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[Enrollment] Hollandaise the Green Warder [accepted]

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The Semblance of Unity

Predestined Victim

PostPosted: Sat Aug 23, 2014 7:17 am
AMITYVILLE ACADEMY ENROLLMENT FORM

Name: Eirkrynhollan'icthcynori [sounds like the creakiest, wind rustlin'-through-trees-branchiest s**t you ever heard. Good luck saying it right. Her cert could just say "Hollandaise"? Hollandaise is the name given to her by the Warder elders for use at Amityville due to her nigh-unpronounceable true name]
Nicknames: Hollandaise [other nicknames may be gained via rp]
Gender: genderfluid, typically presents as female
Age: 50 years old (looks to be around 16)

Faction: Monster
Race: Green Warder

Natural Ability:
xxxxxPlant Affinity: Green Warders have the ability to converse with any plant, regardless of species, if they choose to do so. Depending on the Warder's concentration, these conversations may be complete words and sentences or simply images and generalized feelings.(Concentration abilities vary according to maturity of Warder. For example, a younger Warder will not be able to master the focus needed for words and sentences. Plant Affinity is not a passive ability and the Warder must choose to concentrate.)
Y1 - upon concentrating, a Warder can sense and speak with medium to large sized plants (the smallest being a singular flower such as a daisy) using emotions and brief, simplistic pictures.
Y2 - concentration comes more easily, and the Warder can communicate using simple words, although smaller plants (like grass and moss), remain unreachable.
Y3 - the Warder may converse with all plants more easily, in full sentences, although some plants may not understand complex words & thoughts.

Personality:
judging- | composed+ | daydreamer/ | obsessive/ | gentle+ | hedonistic-

Hollandaise tries her best to be constantly cool and composed - something most Warders can achieve with ease. In this, she's moderately successful. Hollandaise finds it easy to speak evenly even in the most stressful of situations, although she likes to (badly) disguise any complaints as suggestions, because "Warders do not complain, Eirkrynhollan'icthcynor". The one thing that is guaranteed to get under her skin is someone being too close to her physically. She will tolerate it (or rather, she will try) but eventually, Hollandaise will snap and yell or even shove creeple away. She's not proud of her sensitivity there, but she's trying to get over it. And while her calm exterior can be hard to crack, once another student has made her angry, she does not forget. Hollandaise remembers everything. That's not to say that she does not forgive - she does, sometimes - but Hollandaise does not forget. She makes snap judgements on creeple's clothing and mannerisms and that first impression will stay with her even if someone has long proven it wrong.

She is obsessive and stubborn. If told not to do something she deems interesting, Hollandaise will constantly question it and then find a way to do it anyway. Time is not an issue for her; she can wait for months and is not concerned with instant gratification. Rather, Hollandaise appreciates the delay, that feeling she gets when finally, she discovers what's in the notebook that ghoul keeps hidden or when, after sneaking into someone's personal spaces for so long, they begin to accept her as some sort of weird constant - much like a piece of furniture. Her stubbornness extends not only to places and things, but to students and teachers. If she cannot see a reason for a classroom rule, she will pick it apart, and might consider disobeying it entirely. However, Hollandaise understands (mostly) the limitations of other people's patience. She has been on the receiving end of the Elders' ire several times, but finds such consequences are worth the self-satisfaction she feels in doing or not-doing things her preferred way. But, there is a subtle difference between pushing hard and pushing too far. It's something she's working on.

Despite her obsessive nature, she often finds herself distracted, caught up in thoughts and daydreams. This can make her seem a little spacey to some, since it's like she stops to think and simply... forgets to start again. Her daydreams often consist of fantastical what-ifs of the world around her or how much better that corner of the school yard would look with more flowers. Because of this, Hollandaise sometimes loses track of conversations or even whatever she was just doing. Once reminded, she easily flows back into her previous task, daydream forgotten. Errant daydreams or distractions are often the only things that can sway her from a course of stubbornness. Even then, they only serve to table her obsession for later. However much she may get lost in thought, she finds it easy enough to focus in short bursts (beyond her obsessions) when it is truly important, like when in danger.

Hollandaise does not particularly like the undead, as they are not alive... it's not alarming, so much as kind of sad. And gross. Although she dislikes them, she will not be overly antagonistic towards them unless they are somehow threatening. She much prefers living things - more so if they are plants, or green, or large, or beautiful. Or all of the above. She flocks to things that meet these criteria like a moth to a light - part admiration, part jealousy. Hollandaise also has a soft spot for any minipets - even if they are only made of fear and not truly living. But her one truest love is plants. She can spend days whispering to them about all the things they have seen and exchanging stories. As a plant creature herself, she feels invigorated by their mere presence. And, in part because of her natural ability, she hates to see plants mistreated for any reason. She can pick up their unhappy whispers and it distresses her.

