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Posted: Sat Aug 29, 2015 4:40 pm
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Posted: Sat Aug 29, 2015 5:31 pm
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Posted: Mon Aug 31, 2015 3:07 pm
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Posted: Mon Aug 31, 2015 3:43 pm
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Posted: Mon Aug 31, 2015 4:24 pm
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Posted: Sat Sep 05, 2015 4:34 pm
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Posted: Sat Sep 05, 2015 9:52 pm
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Good question! I haven't brought it up because it hadn't been called for, but I may as well explain the rest of the trap rules in full now. Tutorial time with Jump, everybody! Jump on it! idea
The traps will activate when at least one pound of pressure is applied to them. They can be diffused if the surface they're on is structurally compromised, but it has to be done in a way that doesn't spring the trap, meaning the structure must be destroyed without applying that one pound of pressure to the trap's surface.
Let's say there's a trap on a plank of wood. If the plank was burned, no plank, no trap. If the plank was Water Gunned on the trapside, the trap would spring and the plank would be destroyed. If the plank was Water Gunned from the backside, the plank would be destroyed and the trap would disappear.
In the case of an explosion, any traps hit by it would activate, although an explosion would trump most of Ska's traps and probably consume their effects (the exceptions being Hurl and Alert). If the explosion was done below a trap's surface and destroys that surface, boom no more trap.
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Posted: Sat Sep 05, 2015 9:59 pm
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Posted: Wed Sep 09, 2015 8:29 pm
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Posted: Tue Sep 22, 2015 10:12 am
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Posted: Fri Jan 01, 2016 5:36 pm
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Posted: Wed Dec 21, 2016 3:48 pm
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