Welcome to Gaia! ::

~*The Surreal Sanctuary*~

Back to Guilds

This guild is a safe haven for the literate of Gaia. It is a hang-out where otakus, writers, readers, artists, and musicians can have fun. 

Tags: anime, roleplay, writer, books, gold 

Reply The Surreal Guardians: An RPG
Skill Trees

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Hellfire Champion
Crew

PostPosted: Mon Sep 21, 2009 3:56 pm
Okay. This is the thread that tell you of all the skills your character can learn.

I think that here would be a good place to explain skills:

When you level up, you not only gain a set amount of stat points, you gain some skill points as well. Skill points are used to learn new skills or power up your old ones. Use these skill points wisely. Depending on how you assign skill points, you can have many different skills to keep your opponents guessing, or you can have a small amount of really powerful skills. It's your coice!

Skills use Mana Points or Stamina Points(Mana for magic users, and Stamina for all others) the more Skill points you put into a skill, the stronger the skill becomes, but the more MP or SP required for these skills to be used. Once your MP/SP runs out, the skills cannot be used. For Fighters and Longer Range Fighters, you can still perform a basic attack. For Sol/Luna Mages, you have a skill called Mana Burst, and that is the equivilent of your basic attack. Tome effects and stave effects are still valid for them though. Priests/Cleric have no basic attack.



Also, skills arn't confined to leveling up. When you equip certain weapons, maybe new skills might be added...

There are also special skills only available when you change your class. But that will come later.

Underneath every skill is a line. This is what you have to post to use the skill in battle.

Okay, the following posts will be the skill trees.  
PostPosted: Mon Sep 21, 2009 3:57 pm
FIGHTER SKILLS:

Level 0(Beginning skills)

Reinforced Blow(20+10) Adds 10 bonus damage to your attacks. Attack power increases by 10 with every upgrade.

"*Character* Attacks*Enemy* with the skill Reinforced Blow"

Defender's shield(30+10): Adds 10 bonus defence when you are attacked. Bonus defence increases by 10 with every upgrade.

"*Character* uses Defender's Shield"

Level 1:

First Aid(60+20) Restores 20 hp to the unit who uses it. Damage recovered increases by 10 with every upgrade.

"*Character* uses First Aid"

Charge(10+20): Charges up attacks, increasing attack power by 30. A coin is flipped for every charge. If heads, the attack power increases. But if it's tails, a discharge occurs, and half the attack power charged will be inflicted on the user. With every upgrade, the number of charges will increase by one.

Enchant Blade(40+30): Gives your weapon the same elemental force as your affinity, and attack your opponent. Extra damage to those attacked with the opposite affinity. Each upgrade increases the duration of the elemental spell by 1 turn.



Level 3

Blood Rage(60+30) Inflicts a minor wound upon yourself, dealing 30 damage to self, but increases your power by 100 for the next attack. Powering up this skill increases the damage done to you by 20, but allows you to keep your rage power for one extra turn for each upgrade. Your next turn will be spent with half attack and no defense because you need to recover from the rage.

Counter Force(50+25)Takes a defensive stance. When the enemy attacks you, You will take half damage, and then strike back with 30 damage. Each upgrade increases the damage returned by 10. Counter effect nullified if not attacked next turn.

Wound(80+50)Inflicts a regular attack on the enemy. For the next five turns, the enemy will take 30 additional damage to themselves at the beginning of their turn. Each upgrade increases the damage done by 10.


Level 5

Wild Drive(100+40) Inflicts a regular attack on the enemy, but inflicts half the damage to the foe positioned right behind the one attacked. Each upgrade increases the damage done to the back enemy by 10

Sonic Arc(100+40) Inflicts a regular attack on everyone on the front row. Each upgrade increases the damage done by 10.


Level 7

Double Slash(150+20): Inflicts a regular attack on the enemy. A second attack is then delivered. Regular rules do apply for the attacks. Each upgrade increases the second attacks damage by 10 for bonus damage.  

Hellfire Champion
Crew


Hellfire Champion
Crew

PostPosted: Mon Sep 21, 2009 3:58 pm
LONG RANGE FIGHTER SKILLS:

Level 1:

Take Aim(20+20): Adds 10 bonus damage to the attack. Each upgrade increases the bonus damage by 5

Emergency Bandage(40+10):: Restores 20 HP to self. Damage recovered increases by 10 with every upgrade


Level 3:

Aim: Arm(50+50): Aims at the enemies arm. The target cannot attack for the next turn. Each upgrade increases the duration by 1 turn.

Aim: Leg(40+40): Unit cannot any noncombat action(Such as defending, using items, and others) the following turn. Each upgrade increases the Duration by 1 turn

Wound sad 60+60) Inflicts a regular attack on the enemy. For the next five turns, the enemy will take 10 additional damage to themselves at the beginning of their turn. Each upgrade increases the damage done per turn by 10


Level 5:

Bolt Rain:
Sends up a projectile, then it splits into 2 projectiles. Each projectile does 5 damage to any enemy the user specifies. Each upgrade increases the amount of projectiles by 1.

Piercing shot: Shoots an arrow at a unit. One half of that damage will be inflicted on the enemy stationed behind the target. Each upgrade will increase the damage to the rear unit by 10.



