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Reply --.hack//arena battles rp
Heaven Palace

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How Often Should The Palaces Be Active??
  Monthly Event????
  Weekly Event??
View Results

I-Seisui-I
Crew

PostPosted: Fri Jul 25, 2008 12:30 am
User Image This Palace is the same as the other palace's but a whole new throne to take with diffrent Prizez

Come and enjoy the fights or be apart of them!
Cheer your favorite team on and hope they win!

- All members in the Arena must follow the battle system style.
- Keep it PG-13 and have fun

The Arena will be open when it is this area's turn to be the Palace that is active Each Palace will be Active for 1 week and then after that week in the following week the emperor or empress shall be crowned and the cerimoni shall commence

:Commentor: X____________X

:Special Guest: X____________X

oh and there shall be a COmmentor and a Special guest if you are participating in the arena then you cannot be the guest or commentor or you may choose to deny the position while a battle i in phase the Crowd may not post in the forums only the Commentor and SPecial Guest May  
PostPosted: Fri Jul 25, 2008 12:31 am
i think the each arena should be spread out equaly through each month so they can all be a monthly event  

I-Seisui-I
Crew


DataC0d3

Witty Lunatic

9,800 Points
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PostPosted: Fri Jul 25, 2008 11:31 am
Abyss i will be the Special Guest in the Heaven Palace  
PostPosted: Sat Jul 26, 2008 10:58 am
garymon7771
Abyss i will be the Special Guest in the Heaven Palace
idc garymon go tell yaroki i can't do anything about it and no one even knows when these things will start  

I-Seisui-I
Crew


Yaroki
Vice Captain

Omnipresent Genius

12,100 Points
  • Citizen 200
  • First step to fame 200
PostPosted: Mon Jul 28, 2008 4:09 am
Well when ever it is count me in XP  
PostPosted: Mon Jul 28, 2008 12:02 pm
ok your in go find a partner and then sign up ill make a sign up forum right now  

I-Seisui-I
Crew


I-Seisui-I
Crew

PostPosted: Mon Jul 28, 2008 2:29 pm
BATTLE SYSTEM

This is the Official Rp of the Guild.
This will be the Rp used in Tournaments and special events.


BASIC


-Must read read all of the following.

-Each player has 200 HP as a basic character.

-Each Player must have a Weapon Class.

-Each weapon has its ATTack and special.

-Special are either continuous or 1 time uses.

-Specials can NOT BE BLOCKED.

-Using a Special than switching weapons means you can't use the last

weapon class' special. But if you Switch back you may proceed.

-0 HP means you cannot battle unless revived by Cleric.

-Some level statuses have HP//DEF//ATT upgrades

-If the level up applies to you you must go to the "LEVELS" Topic, and apply.

-If you do receive a bonus, ITs your job to state it in a match and apply

thebonus yourself, If you have a question pm me.

-Magic must have Target.

-Magic can be used in addition to Attack in the same turn.

-Attacks must have a target.

-Attacks must be stated and so must the target.

HP: 95
-Kami-
DODGES #2
Kite
ATTACKS
Orca


BATTLE COMMANDS


-ATT is taken out of HP if hit successfully.

-Each player can dodge 5 times

-Can only dodge once per round

(dodges must be #ed)

Kami
-Dodges- #2
Kites Attack

-Each player can chose to Block

(Which is their ATT-Your DEF= Damage)

-Blocking means you set your self in battle position. That means it in effect for the next attack. (take damage this turn, Block next turn)

-Each player can only chose one Command per turn.

Attack, Block, -SPECIAL-

-Player can however Dodges and Attack in the Same Turn.

-To dodge you must roll 1, 10 sided dice, In Post Action.

If the number is even the dodge is successful and you take no

damage

(Can not be used on Specials)

If the Number is odd you take damage as normal.

-Current HP must be posted each Post.

-If you wish to use your special state it in a post
(Make it noticeable)

As well as your designated target.

HP: 88 Kami
-DODGE #4-
-SPECIAL-
on
Kite
 
PostPosted: Mon Jul 28, 2008 2:31 pm
.
BATTLE SYSTEM WEAPON CLASS
(Use the battle system stats)


-Twin Blade: ATT: 4 // DEF 5
--User of to similar blades for attack and defensive weapon.

Special: Roll one, 100 sided Dice. Inflict damage equal to number rolled, to one opponent.(Can only be used once)

-Heavy Blade: ATT: 7 // DEF 2
--User of large, heavy, blades.

Special: If under 50% you get +1 ATT under 10% Gain +4 ATT ~Always in effect~ (If above 50% effect is nullified)(Special only give +4 under 10%)

-Tribal Grappler: ATT: 5 // DEF 4
--User of bodies and knuckle based weapons.

Special: Inflicts damage equal to damage taken by 1 opponent (Must have HP left)(Opponent damage is taken first)(attack copying must have been last time you were attacked)(Can only be used once)(Can not be used on Data Drain)

-Cleric: ATT 2 // DEF 7
--User of magic, most skilled in healing.

-Moves:Able to use Repth Twice healing 30 HP
(Must be #ed)(Must have HP left)(Addition to special)(Only one target each use)(Can attack and heal on the same turn)

-Special: Revive All dead party members and fully heal every party member.

-Macabre Dancer: ATT: 5 // DEF 4
--Users of duel fans.

Special: Macabre Dancer Cannot be Dodged ~Always in Effect~

-Warlock: ATT: 3 // DEF 6
--User of spell book, and magic.