Hollandaise can speak common and the language of the Green Warders (which sounds suspiciously like Welsh).

Why are they enrolled in Amityville Academy?
A Green Warder is prized for their ability to scare people away from their forests. Unfortunately, instead of popping out of shadows to scare, Hollandaise has a bad habit of becoming so lost in thought that she forgets to scare people. And, when she does remember, it's such a terribly weak attempt at scaring that she is sent to Amityville to shape up and become useful.

FEAR Ability:
Thorn Whip
Several thorny vines shoot from Hollandaise's arms, swiftly whipping across the intended target.
Category: Swift Strikes


Physical Description:
Eye Colour: A bright yellow, they look like.... this (odin's eyes)!! or this and glow brightly when she is concentrating or emotional.
Hair Colour/Style: A brownish-green, her hair is long, just past her hips (or more, have fun! I like lotsa hair) and looks tangled, maybe a braid or two in there? idk. It is full of leaves and flowers.
Skin Colour: With the exception of the flowers and leaves growing out of parts of her, the majority of her skin looks similar to bark or wood-grain in color/texture, although it is not as rough. CC on exact color.
Clothing Style/Colours: wears lightweight clothing and very little of it. The clothing itself is torn in several places and quite ragged at the edges. Think as if Hollandaise had just jury-rigged some pieces of chiffon into clothing. ((OR NOT. I'm really not picky and just am indecisive about the clothing tbh....))
Extra: Flowers (redbuds, sassafras, dogwood, whatever) and leaves (oak, maple, etc.) grow naturally in her hair, on her shoulders, and on the upper halves of her arms her forearms remain bare). If not trimmed regularly, they can get exceedingly bushy and wild. The act of trimming them is a painful process and Hollandaise will only let a close friend do it.
References: [image of creature she is based off of] <- natural form, without the pin.  
PostPosted: Sat Aug 23, 2014 7:19 am
Green Warders


xxxxxCommon Desc: A Green Warder is a construct built of various plant materials, then imbued with sentience. The species itself is self-propagating in that Green Warders construct their own. Averaging about 7 feet tall, the Warders continue to grow throughout their life - much like trees do. As denizens of rich forests, the species tends to be quiet and stealthy, often utilizing their natural camoflauge to frighten the unwary.

xxxxxNatural ability:
xxxxxxxxxxxPlant Affinity: Green Warders have the ability to converse with any plant, regardless of species. Depending on the Warder's concentration, these conversations may be complete words and sentences or simply images and generalized feelings. Green Warders have the ability to converse with any plant, regardless of species, if they choose to do so. Depending on the Warder's concentration, these conversations may be complete words and sentences or simply images and generalized feelings.(Concentration abilities vary according to maturity of Warder. For example, a younger Warder will not be able to master the focus needed for words and sentences. Plant Affinity is not a passive ability and the Warder must choose to concentrate.)
Y1 - upon concentrating, a Warder can sense and speak with medium to large sized plants (the smallest being a singular flower such as a daisy) using emotions and brief, simplistic pictures.
Y2 - concentration comes more easily, and the Warder can communicate using simple words, although smaller plants (like grass and moss), remain unreachable.
Y3 - the Warder may converse with all plants more easily, in full sentences, although some plants may not understand complex words & thoughts.  

The Semblance of Unity

Predestined Victim


The Semblance of Unity

Predestined Victim

PostPosted: Wed Aug 27, 2014 7:01 am
Finally completely filled out. Requesting crits, please c:  
PostPosted: Wed Sep 03, 2014 4:41 pm
What kind of situation would Hollandaise have to be in in order for her to completely focus? Danger, sadness, etc.?

How does she react when someone gets into her space? Does it bother her? How does she act when someone is obsessive and stubborn, but towards HER? What kind of thing would she absolutely not be able to forgive?  

bipolar bee

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The Semblance of Unity

Predestined Victim

PostPosted: Tue Sep 09, 2014 7:28 am
man ok auction get hollllllaaaaa
/sobs grossly in happiness  
PostPosted: Tue Sep 09, 2014 7:32 am
grabby hands grabby hands grabby hands  

bipolar bee

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kuropeco

Dramatic Marshmallow

PostPosted: Tue Sep 09, 2014 8:57 am
HELLO CONGRATS biggrin heart

FEAR - You have a FEAR category (YAY) and you have a solid FEAR, so that's A+ everything looks good on this front

Nat ability - This seems pretty interesting, though out of curiosity, what sort of conversations are we talking about here? Like if she's in the middle of a greenhouse and she's with a bunch of plants, are the plants she converses with able to speak in complete sentences and thoughts, or is it much more generalized / more abstract, in that she can sense feelings / emotions / etc?

Personality - I don't usually crit on these just because I know how subjective personalities can be but just one tiny thing - if she pushes too far / disobeys a class rule, is she prepared for Consequences? I know you said she realizes sometimes where the limit is, but in the case of her pushing too far, just be aware that some professors might submit her to Consequences, so that's important to think about!

