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Outlaw's Guide to the Galaxy 2.6: 200 Entries and Growing!! Goto Page: [] [<] 1 2 3 ... 6 7 8 9 10 11 ... 17 18 19 20 [>] [>>] [»|]

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Nospai Deathous

PostPosted: Sun Dec 04, 2005 10:27 pm
Entry No: 88
Subject: Selkisto Jendon Hothun
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Selkisto Hothun was one of the most tortured and twisted souls to become embroiled in the new Galactic Civil War. An Alderaani by birth, he fled his parents to wing it on his own. He had run-ins with pirates, Imperials, and other unpleasant folk he eventually joined, until finally settling down on Coruscant to become a test pilot for CEC designed spaceships and utility vehicles. Here he had complications with his wife, became depressed, and committed a failed suicide attempt, which killed his wife in the process. After that he became a bounty hunter, working almost exclusively for Sharba, a Hutt on Nar Shadda, but also taking larger jobs from wealthy employers.

Selkisto had a strange and unique code of ethics; this is probably due to his incredibly unstable life. Rationalization and dependance on money were key ways he used to forget his past, as well as the occasional drink. He preferred high paying jobs, and refused to take part in jobs where innocent people were killed or enslaved. He had a special liking for destitute children, and so refused to harm them especially. Adults however, were judged with mercy or harshness depending on how much money was involved.

Selkisto became a veritable jack of all trades while persuing his various aims. He became a competent mechanic and engineer under the tutalige of his wife and the employ of a famous weapons designer. He became an exceptional fighter pilot, having to rely on the manipulation of the vehicles for survival, and also having experience as a test pilot for two of the most selective industrial bodies in the galaxy. Bounty hunter life exposed him to more flight experience, but under Sharba he became a specialist in demolitions and high-tech blasters, most of which he modified himself for his own uses. He was a tall, strong man and so had the capability to carry or weild many heavy weapons on his hunts. It was because of this that he became profficient with all different kinds of energy weapons, again depending on them for his livelihood.

Selkisto's life took a drastic turn, the benefits of which are debatable. He took a job on the senator-turned Sith traitor Phoenix, also known as Imperius, and became tangled in the web of the Jedi v.s. Sith and Republic v.s. Federation secret war. He sided with the Jedi, eventually joining the Republic as a pilot. He took jobs on the side to debilitate the Federation, usually undercover or stealth missions to eliminate or capture strategic points and personnel.

In space, he and his squadron made a name for themselves as SD killers. This was due largely to the design of his fighter, an essential one-man blastboat, as well as his formidable tactical prowess. He had an enemy fighter kill count numbering in the hundreds, and 7 sunk SDs to his name by the time of the climactic battle of Garos V.

Climactic especially for Selkisto.

Selkisto was about to reach middle age as he descended to the planet by methods still restricted in files I've not been able to access. Why they sent an old guy to deactivate the planetary shield on a suicide mission I don't know, but his dedication to the mission was obvious. It manifested itself in the total destruction of the shield, allowing the Republic fleet to move in and take the planet. However, it was during this event that all contac wit Hothun was lost and he was declared MIA, presumed dead.

Analysts have cunducted an investigation into his whereabouts, and so far officially come up with nothing. Details about the mission are heavily guarded, and probably will be until this war is over.

Rest In Peace Selk, and Clear Skies.
-Cale Darksun
 
PostPosted: Fri Dec 09, 2005 4:41 pm
Entry No: 6969
Subject: Zeltrons
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Cute aint she? This Femme Fatale is a member of the galaxy's most friendly and fun loving race of sentinents, the Zeltrons. Zeltrons are recognized for their comely(for humanoids) builds, pink skin, red hair, and their faint resemblance to someone you know(no one, not even the zeltrons have figured out why this is, everyone in the galaxy just thinks a zeltron they meet looks familiar.)

Zeltrons find they exist for one reason: to party. Life is one big celebration for them and so they spend their entire existances seeking all sorts of fun, be it a High G Super roller coaster, an orgy, or just a good book and a stiff drink they live to have fun. On their home world, Zeltros, Work is illegal. It is literally a party planet, where at any given time, about 80% of the population is celebrating.

