The Stucture:
The structure for these are very universal. It deals with each item/skill having a type, modifiers, and/or effects. In other words, it's very simple and basic.
Type: The type the item is, whether if it's a weapon, armour, item, or skill.
Modifier: If applicable, it will modify your stats by the amount stated.
Effects: On your turn, you may choose to use the effect if it's optional. Otherwise it will be applied automatically when you use the item. Note: More than one effect may be applied.
Equiptment:
Dagger +d4 Note: This is the type of dice you will use when you choose to attack.
Type: Weapon
Modifier: +4 Att, +2 Power, +3 Speed
Effect: Quick Slash - First to Strike
Item:
Berserker Potion
Type: Item - Drink
Effect: +5 Att/Str for 4 posts.
Skill:
Heal
Type: Magic - Healing Properties
Effect: Heals 20 HP to target. -5 SP
So as you can see, the system itself is much like a card system. XD And almost everything about it is adaptable and open. There are no limits to what you can create.