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Posted: Tue Oct 27, 2009 3:32 pm
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Awesome Points function as a tangible and sparing way to apply the "Rule of Cool" and to provide some initiative for the RPers of OiM.
It works like this:
AP allows you to perform feats that are ordinarily difficult or nearly impossible to do, or to induce incredible luck, or other such things. The more ridiculous, awesome, unfathomably unlikely, or challenging the event, the more AP it costs.
For Example:
You find a very useful item somewhere that's likely (baseball bat in a sports room): 1 AP depending on the item and location.
You fine a useful item somewhere unlikely (Handgun in a bathroom): 2 AP or more depending on the item and location.
Improving your chances of hitting or succeeding: 1- however many AP, depending on just how much you want to improve your chances.
Guaranteed hit against a non-boss, non-PC enemy: 2 AP depending on the situation.
Against a Boss or PC: 3 AP depending on the situation
Avoiding an otherwise unavoidable attack: 1-5 depending on certain variables.
Etc, etc. As you can see, the number of AP is completely dependent on the situation at hand, it could cost 1, it could cost 10.
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Posted: Tue Oct 27, 2009 3:40 pm
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Posted: Tue Oct 27, 2009 3:50 pm
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Posted: Mon Nov 16, 2009 7:13 pm
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Posted: Fri Nov 20, 2009 5:25 pm
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Posted: Thu Dec 03, 2009 2:30 pm
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Posted: Thu Jan 07, 2010 4:43 pm
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Posted: Mon Nov 15, 2010 8:15 pm
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Posted: Fri Sep 09, 2011 2:32 pm
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Posted: Tue Mar 13, 2012 11:40 pm
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Posted: Sun Mar 18, 2012 5:30 am
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