The Seven Houses.
The Seven Houses work as one, without each other they are nothing.
The Seven Houses work as one, without each other they are nothing.
.:Houses and Professions:.
Each of the Seven Houses are thought to have their own determining set of qualities, which most of the dogs joining possess, though some are drawn simply by the profession.
Metal - firm and determined.
Water - intelligent and creative
Wood - logical and adaptable
Earth - patient and giving
Fire - strong and passionate
Air - active and energetic
Spirit - sensitive and emotional
Metal - Those in the metal house are firm, and usually know what they want. They are not unbending, but are usually individuals with a certain mindset that can be difficult to change. As the most sturdy and usually impassable in character, the Metal house usually produce the best guards and watchers. Metal specialist rank = Shield - They provide protection for the pack in the form of lookout, guard duties, and usually work closely with the warriors..
Water are the most creative, arguably, out of all the packs, intelligent and usually free-spirited, they make the best talismans around! Craft is their practice, and they usually do not specify in a certain item, though they can if they choose to. Many dogs come to the water house for their talisman, but as they are the best at crafting, and to encourage socialization, they must work together. They are also, the best swimmers. Water specialist rank = Artisan
Wood The most logical, they are calm and tend to think things through fully before taking any decision. They are usually highly adaptable and able to approach any situation with a positive mind. They are known for their knowledge of the mind. Wood produce the most noble of Historians and researchers, who specialize in chronicling information and being a counsel to the others. Wood specialist rank = Historian
Earth earth are the most patient and giving of all the houses, and with a seemingly bigger interest in herblore than the rest of the houses, they are the doctors of the pack. Resourceful and great at gathering ingredients, they are often sent beyond the borders to find supplies. Earth specialist rank = Herbalist
Fire Passionate and strong, they certainly have the most "fire" out of the pack. Due to their strength and temper, they have the best warriors, even if most of them do need to be tamed a little at training. Fire specialist rank = Warrior
Air Active and energetic, some argue that Airs contribution to the pack isn't as important as the others, but this is not true. They are the entertainers of the pack, often taking up dance, gymnastics and acting and their professions. Air specialist rank = Performer
Spirit The spirit pack is usually sensitive and emotional, they carry out two of the most important jobs, marriages and funerals. These are a big deal in the pack, and those in the Spirit house usually keep a professional exterior for their duty. They are also usually the most proficient in witchcraft, and usually put forward the beliefs of the pack, and work with the Herbalists at when others have times of injury and or bad karma. Spirit specialist rank = Shaman
.:Joining and Changing Houses:.
Joining a house as a rogue: A rogue will choose a house based on their characteristics, or desired profession. They will then be asked to demonstrate or talk about these with either the Master or Leader of the House.
Changing house at adolescence:Those who reach adolescence have a choice. They can choose to stay in their current house, if they feel they fit the general feel, as a hunter or a nanny. Adolescents who want to take up a specialist ie - warrior, may have a trial-period and meet with the Master or Leader of the house. If they feel they do not fit, they are welcome to explore and talk to other houses to get a feel of what they would like to do. To change to a different house at adolescence, they must talk to the Master or Leader of the new house. Remember: The houses are not separated so much as to interfere with families.
((Though joining/changing will be posted, a RP is not required and it is just assumed to have happened ICly.))
Each of the Seven Houses are thought to have their own determining set of qualities, which most of the dogs joining possess, though some are drawn simply by the profession.
Metal - firm and determined.
Water - intelligent and creative
Wood - logical and adaptable
Earth - patient and giving
Fire - strong and passionate
Air - active and energetic
Spirit - sensitive and emotional
Metal - Those in the metal house are firm, and usually know what they want. They are not unbending, but are usually individuals with a certain mindset that can be difficult to change. As the most sturdy and usually impassable in character, the Metal house usually produce the best guards and watchers. Metal specialist rank = Shield - They provide protection for the pack in the form of lookout, guard duties, and usually work closely with the warriors..
Water are the most creative, arguably, out of all the packs, intelligent and usually free-spirited, they make the best talismans around! Craft is their practice, and they usually do not specify in a certain item, though they can if they choose to. Many dogs come to the water house for their talisman, but as they are the best at crafting, and to encourage socialization, they must work together. They are also, the best swimmers. Water specialist rank = Artisan
Wood The most logical, they are calm and tend to think things through fully before taking any decision. They are usually highly adaptable and able to approach any situation with a positive mind. They are known for their knowledge of the mind. Wood produce the most noble of Historians and researchers, who specialize in chronicling information and being a counsel to the others. Wood specialist rank = Historian
Earth earth are the most patient and giving of all the houses, and with a seemingly bigger interest in herblore than the rest of the houses, they are the doctors of the pack. Resourceful and great at gathering ingredients, they are often sent beyond the borders to find supplies. Earth specialist rank = Herbalist
Fire Passionate and strong, they certainly have the most "fire" out of the pack. Due to their strength and temper, they have the best warriors, even if most of them do need to be tamed a little at training. Fire specialist rank = Warrior
Air Active and energetic, some argue that Airs contribution to the pack isn't as important as the others, but this is not true. They are the entertainers of the pack, often taking up dance, gymnastics and acting and their professions. Air specialist rank = Performer
Spirit The spirit pack is usually sensitive and emotional, they carry out two of the most important jobs, marriages and funerals. These are a big deal in the pack, and those in the Spirit house usually keep a professional exterior for their duty. They are also usually the most proficient in witchcraft, and usually put forward the beliefs of the pack, and work with the Herbalists at when others have times of injury and or bad karma. Spirit specialist rank = Shaman
.:Joining and Changing Houses:.
Joining a house as a rogue: A rogue will choose a house based on their characteristics, or desired profession. They will then be asked to demonstrate or talk about these with either the Master or Leader of the House.
Changing house at adolescence:Those who reach adolescence have a choice. They can choose to stay in their current house, if they feel they fit the general feel, as a hunter or a nanny. Adolescents who want to take up a specialist ie - warrior, may have a trial-period and meet with the Master or Leader of the house. If they feel they do not fit, they are welcome to explore and talk to other houses to get a feel of what they would like to do. To change to a different house at adolescence, they must talk to the Master or Leader of the new house. Remember: The houses are not separated so much as to interfere with families.
((Though joining/changing will be posted, a RP is not required and it is just assumed to have happened ICly.))