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stellarmagic

PostPosted: Tue Apr 28, 2009 7:28 pm
How bout this?

Quote:
Entry: 2009424
Subject: Starship Weapons besides Lasers
Status: Canon and Fanon
Capsule:

Projectile Weapons - Kinetic Energy Weaponry
Centrifugal Mass-drivers *Fanon - Nicknamed by some the tumble dryer of doom, a centrifugal mass-driver lobs large projectiles such as proton bombs and asteroids at distant targets. Due to its large size and terrible tracking capabilities they are mostly used as siege platforms to destroy facilities and planetary defenses.

Magnetic Acceleration Mass-drivers *Fanon - Similar in concept as a centrifugal mass-driver, a magnetic acceleration mass-driver fires asteroids or large warheads such as proton bombs by accelerating them along a magnetic rail often times several kilometers in length. As such they are usually deployed on moons around a world that is under siege, however some really large capital ships can carry such weapons.

Railguns *Canon - Much like a magnetic acceleration mass-driver in concept, a rail gun fires a projectile along an electromagnetic rail, however they are much smaller and fire a much smaller bolt of solid metal or antimatter container, as such they can easily fit on most starships, but tend to have slow tracking making them ineffective at close range. However their extreme long range capabilities from the hypersonic bolts is superior to most turbolasers.

The effectiveness of railguns can easily be demonstrated with their most well known example from the galactic civil war. The Galactic Empire extensively used the HVs-1 Hypervelocity Gun. This weapon was an enormous rapid fire railgun system which could deliver massively damaging barrages of projectiles at ships in orbit.

Coilguns *Canon - The long rail of a railgun is the primary reason for its long range, and low tracking rate. In an attempt to make railguns useful in the intermediate ranges most combat occurs at the design was modified. Instead of a rail, the bolts are shot through a barrel with a coil of electromagnets wrapped around the barrel.

The Zahn Consortium made extensive use of small coil-guns in their emplacements. Though they were often labeled as Mass-drivers.

Gauss Blasters *Fanon - Weapons designers took the coil gun one step further, by shortening the barrel and superheating the bolt they created gauss blasters. Similar in function to a wookiee cross-bow, a gauss blaster fires a superheated bolt of metal or an ionized antimatter canister resulting in a dramatically higher damage output then with just an everyday railgun or coilgun. However the bolt tends to cool and deform at intermediate ranges limiting the weapon's usefulness to shorter range.

Chemically Accelerated Projectile Cannon *Canon - A gun pure and simple. Basically an old fashioned slugthrower built big enough to deliver a round damaging to a starship. Often times they fire explosive rounds resulting flak bursts. The flak variant would continue to be used even into the galactic civil war for point defense.

Magnetically Accelerated Projectile Cannon *Canon - A magnetic coilgun modified to fire a more traditional slugthrower shell like a flak shell or heat round. Like the chemically accelerated projectile cannon, it would see service into the galactic civil war for point defense and artillery fire.

Smaller hand held weapons based on the same mechanics became marginally popular during the Second Galactic Civil War. Jaina Solo was reportedly fond of the QuietSnipe which could be called a handheld magnetically accelerated projectile cannon.

Hybrid Weapons - Plasma and ACP Weapons
Accelerated Charged Particle Weapons *Fanon - Preferred primarily by Trandoshan slavers, Accelerated Charged Particle weapons are a hybrid of chemical acceleration, blaster ionization, and superheated ammunition. Starship scale versions either consist of multi-barreled auto-cannons or long range artillery weapons. While slightly less powerful than their turbolaser rivals, these weapons are highly adaptable and capable of using a wide variety of ammo that can be designed to have unique impact properties.

Much more well known weapons based on the same technology are the ACP series of small arms produced by Arakyd Industries.

Plasma Cannons *Canon - These weapons fire a single large blast of superheated and ionized plasma via either biological or mechanical means. They are very similar in function to blasters but tend to be much less complex. Infamous users of plasma weaponry include the Zahn Consortium's Aggressor-class Destroyer and the Vong Coralskipper.

Energy Weapons - Particle Beam Weapons
Pulsed Particle Stream *Fanon - A blast of ionized and superheated hydrogen propelled along a magnetically constrained path. This weapon lacks range but does tremendous thermal damage upon impact, but has rather poor tracking compared to a traditional laser cannon.

Positron Beam Weapon *Fanon - Positrons, or anti-electrons as they are sometimes called are fired through a particle accelerator and impact targets, annihilating the electrons which hold ionic bonds together, resulting in a repellant positive charge in the target which proceeds to tear itself apart. Due to the immense damage this can cause a biological entity if hit it is outlawed and considered a barbaric weapon. Additionally, shielding seems to be unusually effective against the incoming positrons.

