he turns into a zombie after being "unconcious" for a few hours and then hunts you down for the rest of the game. But on a more serious (more like less sarcastic) note. I heard about an incident in the game where someone testing the dog mechanics or something was playing fetch with their dog and threw the ball over the cliff and the dog jumped off after it...if the dog could talk, what do you think it would say once it found it's way back to you?
ive wanted this game for a while now and originally though it was comen out at the begging of the summer...of course i was stupid...so im excited for this and need to get some plp wo co-op with and cant wait for the game also about the kids taking over would be a good idea but as you stated it was also a major flaw
I expect to play coop with everyone possible from the guild.
Posted: Sun Oct 19, 2008 9:52 am
Dizzy Wallin
No Co - Op!!
"Sorry". That's what Microsoft and Lionhead are no doubt mouthing wordlessly, awkwardly, as they let us know that Fable II's online co-op feature - one of the game's bigger selling points - won't quite be ready for the game's launch in October. Instead, it'll be released as part of an update, which they're hoping to get out "within the first week of launch in North America"
Actually Lionhead has finished the patch and are just awaiting Microsoft to allow it to go up on X-box Live. Assuming everything goes smoothly with that, the patch will be available for download at launch. Sure it will be annoying to download it right off the bat, but hey Online Co-op is still on Launch pretty much.
yeah i was going to go to a midnight fable 2 premier thing at gamestop but apparently a car is held at a higher value than my life and i wasn't able to go...