucky.
2 - Link between worlds - If a mortal becomes a favorite of his or pleases him in some way, he will talk with another god - example, Love - to see if he can get a favor for said mortal. Of course, he'll owe that particular god or goddess a debt in return.
3 -
Permanent Power:
Born beneath a lucky star - Every now and then Luck will select a cub from a litter - any litter at all - and bless that cub. The cub will not be able to do anything with this blessing until they are adolescent, at which time Luck will return to them and tell them of their lucky break. He will be at their beck and call for the rest of their lives, but only in dire emergencies, and only for three times. They have the option to use all three calls for Luck and, if they do use them all, their blessing is used up. The drawback is that there are some situations that Luck won't be able to help, like if another god or goddess has something planned for that particular mortal.
 

SilverLutz

Offensive Hero


LOLTERNATIVE

Super Trash

PostPosted: Tue Jul 10, 2012 6:50 am
Name: Vanya

Domain: Dance
Existing Overlapping Domains: Child domain to The Arts (Kazi'Malaiki (Remove) )
Physical Description: White body; blue accents. Same blue coloured hair. Feathered head-dress - peacock feathers. Golden and emerald jewelry including bells.
Concept: Dancing is a form of expression. It's a skill that can take years of training to even reach the most basic of levels. To those who are passionate about dancing, regardless of their level, will receive a blessing from Vanya. She can increase stamina, balance and, to some extent, skill. If a mortal is trying a new move and has put their all in it, Vanya can give them the push they need to complete it. Those who are great dancers will be her.. children of sorts.. She'll look over them so long as they are loyal to the art. Cubs who she believes have potential will be blessed from birth and will be visited by the Goddess to be given lessons, guidance and advice.
Temporary Powers: [Up to three. Be very specific with what they can do/can't do.]
1 - Dancer's Boost - She can bestow a blessing upon dancers, giving them a boost in stamina, balance, rhythm and skill to some extent. This blessing lasts 24 hours.
2 - Clumsy Mortal - Those who insult her, any of her 'priestesses' or dance are cursed by the Goddess. Their sense of balance is taken away. Essentially, they become extremely clumsy. Over time, it's something they can learn to work with so it won't be too much of a hindrance, but for the most part it'll be difficult for them.
3 - Trance - When she dances, Vanya puts mortals around her in a trance. They become fixated on her until she's finished dancing.
Permanent Power: Twinkle Toes - Any cub she believes has the potential to be a great dancer will receive her highest blessing. She will constantly check in on this cub, giving them guidance and advice. When deemed ready, she will recruit this child into her group of dancers. ( essentially.. priestesses of dance ).
 
PostPosted: Fri Jul 27, 2012 11:17 pm
Domain: Aggression
Existing Overlapping Domains: Conflict, Negative Emotions, Rage
Physical Description: A darkly colored goddess, with fierce expression and large claws and teeth. Her forepaws have two over-sized dewclaws similar to a raptor's talon. Has a jagged outline of spines that lead from her head down her neck, and eventually cluster together past the shoulders to create pointed leathery wings. Tail is reptilian in nature, with spiked armored plates that extend from her back, and ends in a cluster of small pointy spines similar in shape to a lion's tail tuft.
Concept: A forceful goddess that by nature strives to dominate those around her. She attacks unprovoked and is hostile in her demeanor. She does this not out of hate or anger, but because she sees herself as the alpha animal and lets everyone know it through sheer displays of power. Aggression does not negotiate or even tolerate trying to work through problems in a peaceful manner, instead she encourages destructive onslaughts of one's strength. Everything else is viewed as weak and cowardly. Aggression lets her opinions be known in the most harsh ways possible; and woe to any who may disagree.
Temporary Powers:
1 - Urges - An SoA in her presence has extreme difficulty negotiating or trying to talk through problems. They are plagued with aggressive urges that get stronger and more difficult to withhold.
2 - Berserker - Creatures fighting with or around her more easily lose their self-control. Disciplined fighters lose themselves in fits of pure aggression, clouding judgement and driving them to continuity attack until subdued/or if the Goddess chooses to let the aura fade.
3 - Dominating - Mortals that are subjected to her acts of aggression back-down more readily.
Permanent Power:
 