Zeltrons have an ability to pass their perpetual good vibes onto other races. This is because they can emit pheremones that can affect most being's moods. they can also sense moods as well, making lying to them difficult to say the least. Many off world Zeltrons find work as living lie detectors.

Zeltron contributions to the galaxy arent limited to telling if your fibbing. They are the masters of Hologram technology, as best represented by the Amusement Park Planet Hologram Fun World, which was created and is owned by Zeltrons. Zeltrons are also galacticaly renowned artists. Just don't ever take your kids to a Zeltron art showcase. Almost all Zeltron art is of an erotic nature.  

Sol Walker
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Sol Walker
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PostPosted: Sat Jan 07, 2006 8:33 am
Entry No: 1530
Subject: Blastech DC-15
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When you want someone sithed up old school, this is a good gun to fall back on. Say hello to the standard infantry rifle of the Republic's Grand Army. Its an old fasioned long barreled blaster, but intead of the standard laser discharge most blasters put out, the DC line is exclusively plasma weapons.
Their signature blue bolt give that away. Unlike a stun bolt, which is a blue ring, it shoots a blaster like bolt.
Plasma diferences aside, the standard DC-15 carries about 500 shots of ammunition and is capable of blasting even a heavily armored battle droid in half. These weapons are capable of overheating so they require Freelol liquid coolant to keep from melting the barrels in a combat situation.
The downside of all this firepower is that these things are heavy as hell, even for longrifles. and unless youve spent a good chunk of your time on the firing range, you aint gonna hit sith with it. Its very inaccurate for the untrained.
Though the Rebellion was forced to rely on them early in the war, you rarely see these babies in active military service anymore. Stronger alien races such as the Wookies and the Trandoshans still use some, since their more muscular builds allow them to wield them pretty easily.  
PostPosted: Sat Jan 07, 2006 9:05 am
Entry No: 2000
Subject: CEC YT-2400 Light frieghter
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From the folks that brought you the Yt-1300 comes the Next generation of Yt, the 2400.
This is CEC's attempt to apeal to the independant merchant and the average corellian spacer. Its a Hotrod, plain and simple. The stock model is just this side of legal, and it is as customizeable as any corellian ship.
Out of the showroom it is equiped with a big honking Double laser cannon mounted in a dorsal turret, thick armor plating, and fairly fast engines. The best part of this little gem is the Power core, which for a vessel this size is going a tad overboard. The thing is huge.
For those of you who doesn't understand what that means, I'll translate it like this: It's got power to spare and then some. This means you can slap on some huge a** engines, double quad cannons, a military shield system, a hyped up sensor suite, and for kicks, a decent sensor cloak.
If you wanted these toys on a yt-1300, you'd have to put in a bigger core. not so with the Yt-2400. she can take the strain with a smile.
The only downside is that the best she can haul is around 70 metric tons, making her pretty much just a heavily armed courier ship.  

