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Avatar the Last Airbender: [Spirit's Wrath]

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Roleplay Guild based off of Avatar the Last Airbender 

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PostPosted: Tue Apr 17, 2012 2:59 pm
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_____[ The Avatar ]

All four elements are combined into one at birth. They grow and train and take the title of Avatar. There is only one avatar and when they die the next Avatar is born. To be fully realized as the Avatar he or she must master all four elements and their avatar state. They must also master the elements in the order of the cycle. If they are born in the Water Tribes they first learn water bending, then earth, then fire, and finally air.

There is a special technique that the avatar can learn known as energy bending. It is the ability to bend a person life energy. Very few Avatars learn it and even fewer actually use it. With the ability to bend the energy the Avatar can remove a person's bending abilities.

When the knowledge of the previous Avatar's form into the current Avatar they go into what is the Avatar State. Their eyes and their markings, if they have any, glow. In this state they are at their full potential yet they are also vulnerable. If the Avatar is killed in the Avatar State, they cycle is broken and the Avatar will exist no longer.

The Avatar is known as the bridge between our world and the Spirit World. They are able to send their spirit to the Spirit World where they may contact the spirits. The Avatar has the responsibility of dealing with matters and keeping the balance of not only the physical world but the Spirit World as well.


_____[ The Avatar Cycle ]

Air
Water
Earth
Fire


_____[ The Previous Avatars ]
Avatar Kuruk (Water Tribe, Northern Water Tribe)
Avatar Kyoshi (Earth Kingdom, now Kyoshi Island)
Avatar Roku (Fire Nation, Roku's Island)
Avatar Aang (Air Nomads, Southern Air Temple)
Water Bender Incarnation Skipped from temporary cut

Current: Avatar Han [Earth Kingdom, Zaofu]
 
PostPosted: Thu Apr 19, 2012 6:20 pm
Avatar Rules


1. The Avatar position is only attainable by being chosen at random. You cannot simply be the Avatar.
2. The Avatar must follow the Avatar Cycle. If you are chosen to be the Avatar, but don't want to be the next nation in the cycle, too bad. You either stick with it or give up the position.
3. Unlike others, the Avatar ranks up differently. While others rank up for learning stages of an art, the Avatar ranks up when they master an Art. After the Avatar has learned 1 art from each Element, they are eligible for the rank of master.
4. The Avatar RPC is created at 16 years old with one of their native arts fully mastered.
5. Unless the Avatar has completed the chakra training, they may only enter the Avatar State under extreme emotional stress.
6. Without the chakra training, your Avatar State lasts 5 posts and WILL endanger everyone around you. Very close friends and loved ones may calm you down without being hurt.
7. While in the Avatar State, you have access to all levels and Bending Arts, excluding specialty bending.
8. As the Avatar, you are allowed special traveling mounts without applying for them. These can be found in the application forum.
 

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PostPosted: Thu Jan 09, 2014 6:20 am
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THE AVATAR STATE


▰ ▰ ▰ learning

In order to master the Avatar state, you must remove the clogs from your seven chakras. These pools of energy within you are distorted by mortal whims, but the Avatar can find true balance within themselves by cleansing them. With the assistance of a spiritual guide, you may indeed cleanse all seven chakras. Each one will take 1,000 words to cleanse, and will require a thoughtful post regarding all of your experiences with the involved emotions. When that is finished, the avatar state is mastered.

▰ ▰ ▰ using

Whether or not the Avatar state is mastered, entering the Avatar state will give the same bonuses no matter what. However, of course, there are some obvious reasons why a mastered Avatar is far greater than one who uses their state out of fear or anger. For one, mastered Avatars usually have all four of their elements down pat, making their versatility far more formidable. And two, mastered Avatars can learn both the persistent Avatar state and the spiritual burst of energy, and has free reign over both of these. Both of them will be explained.

INHERENT BONUSES: Once you have mastered the Avatar State, you gain a permanent +500 to your Chi pool. Considering the Avatar can eventually master all regular styles, this will stack up very nicely.

Momentary Burst
This is the simple, quick version of the state, usually designed to give you a boost for only a few seconds. When the Avatar has mastered their power, they can essentially use this almost constantly without wearing themselves out, making knowledge and use of this highly formidable. It will give a +1 rank in all bending strength for the while it is active, as well as an increase in the speed of one's abilities. This will only increase up to one move a post, and can only be used once a post.

Full Reckoning
This is only meant to be used when absolutely necessary -- in life or death battles. You commune with all of the past Avatars, and they give you all of their power and wisdom. In this state, you are capable of using psychic bending, meaning none of your attacks require any movements or gestures in order to be performed. You are also capable of using the four elements in unison, leading to staggering abilities like Aang's quad-elemental offensive/defensive shield. Freestyle bending is free in this state. All of the bonuses from the momentary burst also apply. You may also manifest the voice of other Avatars, as well as the spirit of Raava, though their voices are more aesthetic than anything.

▰ ▰ ▰ sustaining

There are weakness to the Avatar state. The longer it is used, the more the Avatar's body will begin to pay for it. Because you are channeling so much cosmic energy at once, even your superior form cannot handle it for long. Using the full reckoning can become seriously harmful.
These posts apply cumulatively until the Avatar rests from battle. If you only use the state 3 posts at a time, those 3 posts will add up into 6, 9, etc

Weaknesses
1-5 Posts: No weaknesses after exiting the state.
6-9 Posts: A quick loss of consciousness for a few seconds after exiting the state. For moments after you will have to regain your posture, and will feel heavily exhausted afterwards, though you may still fight almost at full strength once your body has settled.
10-12 Posts: Extreme degradation of stamina after exiting the state, to the point of possibly being knocked out for hours, even days. You will feel highly nauseous and motion sick when you regain your consciousness, and will not be in a fighting state for a while.
13-15 Posts: You will enter a coma for weeks after leaving the Avatar state. You are completely vulnerable for this time.
16+ Posts: After exiting the Avatar state, you will die.

Momentary Burst does not apply towards the post count. Also, the Avatar will be fully aware of their degrading stamina, so it is likely in all sense that they would stop using the state before the exhaustion gets too bad.
 
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[Info] Information Forum - Bending Styles and Systems

 
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