Jovi of Shadows

Dangerous Werewolf

7,950 Points
  • Perfect Attendance 400
  • Partygoer 500
  • Team Jacob 100

The Captain Britain

PostPosted: Sat Aug 11, 2012 11:05 am
Name: Shujaa (hero)
Domain: Heroes*
Existing Overlapping Domains: Warriors, Chivalry, Honour, Justice, Epic Feats
Physical Description: Brown body, white stockings, a white muzzle, and a white blaze on his face. Tiger stripes on his legs, his tail, and on his back. Black mane. Completely white eyes. Wears silver and gold leg guards and a silver and gold mask. He has long fangs, kind of like a saber tooth tiger.
No major body edits besides the fangs, as he is supposed to look like a regular lion than has attained greatness. Rough draft
Concept: Shujaa is the patron god of anyone who has performed a heroic act or had dedicated their life to the hero lifestyle. Whenever someone performs an act, Shujaa can sense their location and will go to bless and instruct them..He provides heroes with protection and wisdom. He inspires those who wish to help others into greatness. Shujaa gives his followers a code to live by and provides punishment for those who break this code. (Usually him showing up and attempting to give them a nasty scar. But the offender can always fight back)

*A hero is someone who has performed an act of great difficulty solely for the aid of another without expecting any reward or praise in return. A hero follows a set of moral rules that benefit society, rather than just running around killing people they think are evil.

Temporary Powers:
1. Great Power: Shujaa can give a character the quality they lack in order to perform a heroic act. Ex: If they lack bravery, Shujaa can give them a temporary burst of courage. This boost disappears as soon as the character has performed the heroic act the boost was given for, regardless of whether they fail or not.
2. Great Responsibility: Shujaa can bind a hero to a standard of living. No killing unless absolutely necessary, show mercy and kindness to your enemies, give people a second chance, there is good in everyone, etc. If a character promises to live by these conditions, Shujaa will bind them to it, and can sense if they break the code. After the code is broken, Shujaa must re-bind the character to the code. (The binding is just him being able to sense when they've broken the code)

Permanent Power: Shujaa can bless a hero with his protection. The character is given the power to summon Shujaa to his/her aid. He can sense whenever a character under his protection is near death or at risk of dying. This protection lasts for the rest of the character's life, even if they break Shujaa's code.. (The character usually must agree to live by Shujaa's code in order to receive his blessing of protection. This is not a requirement of the permanent power, but rather Shujaa’s personal preference)
The protection doesn't actually give the hero extra defense or the ability to escape harm. If the character is in a situation and calls Shujaa for help, he'll most likely come to step in and provide assistance. But Shujaa can't save any hero from death if he/she has been mortally wounded.
 
PostPosted: Thu Aug 23, 2012 8:41 am
Domain: Vultures
Existing Overlapping Domains: Birds

Physical Description: Colors like this, with a mane that only rings around his neck instead of covering up the sides/top of his head? Decorations/adornments of bones and pelts.

Concept: This god is opportunistic, like his namesake; scavenging believers both from the big cat population but most especially their familiars. Their primary concern is creatures of their domain's namesake, both protecting them and helping them outwit the larger creatures of the savannah.

Temporary Powers:
1 - Birds of a Feather - can 'mark' non-avian followers with a tattoo of feathers 'round the neck.
2 - Flock Sense - Pair-bonded followers who carry his feathers can always find each other. (Most vulture species mate for life!)
3- Carrion Call - The god of vultures can always sense carrion.

Permanent Power: Carcass Curse - a punishment rather than a boon, they can curse a creature that has wronged them so that every kill rots before their eyes in moments, until it is fit only for the buzzards. The intent is to force them to live as the vultures do; harvesting and fighting for other's kills to survive.
 

Ravvlet

Hygienic Waffles


Natsuko-neko

Unstoppable OTP

PostPosted: Tue Sep 11, 2012 6:04 pm
Domain: Swimming
Existing Overlapping Domains: Teaching possibly
Physical Description: Dark blue from his paws and lightens to a sky blue as the color goes up his body, though is mane and tail fur is sea foam green and his eyes are a sea green. A seashell ear ring in his left ear and feathered wings.

Concept:
Swimming for animals may be instinct, but he builds on that. He has great pride for his domain and refuses to let any weak swimmer he meets stay that way should they wish to be stronger. Unfortunately, or fortunately depending on who you ask, he is a bit of a flirt so at times can get side tracked when teaching one to be a better swimmer to flirt, provided they aren't in the water already as he is determined to not let any student of his drown while he's teaching them.

Temporary Powers: [Up to three. Be very specific with what they can do/can't do.]
1 – Anyone with in twenty feet of him finds themselves a better, stronger swimmer for as long as they are with in range.
2 – When he's mad at someone it deteriorates their swimming ability for an hour
3- When he is teaching someone to swim they learn it faster
Permanent Power:
Permanently strengthens someones swimming ability in terms of skill, power and speed. He can not improve endurance or lung capacity and it does not protect them from drowning if they get tired or run out of breath.
 
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