|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Oct 31, 2011 10:30 pm
|
|
|
|
I'm not sure if I told anyone online, but I am a J.S Bach geek, I studied him in university in a music history course, man knows his fugues! This song, I feel as though is a fantastic pick for Halloween and props to you Roy for picking it, I didn't know there was a video game which featured the likes of J.S Bach, so I am very, very pleased. Something that was interesting for me was the chorus added. Some parts, it actually added some to the piece making it have more emotion to it*, but at other parts (Like :30-ish) it added more than it should. However, it's because the chorus added some, it balanced out in the end. Nonetheless, you can't really mess up Toccata and Fugue no matter how hard you try, this rendition being no exception. : P
9/10- only thing holding it back was it didn't go into the meat of the Fugue, just lingered around the beginning which is still fantastic, but I like the Fugue A LOT and was saddened by no Fugue. sad
/Nerd Bach speech, love the man, if someone pulls some Tchaikovsky out of a video game, I will also love the world.
* Comparing it to the infamous Helmut Walcha's playing of the piece (the version that I was first exposed to) [x]
Sorry for the delay, I actually had to think of a good enough song to follow up with one of my favourite Bach pieces xD (Bouree [played on the lute, or Jethrotull's flute of course] is another Bach song I highly encourage y'all to listen to when you have the time)
To the New World from Illusion of Gaia written by Yasuhiro Kawasaki
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Nov 06, 2011 12:24 pm
|
|
|
|
While it isn't powerful enough to really make me quake in my boots by itself, it certainly brings on that slow, building feeling of dread. There's not much to it, and a song like this doesn't really need much, but I feel like while it is good and good for its source material, it isn't mind-blowing in the slow-building catastrophe area. Still enough to net it a 7/10, though. It's a good song.
Congrats on finishing your LP by the way, Sue. I'll have to check it out later.
And Oh, Mad Maestro... I've heard of that game. I remember it looking like fun.
Toccata & Fugue? Trepak? Did I leave Fantasia on again? Well, that's okay. It's one of my favorite movies. We just need some Stravinsky, and some Schubert...
But for now... Uh...
Dragon Roost Island- The Legend of Zelda: The Wind Waker by Kenta Nagata, Hajime Wakai, Toru Minegishi, and/or Koji Kondo.
|
|
|
|
|
|
|
|
|
|
ThePersonInFrontOfYou Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Nov 11, 2011 10:34 am
|
|
|
|
I love the soundtrack for the Wind Waker very much. I know I posted Makar and Fado's prayer in one of our music battles. This song and that one, slightly moreso here, have this excellent, earthy Celtic feeling, mostly due to the beat. This one also has that excellent flute that ebbs and flows nicely, sometimes going through quick sprightly trills, and other times, holding long flowing notes. I love this song very much, and it accompanies the character perfectly, making up for what little we see of him by pairing him up with a very descriptive theme. Now that's economy of music. 9/10.
The Gardener- King's Quest 6- Heir Today, Gone Tomorrow by Chris Brayman
|
|
|
|
|
|
|
|
|
|
ThePersonInFrontOfYou Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Nov 12, 2011 10:43 am
|
|
|
|
Oh hey, I remember this game, it was one of few PS2 games I played over and over! For the song, I felt as though it was very, very repetitive. As much as I loved Dark Cloud, it being again, one of few PS2 games that I loved, I can't help but feel a bit disappointed in the tracks in that game. Don't get me wrong, there are some songs that I loved (Duel music and Norune Village come to mind), but unfortunately, the final boss music falls under the lower tier in that game song. 5/10
Liberation (Ally Phase) from Fire Emblem Monshou no Nazo by Yuka Tsujiyoko
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Nov 13, 2011 10:27 am
|
|
|
|
|
|
|
|
ThePersonInFrontOfYou Vice Captain
|
Posted: Mon Nov 14, 2011 8:56 am
|
|
|
|
Misuki Marishima Kinda repetitive, but I like the tune regardless. It sounds like one of those plot exposition themes that play when you're learning something heavy. http://youtu.be/ic4-ZXI4IFA The Dragon's Land: Now for a classic song that all GBA FE players will surely know. I love this one much better than the later remix of it (Bern's theme should be fast-paced!) I love this song very much. I have ever since I first heard it. It's one of my favorite enemy phase songs in FE. Its a great enemy march theme, and the stomping marching rhythm I just love. However, while I do love it, I don't think all of the added melodies do the core song justice. Like, I like the synth brass. When the song goes into that after it's key change, that's just great. But that tinny percussive melody before it always rubbed me the wrong way. I would have chosen something a lot less staccato and more flowing. ENDLESS WAVES OF BERN SOLDIERS AND WAR DRAGONS AAAHH. 8/10, dawg. Speaking of which, this morning before I had to go help out as a volunteer a a local gaming convention, I was gonna make a music thread in FEF. Specifically, about how well these soundtracks use leitmotif and variation. The Dragon's Land is an instance of this. And while I agree with you in that I don't like the slower version of this used for the Bern Royalty scenes in FE7, I still am very impressed that they made a caring, compassionate version of the theme as well. While it certainly isn't my favorite be any means, nor the best example of this, I like to see leitmotif being played around with like that.
Belzayne That mysterious feeling in the da duh duh that repeats along with the song fits the feeling. I don't see how it fits the title, but I like the feeling of the song. 8.5/10 Dark Cloud: Final Battle by Tomohito Nishura I feel as though this needs an explanation. You might have found out by now that I love descriptive music. Music that fits its context and helps illustrate what is currently going on, or summons a picture or feeling that is needed. The Gardener is one such piece. In King's Quest VI, one of the various islands you must help out of peril is known as the Isle of the Beast, which is covered in various traps and barriers. When you come to an opening in a large, ornate gate, this music starts playing, as a gardener working in a garden through the opening calls to you and tells you that he knows why you are here, and he can help you get past the traps and get to the center of the island. He continues to call to you and tries to get you to pass through the opening (which is guarded by a pair of very ominous moving archer statues that seem to watch your every move...). However, the player should notice the gardener's gleaming golden eyes, which is a tip off that the gardener is not what he seems to be (I won't explain here 'cause this post is already really long), and is actually trying to lure you to your death. If you don't move through the opening, eventually the gardener will get frustrated and vanish into a puff of smoke... When you finally do get the means to pass through the gate and NOT be killed by the stone archers, you realize that there wasn't even a garden there. The man was just digging around in the dirt to make it look like he was working in a garden.
I am still in a harpsichord mood from the song I posted last time (Hassan isn't the only one who likes harpsichords), but I want to post another song from King's Quest VI that I find to be descriptive and see how you guys like it. I'll provide a minimal description.
The Druids (and the Rain Spell)- King's Quest 6- Heir Today, Gone Tomorrow by Chris Brayman
Context- Upon first arriving on the Isle of Mists, which is home to a tribe of Druids who are very suspicious of outsiders, Alexander is grabbed by two druids and taken to their harvest festival, which is already in progress. The arch druid jumps to conclusions and determines that Alexander is a malicious intruder and declares that he is to be their sacrifice, and burned to death in a wooden cage suspended over a roaring bonfire. Alexander is wrestled into the cage and suspended over the fire, and you see his face turn redder and redder as he gets hotter and hotter, trying frantically to stifle the flames for his own life, but to no avail. However, you should have prepared a rain spell before coming to the island, and if you did, the heat of the fire boils the contents and summons a mighty storm, which douses the flames immediately. The druids let you down and allow you to explain yourself, as you have proven your prowess.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|