Otherwise, everything looks peachy!


The Semblance of Unity
 
PostPosted: Tue Sep 09, 2014 10:34 am
kuroopu


8D
8D
8D

tried to address both of your concerns -
• Plant Affinity: Green Warders have the ability to converse with any plant, regardless of species. Depending on the Warder's concentration, these conversations may be complete words and sentences or simply images and generalized feelings.

and added
She has been on the receiving end of the Elders' ire several times, but finds such consequences are worth the self-satisfaction she feels in doing or not-doing things her preferred way.  

The Semblance of Unity

Predestined Victim


kuropeco

Dramatic Marshmallow

PostPosted: Tue Sep 09, 2014 11:10 am
The Semblance of Unity
kuroopu


8D
8D
8D

tried to address both of your concerns -
• Plant Affinity: Green Warders have the ability to converse with any plant, regardless of species. Depending on the Warder's concentration, these conversations may be complete words and sentences or simply images and generalized feelings.

and added
She has been on the receiving end of the Elders' ire several times, but finds such consequences are worth the self-satisfaction she feels in doing or not-doing things her preferred way.


OSSM ty for clarifying!! biggrin

also just as a side note, it might be better to say that starting out she maybe hears plants more in an abstract sense, rather than full on communication, since Y1 students are pretty wimpy at first LOL

but otherwise you're good!!
 
PostPosted: Tue Sep 09, 2014 1:48 pm
kuroopu

Clarified once again, thank you! heart  

The Semblance of Unity

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Marushii
Vice Captain

Enduring Loiterer

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PostPosted: Sat Sep 13, 2014 8:30 pm
BASIC CHARACTER KIT WHAT DO I DO NEXT


Welcome to This is Halloween!

Congratulations! Your character has passed the enrollment process and you're cleared to begin playing. Essentially, this means you can get your art certed, make your character's journal, and most importantly start RPing. If you're a little lost then don't worry, this guide is here to point you in the right direction.

gaia_crown [ Art Check! ]:

- Do you have your character's art? Great! Move onto the next crown.

- If you do NOT yet have your art, you may now contact your artist and let them know that they may now start on creating your character!

gaia_crown [ Certs & Emblems ]:

User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.


- If your character is a STUDENT, you may create a customized student pin for them. This is entirely optional (but fun!) special badge that is unique to your character's design! You can find more information about pins (also known as their emblem) here.

- Hallowen characters (Students & Horsemen) may bet their character certed here!

- Hunters may get their certs here!

gaia_crown [ Creating a Journal ]:

- A journal is a thread where you can keep track of your character's accomplishments, RPs, progress, relationships, etc!

- All HALLOWEEN characters (Students & Horsemen) may create one here!

- All Hunters may create one here!

gaia_crown [ Let's RP! ]:

- Don't be shy about RPing! As soon as your character has been enroll approved you can start! Check out this awesome information about The World of Halloween and Amityville Academy. All students start off in Amityville academy. Need more things to do? Check out this whole subforum! Anything labelled Activity is open for you! Occasionally GMs will promote and open CLASSROOM orps. These usually happen in the classroom subforum. All students are invited to participate!

- If you are a Hunter, you will want to read the Hunter Newbie Guide Occasionally GMs will promote and open MISSION orps. These usually happen in the main Deus subforum and be followed by a guild announcement. All Hunters are invited to participate!

- If you are a Horsemen, please refer to here and the handy links in the first post as well as the other posts for concurrent and quest information! Need more things to do? Check out this whole subforum! Anything labelled Activity is open for you! Occasionally GMs will promote and open CLASSROOM orps. These usually happen in the classroom subforum. All Horsemen are invited to participate!

gaia_crown [ What's happening currently? ]:
- We try to keep all important things happening regularily updated in the ANNOUNCEMENTS THREAD. This goes for ALL FACTIONS. Have a question? Ask it in the Q & A !

gaia_crown [ Still feeling a little lost or overwhelmed? That's okay! ]:
- Check out what was just mentioned in FULL DETAIL HERE! Don't be too overwhelmed, there's time to sort everything out. For now, just enjoy some simple RP!

gaia_crown [ Finding RP ]:
- There's a bunch of ways to find RP. You can just contact a friend or any shop regular OR one of our available GMS for help! Otherwise, there are a lot of people looking to plot with YOU in their plotting threads! You can even make your own and advertise in your sig/ in the main thread/ etc etc!

- In addition any thread marked ORP is open for you to join!

- If you ever feel lost as a newbie, our many GMs are more than happy to one on one RP with you to help your character get acquainted. Send a PM to WE ARE HALLOWEEN and we can get you started this way as well. Otherwise, enjoy immersing yourself in the many RPS in TiH! It is all about discovery after all!

 
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