Sol Walker
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Sol Walker
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PostPosted: Sat Jan 07, 2006 9:31 am
Entry No: 9760
Subject: Sentinel-class landing craft
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This is the Sentinel, the combat capable cousin of the Lambda shuttle. When she comes Knocking, you best get running.
The Sentinel is the standard landing craft of much of the Galaxy's major military forces. and given her capabilities, its little wonder why. She's armed to the teeth with 8 retractable laser cannons, a pair of concussion missle launchers, a retractable ion gun, and for the ocasional hot drop, a pair of rotating repeating blasters. The armor on the Sentinel is 25% heavier than the Lambda and she's equiped with four shield projectors. But if you think all this armor and artillery slows her down, you would be dead wrong. With a class 1 military hyperdrive and a sweet Cygnus HD7 engine array, she can out class most Bombers.
And then there's the nasty little payload she usually carries. Depending on what you want to drop, she can carry:
54 troopers
12 repeating blasters
6 74-Z speeder bikes
Thats a standard payload.
or, if you want to drop some hardware to the boys on the ground, rip out the seats and you could cram about 36 bikes and twelve Compact Assault Vehicles, usually light tanks or light battle walkers.
And if you just want to haul Cargo thats fine too. her hold can carry 180 tons of goodies.
The ship herself is a marvel of engineering, Measuring twenty meters long with all these features and an impressive cargo capacity. She needs a crew of two and three gunners for perfect operating capabilities, but thats not too bad considering the massive pros stacked on her side.
All you mercenary companies out there should invest in at least one of these babys. Trust me, despite the steep price tag, she will pay for herself.  
PostPosted: Sat Jan 07, 2006 4:12 pm
Entry No: 4435
Subject: Blastech DT-57 Annihilator
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A member of the "Super" heavy blaster pistol category, The Annihilator is a heavy gun in all sense of the word. It barely clasifies as a pistol at all, and its more than capable of taking down an armored battle droid in a single shot.
what makes this weapon impressive is that, unlike many super heavy blaster pistols, the Annihilator doesnt lack for range to compensate for the increased damage she can put out. Granted she can only hold about 50 shots, but if you have to unload 50 shots into your target and he still isn't down, then you have problems. Big problems.  

Sol Walker
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Sol Walker
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PostPosted: Sun Jan 08, 2006 7:00 pm
Entry No: 1138
Subject: The Cheese Star
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This, is the Cheese Star. The Pinacle of Impirial Military Research and Galactic Cheese Production. It is over 900 kilometers long and armed to the teeth with a bewildering array of Cheddar based weapons. The entire Station is composed os Swissrelium, an ultra hard, cheeselike mineral that gives it its orange color and makes Hangar construction easier due to its ability to easily be engineedred into door ways and portals.
Over several hundred million Crewmen live on the Cheese Star, this not including the Mind Boggling number of Cheesetroopers that garrison there.
The Station is also large enough to drydock and service Imperator 1 and 2 class star destroyers. and Is fully capable of Contaning an entire Fleet of capital ships in its massive holds. Countless BRIE Fighters and Interceptors are stored on board as well as hundreds of thousands of other vessels such as Lambda Shuttles, Sentinel Landing Craft, and ATAT Barges. If Necessary, the Cheese Star is also capable of landing a frightining number of ground assault units such as AT AT walkers and Repulsor Battle Tanks.
The Cheese Star's main weapon is the the Limburger Superlaser, a weapon with ten times the power of the Death Star's Superlaser, for it taps into the Incredible power of the most potent Cheese imagionable: Aged Limburger. The beam of the weapon can detonate a sun and can be toned down to a low enough power to individualy target a single humanoid on the face of a hevily populated planet. Its Targeting computers are such that it is capable of targeting said victim from the edge of the Solar system with a 96% accuracy rate.
Perhaps the most striking feature of the Cheese Star is the over Emphasis on Cheese. Uniforms on the station are either white, yellow, orange or red, Including the armor of the Stormtroopers aboard-who are refered to as Cheesetroopers- and all military vessels andvehicles that are assigned to the Cheese Star (including the BRIE fighters).
Despite this little oddity, the Cheese Star is perhaps the most powerful symbol of Imperial Might in existance.
 
PostPosted: Sun Jan 08, 2006 7:00 pm
Entry No: 110114
Subject: The Millenium Falcon.

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Millenium Falcon. Those two words alone can make a crowd of people change emotions faster than a naked Twi'lek female. That is because those two words are the name of perhaps the most famous ship in all of galactic history.

Also known as simply The Falcon, our beloved ship is what some would consider to be ancient. An old, beat-up YT-1300 Corellian light transport is all this ship is. And it sure looks like it has been to Corellia's nine hells and back. Many ignorant people would pass this ship by, but they will pay for their ignorance.

While battered on the outside, this is simply a smuggler's guise. Han has developed his scruffy look (something he may take offense to if said, however) to do exactly what he wants it to do: Avoid being noticed. Imperials never suspect such a craft, until later in the rebellion's days when it became a very active sight.