Level 7:

Enchant Arrow: Gives the arrow an elemental affinity. This only works once per attack. Each upgrade will increase the damage done by 5.  
PostPosted: Mon Sep 21, 2009 3:59 pm
PRIEST/CLERIC SKILLS:

Level 0:

Heal (10+5) Heals any ally, whether they are controlled by you or another. Each upgrade will increase the amount restored by 10

"*Character* uses Heal on *Target*"

Level 1

Clense(10+5): Cure one character of Poison. Each upgrade allows you to restore(All at once):

Level 2: Corruption
Level 3: Burn
Level 4: Stun
Level 5: Stone
Level 6: Sleep

Restore(10+5) Cure one character of Silence. Each upgrade allow you to restore(All at once)

Level 2: Weak
Level 3: Anti magic
Level 4: Undead

Level 3

Reinforcement(20+10): Increases one ally's attack by 10 for the next attack. Each upgrade will increase the bonus damage by 5.

Barrier(20+10):Increases one ally's defence by 10 for the next attack. Each upgrade will increase bonus Def by 5

Level 5:


Revitalize: restore 15 damage to every party member on your side, whether you control them or not. Each upgrade increases the damage healed by 5

Holy Spear: A lance of pure light erupts from the user, and pierces the enemy and the enemy behind it for magic power damage.



Level 7:  

Hellfire Champion
Crew


Hellfire Champion
Crew

PostPosted: Mon Sep 21, 2009 4:00 pm
SOL/LUNA MAGE SKILLS:

((Cast magic that has a status effect on it, and you can pick a number 1-6, and if the judge's attack die matches that number, you inflict a status effect on the target(s)(As long as the magic you cast has a status effect to inflict) For Sol Mages, you have to match 2 numbers(Not in a row, just through the battle) before the status effect is taken.For Luna Mages, you have to match 4 numbers before the status effect is done(Since you attacks hit everyone))


Level 0(Used by both Sol and Luna:

Magic Burst: Unleash a burst of pure magic. Element affected by equipped weapon. (This is the equivilent of a basic attack) Upgrades are determined by how much stat points you put into your Magic Stat.

Level 3:

Charge: Adds ten bonus damage to the next attack. Each upgrade inceases the damage charged by 5

Level 5:

Health Drain: Steals 10 health from the enemy and adds it to your own. Each upgrade inceases health stolen/restored by 10

Mana Drain Steals 10 Mana/Stamina from 1 enemy and adds it to your own. Each upgrade inceases Mana stolen/restored by 10


SOL MAGIC:

Level 1:

Fire Burst(20+10): Makes a small, fiery explosion on a single target.

Gravel Pound(20+10): Bashes your opponent with a small rock.

Smite Evil(20+10):
Calls upon a small ray of light from Heaven to strike a single target.

Level 3:

Eruption: Creates a huge eruption from the ground and hits a single enemy. Burn status effect

Rock Slide: Tears huge rocks from the gound and pounds it into an enemy. Stun status effect

Holy Lance: Creates a lance from pure light and impales a foe. Blind status effect.


Level 5

Fiery Spirit: Envelop 1 ally in the flames of battle, raising attack by 10.

Iron Wall: Cover 1 ally with iron covering. Raising Defense by 10.

Holy Light: Light from heaven comes and heals one ally equivilent to magic power.

Level 7

Wildfire: With flames so hot, nothing can escape your burning rampage. Attacks power is double magic stat, but inflict damage to self equal to Magic Stat. Each upgrade increases damage dealt to both enemy and self by 50 points. Burn Status for both enemy and self. Water affinity mages cannot use this spell.

Gaia's Fury: The ground underneath your opponent give away, and the force of mother earth herself is unleashed. Attacks power is double magic stat, but defence is dropped to 0 for next turn. Stun Status for both enemy and self. Each upgrade increases damage by 50, but increases duration of 0 def. by 1 turn. Wind affinity mages cannot use this spell.

Wrath of the Gods: Divine Punishment redefined. The heaven's open up and a small army of angels descend upon on enemy. Attacks power is double magic stat, but Magic cannot be used next turn. Blind Status for both enemy and self. Each upgrade increases damage by 100, but increases duration of anti-magic turns by 1. Dark affinity mages cannot use this spell.



LUNA MAGIC:

Level 1:

Wind Talon(30+20): Razor sharp wind engulfs the battlefield and damages all enemies.

Flood(30+20): Floods the battlefield of the opposing side with freezing cold water.

Damnation(30+20): Hands rise up from Hell and grasps all enemies, sending dark power into their bodies.


Level 3:

Lightning Strike: Calls a lightning storm to electrecute all enemies. Stun Status effect

Sub-Zero: Lowers the temperature around all enemies to freezing point. Freeze status effect.

Eternal Damnation: Calls forth a demon from Hell and drains the life force from all enemies. Corruption status effect.

Level 5:

Gentle Breeze: A relaxing breeze eases all allies and refocuses their concentration: Heals all allies equivilent to half the mage's magic.

Calming Stream: The purest of waters from the Mother Sprite come and heal all allies from negative status effects.

Dark Embrace: Inflicts a minor wound upon all allies, but increases their attack by 10 for 5 turns.

Level 7  
PostPosted: Tue Sep 29, 2009 6:24 pm
Weapon Specific Skills:

(To use these skills, you must have the type of weapon equipped detailed in this guide, and must be at the appropriate level. You cannot put skill points in these skills. Weapon specific skills are unique in that they mess around with the battle system to use.)


Level 2

(Sword only skills)

Overhead strike: Leap up into the air and attack your enemy with a powerful strike. Basic attack that ignores enemy Dice Def. Cannot have an Offhand item equipped to activate this.

(Rapier only Skills)

Reversal: Use your amazing finess to switch the Atk dice and Def dice numbers around for one attack. This cannot be reversed again in the same turn.  

Hellfire Champion
Crew

Reply
The Surreal Guardians: An RPG

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum