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Posted: Thu Dec 23, 2010 1:18 am
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Posted: Thu Dec 23, 2010 2:10 am
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. FREQUENTLY ASKED QUESTIONS //
Q: Who is Skeith?
A: "Riding the Wave is Skeith, the Shadow of Death, to drown all that stands." ~Epitaph of Twilight~
To be put quite simply, Skeith is the First Phase of the Cursed Wave, the destructive force hellbent on destroying the world while simultaneously attempting to delay the progression of Aura's awakening. Known as "The Terror of Death," Kite becomes quickly acquainted with this fiend in the dungeon of Δ Bursting Passed Over Aqua Field, almost immediately after Kite's first Login. He and Yasuhiko, the player controlling Orca of the Asure Seas, first observe Skeith chasing Aura in the field's dungeon, and while the creature initially ignores the duo in favor of his prey, he opts to fight them after Aura's bequests the Book of the Twilight to Orca. Skeith mercilessly Data Drains Orca, placing Yakuhiko into a coma in the real world, but Helba, the infamous hacker, interferes in his attempt to repeat the action on Kite by banishing him from the area.
The rest of INFECTION is spent attempting to gather information about the creature's whereabouts, until finally Aura messages him, pleading for him to quickly assist her at Θ Chosen Hopeless Nothingness. However, despite their haste, Kite and BlackRose arrive too late and watch helplessly as Aura is Data Drained by Skeith and divided into three fragments. The fight begins soon afterward.
Q: Why would I want to defeat Skeith if he is so infamously difficult?
A: It's required. He's the Final Boss of INFECTION, and if you don't defeat him, you cannot place a Data Flag on your Save File, and you cannot transfer your hard work onto MUTATION. And we don't want that, now do we?
Q: What Monsters will I encounter before Skeith?
A: The following monsters can be encountered pre-Skeith. Mantis //Mantis cast Ap Corv on themselves and other monsters (temporarily increases the Attack of the target). //Mantis yield the Rare Heavy Axeman weapon Giant Hill when Data Drained. Metal Goblin //Metal Goblin yield the Rare Blademaster weapon Jinsaran when Data Drained. Cursed Blades //Cursed Blades yield the Rare Long Arm weapon Million$ Spear when Data Drained. Mu Guardian [Dungeon] //Mu Guardian cast GiGan Zot (Level 2 Earth Spell) often and should be taken out quickly with Wood Spells, Scrolls, or Skills. //Mu Guardian yield the Rare Twin Blade weapon Bom-Ba-Ye when Data Drained. Goil Menhir [Dungeon] //Goil Menhir cast Rip Maen to revive dead monster allies. //Goil Menhir should be taken out first in battle. If 2 appear, Data Drain 1 then defeat the other. //Goil Menhir yield the Rare Heavy Blade weapon Shikisokuzeku when Data Drained.
Q: So...any Level Recommendations?
A: I'm getting to that. See the next post.
[Introduction] [Frequently Asked Questions] [Party] [Skeith] [Tips & Hints]
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Posted: Thu Dec 23, 2010 2:26 am
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. PARTY //
All right. Now we are getting to the meaty stuff. This portion of the guide will also include the preparations you should make prior to challenging Skeith, so please pay close attention.
. MY PARTY // Name: Kite [REQUIRED] Class: Twin Blade Level: 35 Weapon: Bom-Ba-Ye Equipment: Peasant's Cap Quakebeast Fur Thunder Gloves Time Sandals
Name: BlackRose [REQUIRED] Class: Heavy Blade Level: 35 Weapon: Sakabatou Equipment: Ceramic Helm Spirit Armor Green Guard Hands of Wood
Name: Natsume Class: Twin Blade Level: 34 Weapon: Bom-Ba-Ye Equipment: Peasant's Cap Quakebeast Fur Thunder Gloves Thunder Boots
Weapons Bom-Ba-Ye [RARE] Level: 14 Effects: Skill Drain Skills: Staccato, Thunder Coil Stats: +10 Physical Attack // +15 Physical Accuracy +5 Magical Attack // +10 Magical Accuracy +15 Thunder // -15 Darkness Acquisition: Data Drain Mu Guardian
Sakabatou [RARE] Level: 149 Effects: Skill Drain Skills: Death Bringer, Gan Drive Stats: +12 Physical Attack // +30 Physical Accuracy +10 Magical Attack // +30 Magical Accuracy Acquisition: Data Drain Hell Hound
Head Armor Peasant's Cap Type: Standard Head Armor Level: 27 Skills: Repth, Rip Teyn Stats: +2 Physical Defense // +6 Physical Evasion +2 Magical Defense // +6 Magical Evasion +2 Water // +2 Fire +4 Wood // +0 Earth +2 Thunder // +2 Darkness +4 Spirit // + 4 Body Acquisition: Data Drain Baby Worm Trades after Kite reaches Level 35 Treasure Chests / Gott Statues
Ceramic Helm [RARE] Type: Heavy Head Armor Level: 33 Skills: Rig Saem, Rig Gaem Stats: +3 Physical Defense // +6 Physical Evasion +5 Magical Attack // +5 Magical Defense +5 Magical Defense // +5 Magical Evasion +1 Water // +1 Fire +1 Wood // +1 Earth +1 Thunder // +1 Darkness +1 Spirit // + 2 Body Acquisition: Gott Statue at Θ Dog Dancing Passionate Tri Pansy
Body Armor Quakebeast Fur Type: Standard Body Armor Level: 32 Skills: Rai Kruz Stats: +2 Physical Defense // +7 Physical Evasion +2 Magical Defense // +7 Magical Evasion +2 Water // +2 Fire +2 Wood // +2 Earth +4 Thunder // +0 Darkness +5 Spirit // + 5 Body Acquisition: Here is my personal process of acquiring these: Data Drain Fresh Valkyrie for Spirit Armor(s) Create Level 25+ Rain or Lightning Field in Theta Server Find Spring of the Myst Grandpa and throw in Spirit Armor Spirit Armor is upgraded to Quakebeast Fur
Hand Armor Thunder Gloves Type: Standard Hand Armor Level: 32 Skills: Rai Don Stats: +2 Physical Defense // +7 Physical Evasion +2 Magical Defense // +7 Magical Evasion +2 Water // +2 Fire +2 Wood // +2 Earth +4 Thunder // +0 Darkness +5 Spirit // + 5 Body Acquisition: Data Drain Ogre Trades Benoit for Sports Drinks Treasure Chests / Gott Statues
Leg Armor Time Sandals [RARE] Type: Light Leg Armor Level: 19 Skills: Ap Do Stats: +1 Physical Attack // +4 Physical Defense +2 Magical Attack // +6 Magical Defense +3 Magical Accuracy // +11 Magical Evasion Acquisition: This is part of the Time Set received by completing the Zeit Statue Challenge, meaning that you create an area with "Chronicling" as the First Keyword. The goal of this is to reach the Zeit Statue at the end of the Dungeon within 2:12 in order to beat Balmung's time. This was my strategy: Δ Chronicling Pagan Sunny Demon Kite may do this area solo; just bring a Speed Charm and Sprite Ocarina. IMMEDIATELY use a Speed Charm and head West for the dungeon. Ignore the wandering Monsters that attempt to impede you. DO NOT use Fairy Orbs nor gather treasures while in the dungeon. B1: South, East, South, West B2: South, South B3: South, West B4: South, West (Bolded means you will have to fight a battle) REWARDS: Time Headband, Time Sash, Time Bracer, Time Sandals, and Time Blades
[Introduction] [Frequently Asked Questions] [Party] [Skeith] [Tips & Hints]
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