The Millenium Falcon holds many modifications. The cockpit has been modified for a wookiee copilot, and a top of the line (very illegal) sensor suite has been added to pick up any craft coming in. A pair of "liberated" deflector shields from the Imperial facilities of Myomar provide a somewhat sturdy defense, while a pair of quad laser cannons and concussion missles provide a powerful punch.

The Falcon is not designed for combat, however. Its true strength lies in its retreat capabilities. With a blindingly fast start-up time of three minutes, the ship can often get off the planet before most people get into their ships.

Perhaps the largest boast of the MF happens to come from Han Solo himself. According to him (and we're not going to test it) the ship has a class 0.5 hyperdrive, nearly twice as fast as any imperial ship... faster than any ship in the galaxy even.

While I could drone on about the ship, its a smuggler's dream... even if constant maitenence is required. However, Han doesn't mind. He won the ship off a Sabaac game from Lando Calrissian. The history of the ship is unknown, and the owners wish to keep it that way.  

Nelowulf
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Sol Walker
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PostPosted: Wed Jan 11, 2006 5:42 pm
Entry No: 6714
Subject: Barabels
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Some of the toughest folk you'll ever meet are the Barabels.
Reptilian beings from the overradiated world of Barab 1, The Barabels have the standard sentinent body type: Head, two legs and two arms. you know, the type most sentinents have. In addition, they have tails that they can detach incase things get hairy. (they grow them back, but it takes time.)
Barabels have a few advantages over the typical human. they usually stand two meters tall or more and have Claws, teeth, and strength enough to match a wookiee.
Barabels are known for two things. Their legendary toughness and their respect for jedi. Their toughness comes from the fact their world is like someone shoved Yavin 4 in a microwave. Their scales can even protect against stun blasts and small arms fire. Ive even seen a pissed off Barabel eat a pair of E-11 bolts and then bite the head off the merc that shot him.
The Jedi part comes from their history. Some lost jedi landed on Barab 1 and stopped a world war of sorts from breaking out across the planet. From that time on, Barabels have had a deep and profound respect for Force Monkeys-er I mean jedi.
The Guide Recomends never getting into a fight with a barabel. And if you find yourself staring into the sharp sharp teeth of one, pray you have enough money to buy him a drink.  
PostPosted: Sat Jan 14, 2006 12:41 pm
Entry No: 110
Subject: The Outrider

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There probably isn't a single soul in the galaxy who has not heard of Han Solo and the Millenium Falcon. But not everyone dances in quite the same limelight as him.

The Outrider, and its pilot Dash Rendar, also have become quite notorious for many accounts. While Rendar is not quite as outspoken or as welcomed as Solo, his work has helped bolster his reputation plenty. Dash, an abrasive fellow with a personality of a mercinary, has helped the Rebellion on numerous occasions, at the battle of Hoth and the eventual destruction of Skyhook. But the smuggler would not have gotten anywhere without the aid of his ship, the Outrider.

The Outrider is similar to the Millenium Falcon, but much newer. A YT-2400, and like all corellian freighters, has a near unlimited flexibility for modifications.

Dash took advantage of the oversized power generator and oversized haul, and added modified KonGar KGDefender military grade ion engines, power generators, a pair of heavy Dymek double laser cannons personally modified by Dash for greater range, concussion missile launchers, weapons systems, a second escape pod, a highly illegal sensor system, and most importantly, a modified SoroSuub Griffyn/Y2TG hyperdrive giving the Outrider a hyperdrive class of 0.75, slightly slower than Han's boasted 0.50, but nearly 1.5 times faster than any military grade vessel of 1.00.

While the ship may not hold the reputation the Falcon does, the ship does have the natural smuggler taste to it. Dash has relied on the ship to save his life countless times. He is even heard saying: "I owe the Outrider the best... she's brought me home when any other ship would have scattered me across space."

And one more thing: Do not, under any circumstances, mess with this ship. It survived the destruction of the Skyhook. Use caution when dealing with Dash.  

