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Posted: Wed Feb 24, 2010 2:53 pm
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Posted: Wed Feb 24, 2010 2:57 pm
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Posted: Wed Feb 24, 2010 6:49 pm
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Posted: Sat Feb 27, 2010 12:41 pm
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Posted: Sun Feb 28, 2010 2:48 am
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Posted: Sun Feb 28, 2010 7:04 am
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Posted: Mon Mar 01, 2010 4:49 am
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Posted: Tue Mar 09, 2010 7:02 am
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Picked up the demo yesterday and I gotta say, I love it. I love the Switch Axe, and I love that they increased the hammer's attack speed.
Overall though, the lance got the biggest upgrade, it has a charged strike that blocks while charging up, so I think its meant as a counter. It has a forward dash jump that also blocks that can be followed up with a shield bash and a back-hand with the lance that's great for dealing with small pack creatures like jaggi. The running charge picks up momentum as you go, making the forward stab at the end of it stronger.
A complaint I see about it is that A button is the do everything button, when your weapon is sheathed, its a context sensitive action button where an icon tells you what you're going to do when you press it, when using the weapon, its your main attack button, instead of pressing other buttons, you tilt the controller up, left or right for the different moves. - does whatever special attack the weapon has, Z does block or whatever replaces blocking.
I also think the Wii-mote setup is part of their whole user-friendly interface setup that they hope will get more people into the game.
I do like how there's the icons that tells you what kind of gather point it is, if you have bugnets and pickaxes it will automatically use them rather than having to switch to them. Camera control is so much better on the Wiimote Dpad with it being directly above the A button. It feels very good and the hardest thing about it would only be on people who don't know the layout of the buttons.
Aside from that, C + A is better for item use than pressing 1 since 1 is kinda low on the controller
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Posted: Tue Mar 16, 2010 12:51 pm
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Monster Hunter Portable 3rd Announced
Taking place in a new village and adding all of the updates of Monster Hunter Tri and MORE, Monster Hunter Portable 3rd was announced last night.
Featuring three new Monsters, all weapon types up to date and even updated graphics, this game is set to be the biggest selling portable title of the year.
Features:
-Jinouga: Dragon/Wolf Pseudowyvern -Gavua: Emus -Aoashira: Bear
- releases at the end of 2010 - NOT a MHtri port - Yukumo Village: based on traditional Japanese style - armor shown is probably what the Mafumofu armor was to MHFU. - a lot of returning monsters - 12 kinds of weapons - some new "bathing facility" feature - SWITCH AXES ADDED - Weapons featured in Tri will have their updated movesets, unsure on whether other weapons have been changed though its probable. - Able to take out two felyne comrades and even give them new equipment. - Infrastructure with voice chat
And last but not least, a debut trailer!
Rundown from a translated Famitsu article
Weapons are GS, tachi, hammer, SnS, twin blades, gunlance, hunting horn, lance, bow, slash axe, light bow and heavy bow, as reported. All of 'em! Infrastructure is in. It definitely isn't Tri. Village is called Yukumo. Village chief is a beautiful, middle-aged woman similar to the gathering hall woman from Unite Recepcionist is very cute - so what's new? Mixed sex hot spring Lots of very oriental touches Includes the gorge area from MHF. Monsters are Lightening Wolf Dragon Jinouga, Aoashira, Gaava No underwater. Many things that are totally new to 3rd. Monsters from Tri will also appear. Weapons have been considerably changed. Not as many quests as P2G, but more than P2. Armor uses the skill points system. You take 2 cats with you. You can customize cat armor. Cat weapons can be cut or hit damage. A new communication element is added to deepen multiplay. Still a secret for now. You can use Kanji and other Japanese alphabets for character names (until now they were only in English even in the Japanese games) No carry over from P2G. All of the "promises" that a MHP game must keep, will be kept. P2 is not the base of the game, much of it has been totally remade. Monster movements and graphics have been greatly improved - images of the village, forest and volcano do look quite a bit nicer than P2. They want you to be thinking - "Can they really have this many monsters moving with this quality of graphics? And you can do this too...?!"
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