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Posted: Fri Jul 25, 2008 12:31 am
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Posted: Fri Jul 25, 2008 11:31 am
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Posted: Sat Jul 26, 2008 10:58 am
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Posted: Mon Jul 28, 2008 4:09 am
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Posted: Mon Jul 28, 2008 12:02 pm
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Posted: Mon Jul 28, 2008 2:29 pm
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Posted: Mon Jul 28, 2008 2:31 pm
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. BATTLE SYSTEM WEAPON CLASS (Use the battle system stats)
-Twin Blade: ATT: 4 // DEF 5 --User of to similar blades for attack and defensive weapon.
Special: Roll one, 100 sided Dice. Inflict damage equal to number rolled, to one opponent.(Can only be used once)
-Heavy Blade: ATT: 7 // DEF 2 --User of large, heavy, blades.
Special: If under 50% you get +1 ATT under 10% Gain +4 ATT ~Always in effect~ (If above 50% effect is nullified)(Special only give +4 under 10%)
-Tribal Grappler: ATT: 5 // DEF 4 --User of bodies and knuckle based weapons.
Special: Inflicts damage equal to damage taken by 1 opponent (Must have HP left)(Opponent damage is taken first)(attack copying must have been last time you were attacked)(Can only be used once)(Can not be used on Data Drain)
-Cleric: ATT 2 // DEF 7 --User of magic, most skilled in healing.
-Moves:Able to use Repth Twice healing 30 HP (Must be #ed)(Must have HP left)(Addition to special)(Only one target each use)(Can attack and heal on the same turn)
-Special: Revive All dead party members and fully heal every party member.
-Macabre Dancer: ATT: 5 // DEF 4 --Users of duel fans.
Special: Macabre Dancer Cannot be Dodged ~Always in Effect~
-Warlock: ATT: 3 // DEF 6 --User of spell book, and magic.
Moves: Able to use Repth Twice healing 30 HP (Must be #ed)(Must have HP left)(Only one target each use)
Special: If your under 50%,Roll five, 10 sided , inflict damage equal to the number rolled.(On one opponent)(Only used one)
-Blade Master: ATT: 5 // DEF 4 --User of katanas and sword.
Special: Roll three, 10 sided dice and inflict damage equal to the number rolled. (Can only be used once,up to 3 dice)
-Wave Master: ATT: 4 // DEF: 5 --Advanced users of magic.
Moves: Able to use Repth Twice healing 30 HP (Must be #ed)(Must have HP left)(Only one target each use)
Special: Roll three, 10 sided , inflict damage equal to the number rolled.(On one opponent)(Only used one)
-Steam Gunner: ATT: 6 // DEF: 3 --Users of artillery.
Special:5 bullets with damage of 10 (bullets must be number )(Can only attack you special or Normal attack per turn)
-Long Arm: ATT: 4 // DEF: 5 --User of that of a bo staff with extended blade and end(s).
Special: Long Arms Cannot be Blocked ~Always in Effect~
-Axe Men: ATT: 3 // DEF: 3 --User of large axes as weapons.
Special: Can Attack twice in one turn ~Always in Effect~(Can only defend once)
-Duel Guns ATT: 4 // DEF: 6 --Users of two guns.
Must have 50 or more posts. Special: Can Attack twice in one turn ~Always in Effect~(Can only defend once)(Only normal attack)
Special:6 bullets with damage of 10 (bullets must be number )(Can only attack you special or Normal attack per turn)
-Flick Reaper: ATT: 5 // DEF: 4 --User of blades such as scythes.
Special: Roll three, 8 sided dice and inflict damage equal the number rolled to opponents Party.(Can only be used once)(Can be up to 3 dice)
MODS Mods are awarded to members. Each has there own special. You can't lose mods. (just obtain)(When leveling up and unlocks bonus that is addition to weapon stats. And will be list separately)
-Adpet Rogue:
A rarely used Character Class which utilizes multiple weapons, and various skills. Adept Rogues have the unique ability to use up to three varieties of weapons which they select while creating their character using a point allocation system. Must have 90 post. The player is given 4 points and must distribute them between the desired Classes, which vary in terms of point value:
(4 Starter Points) (Can't lose weapons classes)
Twin Blade: 1 Point Edge Punisher: 1 Point Blade Brandier: 1 Point Tribal Grappler: 2 Points Flick Reaper: 2 Points Lord Partizan: 2 Points Steam Gunner: 3 Points Macabre Dancer: 3 Points Harvest Cleric: 3 Points Shadow Warlock: 3 Points Duel Gunner: 6 Points
Per additional 90 post gain +2 additional Adept Points
Special: Can which weapon at will in the Arena (May continue Attack)(MAX number of weapon classes 5)(Can only use two different weapon classes specials)(Well list weapon classes, first weapon listed is starter weapon)(Adept Rouges must take damage from attack before switching)
Ex. You are attacked, you may NOT switch to Grapple and counter.
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Posted: Mon Jul 28, 2008 2:33 pm
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Posted: Tue Jul 29, 2008 10:57 am
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Posted: Fri Aug 08, 2008 10:04 am
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Posted: Fri Aug 08, 2008 10:39 am
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Posted: Wed Sep 10, 2008 2:51 pm
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