Solar Ionization Cannon *Fanon - While a Solar Ionization Reactor uses the corona metallic hydrogen of a fusion reaction as a source of power, a solar ionization cannon uses a magnetic field to direct the fusion reaction down a barrel with the corona metallic hydrogen is forced in front to act as a leading edge to the blast. As a result the weapon impacts in two stages, where the wedge of metallic hydrogen burns through the shields and the armor. The following fusion reaction destabilizes as it impacts resulting in a fusion explosion, often times inside the hull of the target, ripping it apart.
 
PostPosted: Tue Apr 28, 2009 9:22 pm
Better.  

Sol Walker
Crew


ElladanKenet
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PostPosted: Wed May 13, 2009 12:56 pm
Hmm  
PostPosted: Wed May 13, 2009 3:57 pm
Hmm?  

Sol Walker
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ElladanKenet
Crew

PostPosted: Fri May 15, 2009 10:55 am
I'm contemplating a new entry, but not sure on what I should write yet.  
PostPosted: Sat Jun 20, 2009 10:02 pm
Entry: Aurek-Nimbus
Subject: Beskar
Status: Canon
Capsule:

There's a reason Mandalorian armor is unparalled in quality. That reason is beskar.

Also known as Mandalorian Iron, beskar is a rare metal found naturally only on the planet Mandalore, as it's name implies. As if this didn't make it rare enough, the metal is also one of the hardest materials in the known galaxy, being indestructible on some level against even lightsabers.

The secret to beskar was twofold: not only was the metal itself an amazing element, but the way it was forged. Mandalorian metalurgy was a legendary practice, and the way they managed to make beskar into the galaxy's toughest material was an art only they perfected. Only Mandalorian metallurgy was capable of turning the dense, indestructbile metal into the light element known only as beskar.

Beskar could also come in a variety of colors, ranging from bronze to dull grey and black.

Beskar thus found it's way into pretty much every aspect of Mandalorian life. It was they key component of their armors, and also served as materials for various weapons and ships as well.

This, of course, attracted the attention of the Galactic Empire. Though Beskar had been mined and refined for millenia, it was at least still available on the market. But, like they did with stygium crystals, the Empire strip mined the planet of all known beskar, leaving the only available beskar as being extractable only by harvesting it from other items.

The Mandalorians lucked out, though, when in the waning days of the Yuuzhan Vong War, the planet was bombarded, and fresh veins of beskar were revealed, and the metal once again was back on the market.

But, it did have it's weaknesses. The force ability Shatterpoint allowed force users to sense out the imperfections within anything, including beskar, and by concentrating, could shatter the object with raw kinetic power.

Beskar was used in several notable places. Sith Lord Darth Rivan lined his training room floor with the stuff, as well as the door to his ritual chamber, and a treasure chest. Boba and Jango Fett were infamous for NOT using it, until Boba Fett had a new set of armor commissioned in 40 ABY. In addition, Boba Fett also commisioned a set of armor plates, some crushgaunts, and a knife, all made of beskar, as a gift for longtime rival han Solo, over the anguish caused by his son.

In short, if you have to know anything, know this: Beskar is the best damn metal in the galaxy, worth more than your life if you should ever get your hands on some.  

ElladanKenet
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Sol Walker
Crew

PostPosted: Mon Jun 22, 2009 6:19 am
Information is inaccurate.
Mandalorian Iron is only lightweight when forged by Mandalorian Metallurgy. Only Mandalorians know the secret to making Beskar a usable substance for armor and weapons. To everyone else, its about as mutable as lightsaber resistant lead.  
PostPosted: Mon Jun 22, 2009 7:31 am
Noted and corrected  

ElladanKenet
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Sol Walker
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PostPosted: Sun Jun 28, 2009 7:40 am
Throw it in.  
PostPosted: Sun Jun 28, 2009 3:30 pm
Entry: Aurek-1
Subject: Interceptor-class Frigate
Status: Canon
Capsule:

User Image - Blocked by "Display Image" Settings. Click to show.

Derived from the Pirate Frigate, itself a derivation of the Action VI Transport, is the powerful Interceptor-class.

Used by pirates, and made famous by the Zann Consortium, these vessels serve as the premier starship for most criminal organizations.

Shielding was very impressive despite it's small size, allowing it to go toe to toe with the larger Nebulon-B Frigate. It's only 150 meters long, and it carries no starfighters, though it probably could if you cleared out and enlargened it's cargo hold. But don't hold your luck; these vessels are inteded for use on smaller vessels, not larger fleet craft, so unless you have a squadron of these suckers, forget about it.

Armament: six turbolaser cannons, split in half on each side of the ship, with a triple cluster of cuncussion missle tubes at the bow.

Downsides? Well, for one they were much smaller than comparable frigates in the Imperial and Alliance Navies. Standard, they come with no starfighter complement, and lack the armament to really stand toe-to-toe with any of the other more modern warships. Hell, by 9 ABY, it was considered outdated and all but useless.

