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Posted: Sun Jul 18, 2010 5:53 am
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Posted: Tue Jul 20, 2010 8:00 am
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Posted: Tue Jul 20, 2010 8:56 am
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Posted: Tue Jul 20, 2010 12:50 pm
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Posted: Sun Jul 25, 2010 12:39 am
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Posted: Sun Jul 25, 2010 11:06 pm
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Posted: Tue Jul 27, 2010 1:37 am
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loof ehT thank you what do you think is more important, adding new content of fixing glitches and balancing the game ? Unfortunately, development is a very difficult-to-balance process; and what's worse, in zOMG!'s case, the process is pretty off-ended already.
Fixing glitches is an important part of keeping the game viable. Many glitches, such as those that disable quests or quest rewards, are reasonably sufficient to cause a new player to quit. Without new players, the game will, quite simply, die.
However, if they focus too much on fixing glitches, they risk losing the limited resources they have. Some of the devs simply can't fix glitches; that's not their job. If they choose to focus too intently on fixing glitches, Gaia is liable to relocate those unused resources to where they feel they would be more profitable.
What they really need, to balance the process, is a surge of resources to aid in fixing the bugs that are currently in the system. Once that's done, they should retain a few of those resources (the dev team at the moment isn't even large enough to maintain the game; it's amazing what they've accomplished with the limitations they have), and should be able to maintain a balanced development cycle...
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Posted: Tue Jul 27, 2010 1:17 pm
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Posted: Sun Sep 26, 2010 4:19 pm
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