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Posted: Mon Jul 21, 2008 7:30 pm
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Posted: Mon Jul 21, 2008 7:31 pm
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Posted: Mon Jul 21, 2008 7:32 pm
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STEP 3: Know Your Power Level:
In the RP you are going to be random encounters with others that might not be quite fond to you. Or you could training against a buddy and have to know who is stronger than the other. Battles play out depending on who is stronger in terms of PL [power level] and in skill. If you are srtonger than your opponent and have more technuiqes at your disposal, then you have a better chance of winning. However having the highest PL won't win ever battle. If you have a higher PL than your opponent, but your opponent has more technuiqes and skills then your character, he/she will have a slightly better chance of winning just because of their skills. Now if you and your opponent have a PL that is in the same range and the same amount of technuiqes, the battle is going to be pretty even in terms of using physcial attacks and energy based attacks against one another. Here are some examples of the range of PL's to tell if you and your enemy are in the same range of strength.
Low PL ranges:
100-500 500-1,000 1,000-5000 5000-10,000 10,000-15,000 15,000-20,000 ect.......
[This means that for example if your maximum PL was 10,000, then you would be able to stand a chance with your opponent until their PL reached to a max of 15,000 or higher]
It will go by a diffrence of 5,000 for people with a small PL starting out in the rp. As we continue on however our PL's will grow and everyone will be at a highe rate soon enough. This is where we have to break the chain and go at a higher PL range to let other RP's know what their up against. the chain breaks near the range 50,000 and higher. using this system is a good way of caculating scouters and senseing ability making your characters seem more on the ball. Here's the other example of PL rantings as you get into higher range in the RP.
Higher PL ranges
50,000-75,000 75,000-90,000 90,000-120,000 120,000-150,000 150,000-175,000 175,000-190,000 190,000-220,000
It will extend its rating from only a diffrence of 5,000 to 30,000 and a 35,000 diffrence. In the Namekian saga this diffrence meant you stood no chance if a Power rating got to that high of a rate going off the scale of the enemy. As we go further and further into the RP and get to our large power rating's. I will continue this list into the higher thousands and millions and so on. Until then you should all go by these power ratings until we diverse further into the RP. Have fun and remember, know your power level.
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Posted: Sat Oct 31, 2009 7:11 pm
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Plus, with the totally brand new HP/stamina system there is no longer any God-modding violations.
Yes, your character can still die and be sent to the Planets of the Kais or worse HFIL, but even if your character should end up there, your character always has a chance to come back.
Just keep in mind that with the races and transformations, your "Power level" is your HP. Depending on the race, if you truly have seen the show before, then your stamina should be reasonable to your overall HP.
Namekians, since we need them badly, they have an additional meter for healing. A full heal will drain the Namek entirely, but of course, if you know Nameks as well as I do, then you know that they have regenerative powers and can regain that meter only in less time as long as they have food or water.
Fusions, on the other hand requires two people to share one character. A great example would be Goten + Trunks = Gotenks. The people playing both Goten and Trunks must share and converse what their fused character will do. This way its fair.
The same goes for if Buu happens to absorb someone. That character absorbed will be able to control Buu for part of the time in order to make it fair.
Absorbtion is an Ultimate move, which means if Buu uses it, his stamina goes bye bye and he cannot attack for a bit. Similar Ultimate moves are:
Final burst, or the Super Vegeta Big Bang attack.
Moves known as super moves take half of a character's stamina. Like if you were doing the final flash.
Normal moves you have ten of. Types of moves that are Normal moves are the normal Kamehameha wave, the Galick Gun, and like moves.
Normal ki blast, you can do a total of 100 of these before your character is wiped.
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