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Posted: Fri May 30, 2008 1:06 pm
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Jonnnn nitnit I'm fighting fieryblaze.... Also Jonnnn lives like 10 minutes away from me via car. What? New Hampshire is 10 minutes away from Easter Mass? Something must be wrong here... Google Maps says it's 2 hours 30 minutes...
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Posted: Fri May 30, 2008 4:01 pm
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Posted: Fri May 30, 2008 4:19 pm
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Posted: Sun Jun 15, 2008 9:15 pm
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ThePromisedLandMule Vice Captain
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Posted: Sun Jun 15, 2008 9:49 pm
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Posted: Sun Jun 15, 2008 10:01 pm
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Posted: Sun Jun 15, 2008 10:11 pm
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Posted: Sun Jun 15, 2008 11:15 pm
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Chaotix Bluix ThePromisedLandMule Errr it's a good 2 weeks late. I'll put it into the next one, lol. She had a article that was on time for the third issue, but I don't think she got the message to put her articles into the subfourm instead of straight into the newspaper. @Tyhoon: Thank you for sharing my viewpoint! I have a friend who has been practically raving about the new rules, claiming them to be more fair and equal across all the classes and being similar to more of the MMORPGs like WoW and the such. Whatever he sees as so great in the new rules, I just can't see or understand. stare
It took me an hour to review that damn book, not because I'm a slow reader, but because every other sentence made me rage in the highest levels of rage possible. Once I read all the class info I stopped, placed the book on the table next to me, and brought my right palm to my forehead and just sobbed a little. I wanted this to be good, I mean really hoped and prayed that it would turn out great. 3.5 was amazing and I wanted to see the same minds create something spectacular. Those dreams flew like the Hindenberg.
Your friend is right, it is balanced among the classes like a MMO. My simple answer to this is that this is a draft of a new MMO D&D concept; there's no other explanation other than cash-milking to release such trash. If I wanted to have a WoW experience, I would play f*cking WoW.
In 3.5, everyone had strengths and weaknesses that made them have an identifying feel to them. You, the player, decided how your character developed, for better or worse. The DM had free-reign over the campaign and could make the characters think for themselves. NOT IN 4. In 4, the DM simply acts as a spectator that throws monsters at the players, as they grind their way to "epic" levels and determine their fate from one of 3 possible outcomes. The only difference between playing wizard A and wizard B is now their stats rather than their fighting style and identity. This makes playing as a wizard, which is an advanced rp skill, disgustingly easy and un-fulfilling. The same can be said of the Ranger, Paladin, and Rogue.
I can't believe they ax'd the Bard, Monk, Sorceror, and Druid. Then again, I am greatful that they didn't take these to the giant skat pile that is v.4 as well.
Don't even get me started on how they f*cked with the feats and skills; I might rage all night.
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ThePromisedLandMule Vice Captain
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Posted: Sun Jun 15, 2008 11:33 pm
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Posted: Sun Jun 15, 2008 11:44 pm
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Posted: Tue Jun 17, 2008 8:47 pm
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Posted: Wed Jun 18, 2008 3:11 am
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