Moves: Able to use Repth Twice healing 30 HP
(Must be #ed)(Must have HP left)(Only one target each use)

Special: If your under 50%,Roll five, 10 sided , inflict damage equal to the number rolled.(On one opponent)(Only used one)

-Blade Master: ATT: 5 // DEF 4
--User of katanas and sword.

Special: Roll three, 10 sided dice and inflict damage equal to the number rolled. (Can only be used once,up to 3 dice)

-Wave Master: ATT: 4 // DEF: 5
--Advanced users of magic.

Moves: Able to use Repth Twice healing 30 HP
(Must be #ed)(Must have HP left)(Only one target each use)

Special: Roll three, 10 sided , inflict damage equal to the number rolled.(On one opponent)(Only used one)

-Steam Gunner: ATT: 6 // DEF: 3
--Users of artillery.

Special:5 bullets with damage of 10
(bullets must be number )(Can only attack you special or Normal attack per turn)

-Long Arm: ATT: 4 // DEF: 5
--User of that of a bo staff with extended blade and end(s).

Special: Long Arms Cannot be Blocked ~Always in Effect~

-Axe Men: ATT: 3 // DEF: 3
--User of large axes as weapons.

Special: Can Attack twice in one turn ~Always in Effect~(Can only defend once)

-Duel Guns ATT: 4 // DEF: 6
--Users of two guns.

Must have 50 or more posts.
Special: Can Attack twice in one turn ~Always in Effect~(Can only defend once)(Only normal attack)

Special:6 bullets with damage of 10
(bullets must be number )(Can only attack you special or Normal attack per turn)

-Flick Reaper: ATT: 5 // DEF: 4
--User of blades such as scythes.

Special: Roll three, 8 sided dice and inflict damage equal the number rolled to opponents Party.(Can only be used once)(Can be up to 3 dice)


MODS
Mods are awarded to members. Each has there own special.
You can't lose mods. (just obtain)(When leveling up and unlocks bonus that is addition to weapon stats. And will be list separately)

-Adpet Rogue:


A rarely used Character Class which utilizes multiple weapons, and various skills. Adept Rogues have the unique ability to use up to three varieties of weapons which they select while creating their character using a point allocation system. Must have 90 post. The player is given 4 points and must distribute them between the desired Classes, which vary in terms of point value:

(4 Starter Points)
(Can't lose weapons classes)

Twin Blade: 1 Point
Edge Punisher: 1 Point
Blade Brandier: 1 Point
Tribal Grappler: 2 Points
Flick Reaper: 2 Points
Lord Partizan: 2 Points
Steam Gunner: 3 Points
Macabre Dancer: 3 Points
Harvest Cleric: 3 Points
Shadow Warlock: 3 Points
Duel Gunner: 6 Points

Per additional 90 post gain +2 additional Adept Points

Special: Can which weapon at will in the Arena (May continue
Attack)(MAX number of weapon classes 5)(Can only use two different weapon classes specials)(Well list weapon classes, first weapon listed is starter weapon)(Adept Rouges must take damage from attack before switching)

Ex. You are attacked, you may NOT switch to Grapple and counter.
 

I-Seisui-I
Crew


I-Seisui-I
Crew

PostPosted: Mon Jul 28, 2008 2:33 pm
~LEVELS~
&
BONUSES


- To receive rank you must contact me, stating you wishing to become _________.

- You can receive Level upgrades as you achieve them.

- If you have achieved a rank, Your name will be listened as reference.

- If your name is listed you have the rank, If it isn't listen YOU DO NOT.

- You can only be listed as one Level, But you can change if you notify me.

-To receive rank you must have met the number of "Post" & "Donated".

- Post can be made anywhere in the guild & Donations must be to guild
(Unless you are purchasing guild)

-Positions are earned and given to people that deserved them.

MEMBER
HP:+0
POST: 0 // DONATED: 0

PLAYER
Hp:+0
POST: 5 //DONATED: 0

PK
HP:+0 // ATT:0 // DEF:+1
POST:110 // DONATED:0

PKK
HP:+0 // ATT:+1 // DEF:0
POST:110 // DONATED:0

GUILD MASTER
(GM)
HP:+25 // ATT:+1 // DEF:+3
POST:50 // DONATED:2500

CC CORP
(Must be PIcked by Me)

AVATAR
HP:+50 // ATT:+2 // DEF:+2
POST:500 // DONATED:2000

SHINOBI
HP:+75 // ATT:+4 // DEF:-2
POST:500 // DONATED:2000

SHINIGAMI
HP:+100 // ATT:+3 // DEF:+3
POST:700 // DONATED:3000

HACKER
HP:+100 // ATT:+5 // DEF:+5
POST:1000 // DONATED:5000
 
PostPosted: Tue Jul 29, 2008 10:57 am
I shall be the commentator!!!!  

Ryu Mibu

Business Businessman

6,200 Points
  • Person of Interest 200
  • Money Never Sleeps 200
  • Profitable 100

I-Seisui-I
Crew

PostPosted: Fri Aug 08, 2008 10:04 am
cant your in the tournatment  
PostPosted: Fri Aug 08, 2008 10:39 am
He can be a special guest though >.> >.>  

Shadow Hachia


Nox XIIV

PostPosted: Wed Sep 10, 2008 2:51 pm
Seems so complicated...cant wait to watch xp  
Reply
--.hack//arena battles rp

 
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