Character Information
Name- Yasumeh Uratigi
Nickname- Old Man
Age (Appearance)- 30
Actual Age- 661
Birth-date- 1320 (Living Date) / 1350 AD (Death Date)
Squad- 6th
Rank- Captain
Reitsu Color- Orange
Appearance
Eye Color- Bright Green
Hair Color- Brown
Hair Description- Long and unkempt or tied back into a tight pony tail.
Height- 6'2
Weight- 162lbs
Markings- None
Description- Yasumeh is of average male height and slightly slender especially for his age. Covered in lean muscle he is well built but far from what one would consider beefy. He has long shaggy brown hair that often dangles in front of his face or, in more formal situations, pulled back tightly in a pony tail. He wears a rather awkward one sleeved outfit, the sleeve covering his left arm while the right, and half his chest, are bare other than a few random bandages from training injuries. The tunic stretches down into an open hang over the right side leaving his left, and some of his right leg covered with standard loose fitting black Gi pants that cut off around his ankles. His feet are often bare, preferring to feel the earth beneath him claiming it gives a tactical advantage, though his closest friends suggest he's just to lazy to bother putting on shoes. When he does wear footwear it often comes in the form of Geta, raised sandals sitting on two thin blocks as old traditional Japanese footwear.
At least two sake gourds usually hang loosely from a cloth belt around his waist, if not held in his hand at the most inopportune moments.
Shaving seems to be a chore often ignored by Yasumeh leaving him with an almost perpetual five 0 clock shadow, never letting the gristle get much further but rarely seen clean shaven. Despite his somewhat messy appearance however he has a set of dazzling green eyes that reveal a deep intellect and wisdom to the most observant whilst his mannerisms hide it from others.
It is whispered by some that know him well that his appearance, much like his fighting style, is nothing more than an elaborate trap to throw opposition off guard. A trap well maintained daily as if always expecting some sort of assault, social or otherwise.
Extra- A bottle of sake and a wide brimmed rice pickers hat.
Personality
Relationships- None
Description- Yasumeh is a calm if not somewhat lazy individual. A genious tactician that is well aware of his capabilities and limits. His own mood of wishing to sleep or get drunk rather than do his job is what made his promotion to such a position controversial... but one can't argue with the results when it truly mattered in the past.
Yasumeh can be serious when needs be, and the sudden shift in personality can be scary making some think his normal attitude is simply a mask to keep others off guard and assume to much.
Likes-
• Alcohol
• Grim Humor
• Inappropriate naps
• Strategy Games such as Chess and Shogi
• Warm Baths
Dislikes-
• Overly Aggressive Attitudes
• Seafood
• Strictness
• The Willfully Ignorant
• Those with no sense of Calm
• Workaholics
Zanpakuto
Spirit's Name- Yotteiru (Drunkard)
Sealed Appearance- A simple wooden (yet surprisingly tough) training katana of little to no harm, that is... when used conventionally.
Spirit's Description- Yotteiru appears to be a wiry old man with a disheveled appearance. A long bear hangs from his face and longer white hair from his head. The man walks with a permanent slouch and caries a small crooked wooden cane. Speaking only in riddles and insults the spirit is cryptic and rarely helpful to those without the wit to de-scramble it's words yet it does none the less care deeply for Yasumeh. Secretly taking the lost memory of his caretaker that raised him whilst his parents where busy with ruling the kingdom and thusly responsible for the intellect that hides behind the mask of a drunk.
Shikai Release Phrase- "Wake, Ojiisan"
Shikai Description- A set of large black prayer beads.
Abilities-
•Bakuzen (曖昧: Obscure) - A thirty foot area becomes covered in a fine warm mist. The mist is difficult to see through and laced with spirtual energy making vision through it difficult. Within the mist a skin contact alcohol absorbs it's way into the skin of those trapped within it's depths slowly degrading the senses of those not resilient to the effects of excessive drinking.
•Sen Nen Kobushi (千の握りこぶし: Thousand fists) - Large specteral images of the users fists hover in front of there own, each about three times the size of their target projection and follow the users own movements with their hands with not only increased area but strength. This is somewhat taxing on reiatsu but the increase in physical strength is a frightening thing.