Modified for pirate use, these ships could potentially carry some starfighters, up to a squadron, depending on how much room you made, and how small the craft being stored were.  

ElladanKenet
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ElladanKenet
Crew

PostPosted: Sun Jun 28, 2009 3:40 pm
Entry: Aurek-2
Subject: Imperial Patrol Vehicle-1 System Patrol Craft
Status: Canon
Capsule:

IPV-1

The IPV-1 is a small system patrol craft, designed by Sienar Fleet Systems for anti-smuggling and interdiction work.

They lacked hyperdrives, and carried a scant crew of 12. Despite this, they possessed four turbolaser cannons and a warhead launcher, and in packs, brought illicit activities to an all time low, when in-system.

Passenger room was limited to 10 troops, plus a prisoner or two.

They first saw service late in the Republic's life, and were then used by the Imperials, whenever larger Destroyers and Frigates were unavailable. They also found their way into the navies of the Rebel Alliance, the Hutt Cartel, the Mandalorians, and whoever else could afford to buy one.

Drawbacks: no hyperdrive, and poor armament and armor make it easy pickings for larger ships.  
PostPosted: Sun Jun 28, 2009 3:46 pm
Entry: Aurek-3
Subject: Light Corvette
Status: Canon
Capsule:

User Image - Blocked by "Display Image" Settings. Click to show.

Created by Rendili StarDrive, these ships were used by the Imperial Customs Office to patrol, nterdict, and inspect traffic in Imperial systems.

Most every ICO office (located on every Imperial planet) had at least one of these, with more major systems having several. At 180 meters long, they carried a full crew of 52, as well as an additional 20 for boarding actions.

Armament: 6 double turbolaser turrents. She also features a Class 2 hyperdrive. Though she has no hangar, she does feature several docking panels, for boarding enemy ships.

Downside? Despite her size, her lack of a complement, shape, and poor weapons make her a oor choice for tackling anything corvette-sized or larger.

These ships are a favorite hit for pirates, who like to steal and use the ships for their own interdiction duties.  

ElladanKenet
Crew


ElladanKenet
Crew

PostPosted: Sun Jun 28, 2009 4:16 pm
Note to self and others of the other entries that need to come:

Z-95 Headhunter
Action VI Transport
Katarn-class Boarding Shuttle
Assassin-class Corvette
Firespray-class Patrol Craft
X-Q2 regulator-class Patrol Ship
YQ-400 Monitor-class Droid Patrol Ship
Victory-II class Destroyer
XG-1 Star Wing
Immobilizer 418 Interdictor-class Star Frigate

Also, my recent entry on the Ligh Corvette can be ignored, as one already exists. I'm making sure other entires don't exist either, before I work on them

That counts for the rest of the pirate, Sector, Sector Rangers, and Imp ships. Doesn't include what the New Rep uses

Edit: this post is now irrelevant  
PostPosted: Wed Jul 08, 2009 6:26 pm
Entry: Aurek-4
Subject: Alpha-class XG-1 Star Wing Assault Gunboat
Status: Canon
Capsule:

User Image - Blocked by "Display Image" Settings. Click to show.

Created by Cygnus Spaceworks, the same geniuses behind the Lambda-class shuttle, the XG-1 was the Empire's unofficial high-tier fighter.

Though it was designed for the Empire, it was never officially added to the Empire's cadre of starfighters. Nevertheless, it was their only shielded, hyperdrived fighter, up until the TIE Avenger and Defender reached production... years later.

The ship was armed with six hard points: twin chin-mounted laser cannons, two ion cnanons above the cockpit, and a pair of general-purpose ordinance launchers. Depending on mission configuartion, she could carry 16 concussion missles, 12 proton torpedos, 8 heavy rockets, or 4 proton bombs.

Because of the sheer size and weight of the craft, the ship's maneuverability and speed were comparable to the Y-Wing. It never saw wide-spread production, though.

On a good note, these ships were renown for their resilience. Between their impressive defences and their heavy armament, a single squadron of five of these ships could take down ships as large as frigates, with full missile salvos.

Because they have hyperdrives, they are capable of operating without larger carrier ships. They are commonly used with Interdictors to help neutralize potential threats before capture and boarding.

Nevertheless, if you ever have to fly one of these things, count yourself lucky, because your odds of surving the mission went up dramatically. On the flipside, don't think you'll be outflying anything faster than a T-65.  

ElladanKenet
Crew


Sol Walker
Crew

PostPosted: Thu Jul 09, 2009 8:30 am
This last one is ok, but I would have liked to see RP related stats to it.
Its not a big issue since enough people know its capabilites to keep it in check, so don't worry yourself about it.  
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