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Posted: Wed Aug 30, 2006 12:45 pm
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Posted: Wed Aug 30, 2006 6:09 pm
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Posted: Wed Aug 30, 2006 10:01 pm
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Posted: Wed Aug 30, 2006 10:02 pm
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Posted: Wed Aug 30, 2006 10:04 pm
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Posted: Wed Aug 30, 2006 10:05 pm
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Posted: Wed Aug 30, 2006 10:16 pm
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Posted: Wed Aug 30, 2006 10:43 pm
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Posted: Wed Aug 30, 2006 11:24 pm
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Posted: Thu Aug 31, 2006 5:23 am
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Posted: Thu Aug 31, 2006 7:40 am
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Posted: Thu Aug 31, 2006 11:54 am
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Nelowulf Dude, If you can make a game, even single player, that features more than 200 people on a map simultaneously fighting with observable results, you would be god. You realize that even in the mods that make the battes "realistic" that only the people you see fighting are recorded on the maps? The programming provides the ability for only visible units to be actually running the programed fights. So it is impossible to really have a battle of Geonosis, but who really cares? Id rather have sixty quality units shooting and using tactics above 200 units any day. And having more units doesn't really add to the realism of the fight scenes anyway, since you'd have to have formations and battle strategies incorportated, rather than just units running around aimlessly.
Yeah. For an action game, they should keep a limited number of units. Now, for a strategy game...
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Posted: Thu Aug 31, 2006 1:54 pm
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Posted: Thu Aug 31, 2006 5:07 pm
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Posted: Thu Aug 31, 2006 6:54 pm
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