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rp guild for the community "ashdown" 

Tags: magical, realism, roleplay 

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christopher watts // tireless teacher Goto Page: [] [<] 1 2

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Ashdown Crier
Captain

Daring Seeker

PostPosted: Wed Apr 13, 2016 1:32 pm
congratulations, dreamer!
    you now have the honor of completing the spirit’s breath challenge. to complete this most excellent quest and unlock the powers that lie within, you must complete these requirements.
  • 500 words on Chris thinking back and wanting to go looking for the other students
  • 500 words on how he finds his way physically into other ashdown; you may approach a NPC or PC to facilitate this
  • 1000 words on Chris instead finding himself lured to the Garden in other ashdown and exploring it and then discovering the vines have barred the gate shut
  • 500 words on Chris working on a way to get out of the Garden via magic (will) or appeasing the plant spirit that has locked the gate
  • a thread in which Chris talks with someone about what he has learned and where he will go from here

    in exchange, your character will receive this power:
    herbalist’s favor with a touch to a plant or flower, chris will instinctively know if something is a boon or bane when used in a herbal mixture. additionally he will find himself immune to toxins from plants and flowers, including those that are poisonous to the touch.

    have fun, and let us know when you've completed your requirements!
 
PostPosted: Wed Apr 13, 2016 3:53 pm
SPIRIT'S BREATH


    [one] [SOLO] Back to the Start [fin]
    [two] [PRP] From Point A to Point B (Chris/Sunny) [fin]
    [three] [SOLO] Over the River and through the Woods [fin]
    [four] [SOLO] No free lunch [fin]
    [five] [PRP] Weird Apples Man (Autumn/Chris) [fin]

ashdown whaler
quest reqs done!
 

grayseasons

Tiny Trickster


Ashdown Crier
Captain

Daring Seeker

PostPosted: Sat Jun 11, 2016 12:14 am
THANATIC EMPATHY

Chris now has an intrinsic awareness of death and the dying. Though his powers end with mammals, he cannot stop himself from knowing that something nearby is shuffling off the mortal coil. As a corollary, he can sense places where a traumatic death has occurred. This makes living in New England, noted ghost story capital of the US, quite fraught.  
PostPosted: Sun Jun 12, 2016 8:45 pm
congratulations, riser!
    you now have the honor of completing the dryad's heart challenge. to complete this most excellent quest and unlock the powers that lie within, you must complete these requirements.
  • a solo (750 words) of Chris reflecting back on the garden of other ashdown and what he would like to know
  • a RP or solo (500 words) of Chris finding his way to other ashdown and being lured once more to the garden
  • a GM RP of Chris interacting with the garden (please tag in ashdown whaler when you are ready!)
  • a solo (750 words) of Chris learning about and speaking with some of the plants that exist within the garden
  • a RP of Chris talking with/showing another visitor what he’s learned and can now do

    in exchange, your character will receive this item:
    dryad's cradle a flower pot that has been touched and forever altered by other ashdown. anything that is grown within this flower pot will be of an other nature and likewise touched by the magic of other ashdown.

    have fun, and let us know when you've completed your requirements!
 

Ashdown Whaler
Crew

Distrustful Trickster


grayseasons

Tiny Trickster

PostPosted: Thu Aug 25, 2016 7:43 pm
DRYAD'S HEART


    [one] [SOLO] The Rose Garden [fin]
    [two] [SOLO] Guide me [fin]
    [three] [MODRP] Of Earthly Delights [fin]
    [four] [SOLO] Discovery [Chris] [fin]
    [five] [MODRP] Wander Back (Chris & Wis) [fin]
    [six] [prp] show me what you know [chris & thorne] [fin]


ashdown whaler
reqs done~!
 
PostPosted: Sun Oct 16, 2016 7:57 pm
congratulations, beyonder!
    you now have the honor of completing the the warmth of another challenge. to complete this most excellent quest and unlock the powers that lie within, you must complete these requirements.
  • a RP where Chris and Thorne experience and have to deal with an overzealous plant spirit.
  • a RP of Chris and Thorne where they explore other ashdown and practice their growing abilities.
  • a RP of Chris and Thorne finding themselves in the other ashdown garden and getting separated in it.
  • a solo (1500 words) of Thorne dealing with the shadows that lurk in the garden and getting injured in the process.
  • a solo (1500 words) of Chris dealing with the plants of the garden and being overwhelmed and exhausted via overuse of ability.
  • a RP where Thorne and Chris use their new bond, born of necessity, to reunite and escape the other garden
  • a RP with Chris and Thorne exploring their new bond

    in exchange, your character will unlock the following power:

    FROM DUSK ‘TIL DAWN - From the trials they have gone through and the connection between them both, Chris and Thorne now have an open bond between the two of them. It allows for them to communicate to each other via thought and feeling. This is not something heard aloud by others and is only between the two of them. The bond manifests as a pair of matching marks on the both of them that resemble a tattoo. As it is a manifestation of their feelings the marks can grow cold or warm depending on how one is currently feeling towards the other at any time.

    have fun, and let us know when you've completed your requirements!

PeanutButterpies
 

Ashdown Whaler
Crew

Distrustful Trickster

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