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DEUS EX MACHINA PERSONNEL FORM
The Hunter
Name: Leslie King Miller
Nicknames: Leslie
Gender: M
Age: 17
Category: Mist
The Weapon
Name: Aleria
Nicknames:
Type of Weapon: Spiked Staff
Former species of weapon: Arctic Flora Demon
Gender: Genderfluid, They/Them
Personalities:
Leslie:
You've seen his kind before, and you know him without knowing him at all. Egger of houses, keyer of cars, loiterer around stores. Leslie ditches class whenever he can get away with it, s**t talks teachers, and spends a lot of time in detention when he cannot.
In his free time, he smokes pot behind the school bleachers and sells it to the younger sisters of his friends. He is dyslexic with no patience for learning, with a small like for books but no patience for the actual act of reading. Instead, he likes the movies, especially ones with lots of action and blood and people getting to take down their tormentors in ways that just aren't possible in real life. He plays pranks in grocery stores and deliberately leaves self service slurpie machine a wreck. He tag team shoplifts with his buddies, the stolen goods range from cheap ramen to spray paint to video games: he steals both for fun and for profit, and to stick it to the man... whoever the man might be.
He's a deadbeat in the making and more than a little bit bigoted, because everyone's a jew and could stand to be less of a f**. It runs in the family: his brother and dad as the source, and Leslie was young and impressionable long enough for him to pick up those bad habits. Bigotry isn't the only family flaw; his dad is also a junkie in search for his next fix, a state of affairs that have steadily declined over the last ten years: becoming a methhead is far from an attractive decline.
As his father slipped into addiction further, his mother lost the ability to keep their house running in an efficient manner, or any manner at all. Keeping 5 kids clothed, fed, and entertained is as hard as it sounds. It gave him a bit of a complex: Leslie doesn't waste. If it can be saved, it gets squirrelled away for a rainy day. He hides his money in weird corners and his treasured belongings in safe spots beneath floorboards and in vents.
Beyond the traits borne from his home life-- which he has never talked about and likely never will-- Leslie is an obnoxious little s**t who can't control his tendency to lash out against, well, everyone. He is rarely kind, because 'today you, tomorrow me' never seemed to happen. It was today you three hundred and sixty five days a year, and tomorrow never came. He is sharp around the edges, and both uncouth and uncultured. He'd gladly kick a dog if it meant seeing someone else unhappy, too.
Over the years, Leslie's bad habits have steadily grown in size and quantity: being escorted out of shopping malls for suspicion of shoplifting, almost getting caught tagging, hanging out with his horrible little posse of teen guys that also think they're the most badass little shits anyone's ever seen.
He has a nautical star tattoo that he got on a punk's living room table. It's lopsided over one forearm and the ink is bleeding. He's got a smile and crooked canines and a once-broken nose. He mostly drinks the easiest kind of alcohol you can get, be it cheap and terrible beer, box wine, or ten dollar vodka in a plastic bottle chased with gatorade.
There are creatures that lurk in the corners of his eyes, and-- well. They're best ignored. He isn't some p***y. And when he chose to leave a bad life behind for a worse one, no one would really remark upon his absence, save for a quietly grieving mother. Wuen one punkass teen in a gaggle of them goes missing...who notices? Who cares?
Despite the prickly outside, he's got a soft and weak underbelly. He doesn't know how to handle affection or fondness, and so furiously pushes it away unless it is received by force. Decent with kids, but only from a distance. ...A long one. Snarly but desires warmth, but will likely spurn it at every opportunity. He trusts no one, but will talk to anyone. He'd deny any softness, should someone detect it. Vehemently. Violently. While calling them a slur.
This portion of his personality is sorely underdeveloped -- it's the sort of thing he actively withholds: weakness, sorrow, comfort, kindness. Leslie refrains from any sort of introspection or self evaluation as a defence mechanism. They're facets of his personality that now lay buried beneath his desire to watch the world burn. Or, well, get tagged or stolen from -- he's just your run of the mill hooligan, not the sociopath he thinks he could be.
Aleria:
While intensely curious to the point of futility as a student, Aleria has become more even-tempered as a weapon. They have no real strong opinions of most subjects, save for classical music, meat served blue, ensuring Leslie's unfortunate survival, and fine clothing.
As a student, Aleria shared a mind with their vascular system, sentient vines that were always hungry. As a result, the demon has taken on this personality trait, as their minds have become steadfastly one. They distinctly find humans appetizing food, and often presses forth imagery of flayed flesh as a tasty snack. In all honesty, Leslie will think of Aleria is completely terrifying, but will probably brag about how 'metal' they are.
Before Deus, Aleria opted to becoming a weapon due to a lack of belonging at Amityville, and grew to quietly resent the solitude. When promised that they would be both useful as well as strong, Aleria willingly embraced their weaponization.
It helps that the only real friends they made during their entire two year stay at Amityville were all acquired while on the path leading up to the conversion. No one had any interest in who Aleria originally was until that decision was on the table. The hunters took an interest in them because of their choice to become a weapon, or to during their trip to Deus, which reassured them that their own hunter would be kind enough to take interest in them, too. Their Amityville acquaintances were two: Amrita, who devoted herself to saving Aleria from their own choices, only after the choice had been made, and Thackery, who honestly did not seem so opposed to hunters either.
They were led to believe that they would retain their memories and become happier and more whole as a weapon: well, at least two out of there wasn't bad.
As a stave, Aleria has found that they are content to serve a purpose, even if their means to do so-- a connection to this dreadfully rude hunter-- were not the most ideal. As long as they are used efficiently, and to their full potential, so they may become a stronger team, Aleria will generally suffer through whatever Leslie wishes to inflict. (Namely, a lot of bad decisions leading to their endangerment that they will attempt to reason him through. Ineffectually.)
Why did your human character choose to become a Hunter? When the powerless are presented with power, it is altogether too tempting to take it.
He could run away, they said. He could run away and never have to come back, and they would make him stronger than anyone. They would set him free, in ways that simple petty humanity couldn't.
Leslie weighed his choices: he'd dropped out of school, and his future held minimum wage jobs (or so his momma told him, every day), or eventually land in jail (as his brother told him, every day).
He didn't think about it. Perhaps he would regret it, in the future, but he was an impulsive, restless teenager.
Weapon Ability Fleeting Frost - Chill - Aleria covers Leslie's body in spiked hoarfrost to heal them with cool, soothing fear.
Physical Description:
Eye Colour: any
Hair Colour/Style: dark, styled in a messy mohawk, naturally curly, colour of choice
Skin Colour: olive
Clothing Style/Colours: kinda punky, very ratty, make sure whatever he's wearing is so tattered and worn -- hoodie with drawstrings kind of look would be nice, with pockets in front~
inspiration & another
Extra:
- hangnails something fierce
- crooked, narrow nose
- twisted canines
- prominent collarbones
- short, 5'2" <- MAXIMUM TEENIES
- bags under his eyes
References: face like matthew gray gubler - scruffy but no stubble, narrow nose, deep set eyes/bags under them, dem cheekbones
weapon