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Posted: Sat Mar 22, 2014 5:21 am
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Posted: Sat Mar 22, 2014 5:13 pm
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Posted: Sat Mar 22, 2014 6:19 pm
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Posted: Sat Mar 22, 2014 6:51 pm
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I--LiveWire--I ^w^ Some more prodding. x) If he learned from the heroes originally would the stop or kick him out if he started to use the magic he learned for greedy, selfish, and outright violent behavior against innocent people or fellow students? Since I'm planning on my character learning Flick's dark magic at some point in his history, could you explain what sort of powers/abilities one can obtain through use of dark magic? Would working as an interrogator/torturer for Flick be put under the Work category on the profile. Not really sure how Flicks hierarchy works so i'm not sure if that counts as his 'job'. Where does Flick reside/where are most his people stationed?
I think your character would be given many chances from the Kindest, and if that still continued to happen, maybe your character would be kicked out, maybe not. I'm not playing the Kindest. Dark Magic is mainly used to torture or make people fear. Painful curses might be included, but you should always give the other player an option of whether or not they can resist some of the pain. Making an army out of shadows could be an ability. However, they couldn't really attack or do much damage. I'll have to check and see if the abilities your character possesses are god-moddish or not. I left Flick's hierarchy mainly for the person playing Flick to decide. I would put in under work, and I'm sure the person playing Flick wouldn't object to having your character be the interrogator/torturer. Flick's base resides in Aiseraria, but that is prone to change throughout the role-play. Flick decides where he wants to place his people, and the people decide whether or not they want to follow orders.
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Posted: Thu Apr 10, 2014 10:56 pm
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Posted: Sat Apr 12, 2014 6:39 am
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Posted: Wed Apr 16, 2014 7:04 pm
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Posted: Wed Apr 30, 2014 12:22 am
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Posted: Sat Dec 27, 2014 2:54 am
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