•Doragon Kokyuu (ドラゴンの呼吸: Dragon Breath) - Yasumeh's mouth opens a blows forth a large gout of flame. The flame does not burn normal flammable substances but instead uses reiatsu as it's fuel source making it more capable and destructive to those having used, or currently using, much of the spiritual energy. This can have blowback however if Yasumeh is not careful and has been expending large amounts of energy himself and thus is rarely used late into a fight.
•Ekitai Ugoki (流動動き: Fluid Movement) - Yasumeh's body becomes much more fluid allowing his bones to contort in ways nearly impossible, his muscles to stretch to points that would tear under any other situation, etc. This allows him to not only dodge far better but also to seemingly roll impacts off his flesh with far less of a damaging effect than should normaly occur.
Bankai Release Phase- "Mutsumajii Doutai"(調和したボディ: Harmonious Body)
Bankai Description- A small ornate sake gourd with a red string strap tied around Yasumeh's right wrist. As well as several other gourds hanging half hazardly around him by similar cords such as around his left leg, strapped to his back, two one one waist, another off his right bicep, etc.
Abilities-
•Firu dzuki za tsuba(縁に満たされる: Filled to the brim) - Every time Yasumeh strikes a foe his gourd fills with a single swig of Sake by draining precious reiatsu from the struck victim. This effect not only harms the foe by draining away their spiritual energy, but drinking the sake increases his strength, speed, and other physical attributes by fifty percent of it's original value. The trade off is that the initial activation does nothing, only after he has successfully landed several strategic punches can his power increase exponentially by sapping off his opponents reiatsu and making the power unique in rather than straining the body over a period of time it instead makes it stronger the longer it's active. Of course even the most aged of drinkers has their limit to how much alcohol ones body can actually hold, frighteningly however this limit is only after an experienced Drunken boxer would obtain monstrous power.
Abilities
As a powerfully trained Drunken Boxer Yasumeh can punch with a whopping 3,000 pounds per square inch (PSI). This is a full force punch however and his average hits tend to be around 2,000, slighlty less in the case of head butts and slightly more for things like wide sweeping punches or kicks. When his Shikai is active his sword channels it's destructive force into him, increasing this much as a swung weapon would by about 200% or in other words 6,000 PSI on heavy hits, or 4,000 on average hits. In Bankai he gains one more boost of power releasing the full strength hitting around 12,000 - 8,000 PSI. Given the ability of his Bankai a single hit can raise this up to 18,000 - 12,000 which is easily enough to shatter concrete let alone decimate bones and turn muscle tissue into hamburger. Further drinks can bring this to a frighteningly dangerous level.
Yasumeh's combat style demands fluidity of movement and he has trained as such to garner the most from the effects of alcohol on his physical demeanor whilst retaining his mental wit by hardening his mind to it's effects. This makes his body less rigid and thus able to distribute force from blows very efficently by just rolling with the blows. When combined with his sharp mind and battle planning he is known to set up opponents with blows, purposely throwing ones they can avoid only to draw them into position for a devastating strike to the throat or genitals. Yasumeh knows there is no such thing as fighting fair, merely fighting to win.
Yasumeh has developed the "shuttering strike" which by all means can take the appearance of nearly any strike with a blunt object. The force however is not delivered in a solid blow, instead the strike involves rapdidly shaking the object or limb striking at an extremely high vibration rate. This disperses the kinetic energy into waves, cracking bones, popping blood vessels and causing havoc on a foes organs whilst leaving the outside appearance to look mostly unharmed.
Lastly Yasumeh has developed his own version of the shunpo, not quite as fast as the standard variation but quite effective none the less. This "drunken" shunpo as many have named it involves vanishing in a series of flails, as if accidental, then grabbing the foe and grappling their body and mass with the shunpo, using it's high speed and movement ability to create centrifugal force, before releasing them and throwing them. This is usually followed by reappearing before them with a foot in their face or hand in their Gut. The combined force of his already powerful punches combined with the lightning speed of the foe's body flying towards him in the air the strikes can often end fights by shattering every bone in the foes body.
