New Moves -------------------------

All those things are great, but there's some advanced techniques
that come up in Brawl as well. I'll add more as they're discovered.

Final Smash -

This is a super move that can be performed after breaking a smash
ball (see items). By pressing the neutral special attack button,
your character will perform a specific super attack that usually
can KO at least one opponent.

Wall-Jump/Wall-Cling -

While some could perform the Wall-Jump in Smash Bros. Melee, this
time around a lot of characters can not only jump off of walls but
hold on to them for a few seconds.

Swimming -

When you land in water, you can swim for a short duration. Any time
you jump out of the water it's treated as you jumping off of the
ground. If your character starts to drown, get out of the water and
on dry land quickly or you will drown.

Reverse Throw -

The reverse throw is the fastest throw in the game. It is performed
by running in one direction, then turning around a performing a
throw immediately. It will grab your opponent faster than a regular
throw, and is quite unexpected sometimes.

Aerial Dodge -

While not new, this move has been totally changed in this
installment of Smash. Wave-Dashing (for those that played Melee) is
TOTALLY GONE. Nintendo fixed that glitch, causing mixed reactions
throughout the Smash community. Guess you pros will have to get
used to slowing down, huh?

Anyway, Aerial Dodges require you to press the Shield button while
in air, and your character will become invulnerable for a fraction
of a second. The new mechanics allow you to Aerial Dodge many times
in a row, or jump or attack after you perform an Aerial Dodge. The
catch is that you can no longer "move" while dodging, just
following your momentum as you fall.

Gliding-
Certain characters can glide (Charizard, Pit, and Meta Knight) by
performing a jump with the jump button and holding it down. The
character will then get into a gliding stance and fly forward,
descending slowly. By pressing down or forward you can tilt steeper
down into a faster descent, and by pressing back or up will slow
you down to a snail's pace and you will eventually stall out. You
cannot change direction during a glide.

Footstool Jump -

If your character jumps over another character and lands on their
head, if you press jump just as you touch them you will bounce off
their head, providing you a boost. This is also useful if your
enemy is airborne, as they will plummet straight down, into a pit
or a platform below.

Shield Roll Toss -

This is a new technique that allows you to throw any items you're
holding (or turnips for example) as you're shielding. To do this,
Shield and Roll in the direction you want to throw, then press the
Normal Attack or Throw button to throw the item. You will continue
rolling and the item will fly away.

Ledge Tether -

Not sure if this one is totally new, but for the characters that
have a grapple or shoot something out for their grab you can do a
grab in mid-air near a ledge and the hook/beam/whatever will attach
itself to the ledge. You usually have to be almost horizontally
lined up with the ledge, but there is some leeway, depedning on the
character.

Tripping -

Wow, this sucks. Randomly you will trip and your character will
fall over and do a faceplant. Try to be prepared for this, but it's
totally random it seems. Turning around, starting to run, or being
on ice seems to raise the chance of tripping.

BOOST SMASH (NEW) -

This is a recently discovered move. It allows you to do your up
smash attack on the ground with a huge boost of momentum. To do it,
you need to run and do a dash attack. Just as the dash attack
begins, press up and Grab to cancel the attack. VERY QUICKLY after
cancelling the attack perform an up smash.

This move is tricky to pull off and only effective for a few
characters, but it's surprisingly useful. If used correctly, you
can fly halfway across Final Destination in an instant using an up
smash the whole time. Search Boost Smash in YouTube if you want to
see it in action.