Nelowulf
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PaulTheWolf5575

PostPosted: Sat Jan 28, 2006 5:59 pm
Entry No: 111
Subject: Rudimentary Imperial Fleet Tactics; Star Fighters I
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The Empire is known for it's deadly use of fighters in space combat. It is also known, however, for it's seemingly callous outlook on the lives of it's pilots and their craft. This is implied by TIE doctrine. It is simply the most bang-for-your-buck (I.E. cheap but useful) ship produced. It lacks a hyperdrive, shields, or even a Life Support system. This frees up space for the ships 2 Ion Engines, and makes it a small target. These ships are very easily mass produced and this is shown in the basic Star Fighter Tactics of the Empire.

------------------------------------------------------------------------------------

Now generally fleet ops will be performed by Imperial (or Imperator) I or II class Star Destroyers. These vessels contain 6 Squadrons of Fighters, generall 4 standard TIE Fighters (or TIE /in fighters, depending on the era) Squadrons (48 Ships), 1 TIE Bomber Squadron (12 Ships) and either an extra TIE Fighter squadron (12 ships) or a TIE Interceptor Squadron (Depending on the era; 12 ships). Now these ships are completely dependent on their base, thus they cannot deploy outside of it's zone of control. Thus a Imperial ISD commander is given 2 choices: 1.) wait for an attack on the defensive or 2.) Attempt to Flush out the rebels in system (Or, if you know the location of their Base of Operations, attack it, pt. of strategy 2).

The Doctrine is the same once the engagement begins, but before that you want to have different Squadron set ups. If you are on the Defensive you want at least half your force in holding pattern near your objective. The rest should be on CAP and waiting for incoming fighters. If you are on the offensive, have your Fighters moving in an offensive formation (note: Arrow Head or Diamond seems to work well) with your Interceptors and Bombers in the rear, behind the more...expendable...TIE Fighters.

Once the Star Fighter Battle has begun your doctrine should be thus: Swarm. You will more likely than not have the numerical advantage, thus you should press that. Your Fighters should work in groups to pick off better shielded units, while your interceptors retain Purview over the bombers. Your Bombers should either be long range anti-fighter support or attacking any enemy capital ships with at least 1 Squadron of Fighters for Escort. Now, remember, in your Fighter Squadrons you will undoubtedly take losses, but this is supported by Fleet Doctrine. There will be plenty of replacements.

Remember these tactics and the Empire shall prevail.  
PostPosted: Thu Feb 02, 2006 2:54 pm
Entry No: 1900
Subject: Y-Class Corvette
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More commonly known as the Y-head corvette, CEC's Y-class If an older model that still sees considerable use in the galaxy.
Better armed, shielded, armored, and a bit longer (165m) than the CR-90, the Y-class Might be seen as an upgrade to her younger sister if it wasnt for the fact she's clearly designed for a more military role. Her price tag reflects this.
Sporting a six fighter hangar, two double turbos, a tractor beam and a whopping six quad laser cannons, The Y-class is no pushover for a ship her size. Her holds can carry up to 3,300 tons of ammo, foodstuffs, or whatever else you'll need and she has berths for 200 troops.
Crew complement? 73 crewmen are all you need to keep her flying, a nicely small number if you're low on manpower.
Hmm. Nice offensive and deffensive capabilities, a starfighter hangar, room for lotsa troops and cargo, obvious multirole capabilities, low crew requirements; Gee, I wonder who used these during the Galactic Civil war?
If you guess the Rebels you're right. Any time they could the Rebellion Voraciously snapped up these ships. Escort, Hit and Hype, Combat support, everything the Rebels could think of the Y-class did it. They even saw service at the Battle of Endor right along side her sister corellan vessels.
And if they were good enough for the Rebels, they're certainly good enough for pirates.
Pirates, Mercenaries, and Small planetary governments love these ships too, mostly for all the same reasons the Rebels liked them so much.
You're probably asking yourself, "Is there even a downside to the Y-class?"
Well, personally I think they're too slow for a Corellian ship of the Corvette line. Thankfully, she's a Corellian ship. (Translation: Easy customization)  