History
Human World- Yasumeh was born into a lords household 1320 Feudal Japan. He learned the art of swordsmen ship, law, and honor from his father and those that tended to him from a young age, eventually achieving taking his fathers throne. A wise leader Yasumeh was not given a peaceful life during his rule, enemies whom had feared his father attempted to seize his land upon Yasumeh taking the throne when his father passed away. Not through military might but rather careful deployment and patience did he continually win the day eventually residing some semblance of peace over his lands once more.
Unfortunately even the best of leaders have those who despise their power. Despite the peace won through strategic military campaigns where lives where spared as much as possible on both sides one lord in particular still hated Yasumeh with a passion. The rumor went that Yasumehs father had been unfaithful and through a night of sin did he impregnate the unmarried queen of a neighboring land... if it hadn't been for Yasumeh's birth shortly before the lands would rightfully be her sons. So it went that a message as sent to Yasumeh drawing him along with his personal guard out with lies of a peace agreement between the neighboring lords land that had never moved before but wished to seize their continued peace in writing. Spies infiltrated the Uratigi household while he was away and disposed of all within including Yasumeh's young wife and twin daughters.
Yasumeh returned distraught and in a fit of rage abandoned his throne, faking his death to disappear into the chronicles of history to his people. He returned to the lands of his illicit half brother and scared his own face so as to walk amoungst the poor unnoticed, becoming a lean and unfamiliar man to the lord that had betrayed him. It took a year before he could finally get close enough... close enough to take his brothers wifes breath before taking his own... only then did he see the face of the lord's youngest daughter cowering in the corner with tears streaming down her face and a silent yell caught in her throat. Knife in hand he felt himself paralyzed, something staying his carefully matriculated revenge. The guards of the house found him, and while standing staring at the young girls fear whom he could not seem to bring himself to end... he felt the blade pass through his throat, his vision sailing across the room as his body fell limp behind him... his last thoughts those of regret for being born a lords son.
Upon death Yasumeh found himself wandering his old palace with no memory of his life. Instead he was left with a bottomless sorrow that seemed to eat at him day by day and slowly but surely a small hole began to appear in his chest. Each night he would watch those around the palace mourning for some loss he knew not of who, a set of graves whose names where obscured sat outside as the palace slowly but surely fell into disarray and decay, it's people slowly but surely abandoning it. It was upon such a day that he was approached by a man in black who wielded a slim katana, he stood solemnly before him with one hand held tight on the grip. The Shinigami, as he called himself was unsure what Yasumeh had become, somewhere in between an innocent spirit and a hollow he knew he was teetering dangerously on the edge of crossing over. He hesitated, but after some moments decided to give the soul a chance and placed his hilt atop the ex-lords head.
Early Soul Society- Upon reaching soul society Yasumeh was plagued with nightmares and often found the only remedy to drown himself away in alcohol. It was through this strange comfort, and lack of money, that he learned to fight in a different way, one unsuited to any respectable style he had learned in the life that now eluded him. It was through this method that he would build a new life when the Captain of the 6th squad saw him fight off several men while seemingly smashed so bad that most men could hardly open a door let alone put up their fists to fight in such a condition.
In the 13 Court Guard Squads After seeing Yasumeh fight the captain of the sixth squad was not able to turn down such raw talent the Captain helped Yasumeh get into the school for shinigami assuring him that focus and mastery if his reiatsu could some day permanently quell his night terrors. He rose through the ranks sloppily, his methods scorned and often abhorred by others but none the less seen to be not only extremely effective but often alluding to careful planning even if done through a rather crude appearing non-traditional manner.
Countless hollow where slain as Yasumeh was put in charge of small tactical groups, developing keen traps and methods that set the field to serve as minimal losses where others said such missions where suicide. His strategies seemed to be minimalistic by appearance, forgoing raw force for minute movements and traps allowing enemies to defeat themselves where capable.
Alas nothing seemed to stop the nightmares, but with the comradery that came with the squad he found he could enjoy the day only to quell the nightmares at night by continuing his ritual of passing out from excessive drinking, the aspect of death from poisoning no longer a concern. After many years within the order Yasumeh found himself as it's head, a controversial decision but one few dared challenge do to his exploits in the field.