Sol Walker
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Sol Walker
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PostPosted: Thu Feb 02, 2006 3:22 pm
Entry No: 9823
Subject: VT-49 Decimator
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Y'know, just when you think its safe to go back into space, some Dumb Barve has to go and ruin everything for ya.
Thanks for nothing Sienar.
Sienar Fleet Systems has a new ship out: the VT-49 Decimator. Outlaws should rightfully fear this ship as Sienar tends to just sell to Military and Law enforcement firms. And thats usually where you find these bitches.
The Decimator is classificed as an assualt ship, and it does its job well.
All the weapons on this ship are turreted.
Thats two Turbolaser cannons and Four Quad cannons it can lock onto your a**, depending on which side you're facing when the plasma starts flying.
She's 60 meters long, longer than my beloved YZ-775 yet still small enough to make her hard for a big ship to hit, and well armored and shielded to boot. Her 22 man crew can ferry 600 metric tons of cargo and twenty passengers through some pretty nasty situations, a role she was designed to perform. Thankfully she's not going to win any speed contests any time soon and her maneuverability isn't up to snuff.
VT crews aren't worried about her speed and maneuverability however. She can outfight anything she can't outrun and outrun anything she can't outfight.
Commonly seen among imperial hands, the Decimator is being seen more and more as a long term medium patrol ship. VT crews have an annoying habit of ambushing heavy Criminal or Rebel traffic areas in a sick parody of Pirating. With the sucess these ships are having though its only a matter of time before some enterprising pirates start cranking out shadowport knock offs or even steal one out from under their owner's nose.  
PostPosted: Thu Feb 02, 2006 3:54 pm
Entry No: 3000
Subject: Cambot
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Cambots are hovering semi-intelligent Holocameras. Nothing more nothing less. Used across the galaxy to film sporting events and situations too dangerous for sentinent camera operators, Cambots are given just enough A.I. to follow simple instructions and to do their jobs.

The Cambot that usually follows Cale Darksun around is signifigantly more complex. Cambot, as he prefers to be called, is the result of a jawa mechanical genius getting his hands on an Industrial Automation Mk II Hovering Camera Unit. He (he is programmed with a male persona) Is roughly as intelligent as a C-3PO unit, though nowhere near as polite. He has been upgraded with software from a dozen other droids and is capable of a bewildering array of functions: Slicing, Mathmatical Calculations, Mechanical Repair, Interspecies Translation, Astro navigation, even Starship Piloting. Despite his lack of arms, he is fully caable of manipulating object via a short range ultra sensitive tractor beam capable of lifting up to 25 pounds. He is also equiped with a long range military grade comlink, a variety of sensors, and has no inbuilt programing that prevents him from harming sentinents. And of course he's a floating camera.
He enjoys holochess, home movies, and long "floats" in the park. He's particularly fond of the Auric Runner and very protecive of the ship as he deems it one of his few material pocessions although its only "Half" his.  

Sol Walker
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Sol Walker
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PostPosted: Thu Feb 02, 2006 5:58 pm
Entry No: 3654
Subject: Light Corvette
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What you're looking at here is a Rendili Star Drives Light Corvette, aka Customs Corvette, in the act of boarding a smuggler ship that just couldn't run fast enough.
Its a common sight in the galaxy. These ships are scary as hell.
The Rendili light corvette is a ship soley designed to capture the most common outlaw ship: the overmodified light freighter.
It does its job well. Despite a length of 180 meters, this ship can outrun an X-wing. Moderate shields, strong hull and six turreted double turbolasers ensure she can outshoot her prey of choice and even hold her own against other ships her size.
Fifty-eight men are required to crew her, and she can hold 20 men for a boarding party and 500 metric tons of cargo.
Usually in the company of a Customs frigate, these ships parol the starlanes in the name of the Imperial or Republic Customs offices, interdicting pirates and smugglers and ensuring safe travel in the space lanes.
Man are they annoying.
Their nusance factor aside, Shadowport knock offs of this ship are ridiculously common and those on the bad side of the law are fans of this vessel, mostly Pirates and Crime syndicates who use them as armed smuggling ships.  
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