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rp guild for the community "ashdown" 

Tags: magical, realism, roleplay 

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[solo] dat house tho (jack)

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medigel

Anxious Spirit

PostPosted: Thu Oct 27, 2016 7:28 am
    the horrors.

      When you roll your 1D6, these are the things that are are going bump in the night and trying to scare you.

        1 - A puppy and a kitten hiding under a witch’s hat. They are horribly cute and playing together.
        2 - Snek. A big snek. It might want to eat you.
        3 - A clown. He smiles. There are too many teeth.
        4 - A scarecrow. It’s eyes glow eerily and it never stops laughing. It’s mocking you.
        5 - A nurse. She cries. Blood leaks from her eyes and off of her hands.
        6 - Your shadow grows behind you, taking shape into something eldritch and unspeakable.

    the rooms.

      ROOM ONE
        It’s a hallway. There is only one way to go and you’re not sure how it even works because you could have sworn there were windows on either side that looked into a living room. A table sits to the side, a rocking chair next to it. The lights flicker and go out. It’s when they come back on that you realize you’re not alone.

        Something is behind you and a door down the way creaks open.

      ROOM TWO
        Lightning flashes across the sky and you can see it through the skylights that are part of the ceiling of this room. It’s a dining room with wax figures sitting at the table and forever caught in what looks like an animated discussion of politics.

        You assume it’s politics. There’s a television in the corner that looks like there’s a debate playing. It’s possibly scarier than what appears next as you turn your gaze to the door that opens.

      ROOM THREE
        ... it’s a room of ghosts, actual ghosts. Except that they’re college students lounging about on couches. One of them is doing caricatures and another pair plays beer bong. You’re absolutely not interesting to them at all. There’s another ghost in the corner by the door that opens. It seems kind of pervy.

        Also it’s pointing to something behind you.

      ROOM FOUR
        Somehow you’ve found yourself in a garden?! Fog rolls in and despite looking you cannot, for the life of you, find the fog machine. The moon is strangely full (even if it’s not the night of the full moon) and it’s reflection is clear in the water of the fountain in front of you.

        A pair of skeletons sit together on a bench, their heads together as if they died while conversing with each other. You ignore them until you hear bones creak and they both point to the hidden doorway that leads out.

        This time it’s something out of the corner of your eye that catches you off guard as you’re trying to slip away.

      ROOM FIVE
        You enter a pitch black room. The floor seems to feel solid and flat under your feet but waving your arms touches nothing. There is music blasting and the chaotic sound of many people talking; the noises of a party. You don’t touch or bump anyone, though as you walk voices get closer and farther to your ears as if you are truly passing through a crowd.

        The techno music comes to a head, there is a siren, a sudden light goes off revealing the exit. The invisible crowd cheers but something grabs you before you reach the door ...

    the outcomes.

      Exiting the final room puts you right back outside. A chill goes up your spine as a voice whispers in your ear, “Not bad, not bad ... I’ll have to do one better next year. Hopefully you’ll enjoy your prize.”

      Should you become too scared in any of the above rooms, when you go through the door to the next one you will find yourself back outside. The house is dark, the door won’t open, but there is a bag of candy and a commemorative photo of you (and friends) waiting for you upon exiting. Later on you’ll notice a note pinned to your back that reads: BETTER LUCK NEXT YEAR.
 
medigel rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Thu Oct 27, 2016 7:29 am
It was something of a tradition for Jack to find the spookiest (or, on some years, the absolute lamest) haunted house tour available for his enjoyment. Either way, he'd be getting some form of entertainment, whether it was the shitty decor and failure to elicit so much as a gasp, or the genuine if small chill up his spine at the possibilities.

(Before Other Ashdown, before the dreams, he had always wanted to believe. In this matter only could his heart rule over his brain so absolutely, whatever logical conclusions he drew.)

This year was apparently going to be special, as the haunted house in question only appeared after sundown--literally, this time. Following the rumors, Jack eventually located the mysterious building himself, the old canon he had lying around now replacing his new one that the othercreatures had broken. Eyeing the sign, he sighed through his nose, popped a joint in his back, and ventured in to see what "horrors" awaited.

It began with a simple hallway. Or...Strange. The windows had been there a moment ago, he swore, looking into the other parts of the house, but a second glance showed him nothing but wrinkling wallpaper. A rocking chair sat alone to the side as he passed, the table accompanying it bare as bones. He paused when the lights flickered, wondering if something would jump out.

And indeed he did feel something enter the room, but it wasn't physical, or not physical in the sense that he was used to. The back of his neck pricked, and Jack chanced a look over his shoulder: behind him was what looked like a shadowy figure (his own shadow?), but it was nothing like his silhouette; it went beyond describing and didn't seem to keep its form.

Deciding that the best policy was to let it shadow him, pun unintended, lest the creature get upset, he continued through the door that had, quite helpfully, opened on its own.

6/18 fear
 

medigel

Anxious Spirit

medigel rolled 1 6-sided dice: 1 Total: 1 (1-6)

medigel

Anxious Spirit

PostPosted: Thu Oct 27, 2016 7:31 am
Passing into the next room, he blinked as lightning flashed across the skylights above. There were more figures here, a gathering of wax statues in differing stages of agitation around a table. In the background he saw a tv play one of the latest debates.

Oh, he thought. Politics. Perhaps one of the true horrors of the world, especially this election season.

Movement. Jack crept after it and picked the witch hat up without further ado. A puppy and a kitten were gamboling about underneath and, now free from their prison, were anxious to go out and explore the house themselves.

Another blink.

"O...kay..."

7/18 fear
 
medigel rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Thu Oct 27, 2016 7:34 am
The next room was a true spectacle; the owner or manager or whoever set this up was no longer cockteasing the haunted part of the place's title. There were legitimate, translucent ghosts. People around his age were milling about an apparent party going on, and not one of them seemed interested in his appearance.

Weirded out but intrigued nonetheless, Jack picked his way through. Once or twice he attempted to make conversation with them, but he was met with dull glances or uh rude looks before being ignored.

There was one patron who was laughing, however, and it wasn't a ghost at all, but a scarecrow with eerie eyes. Scarecrows weren't exactly frightening to him, but the mocking tone behind it certainly irked Jack.

He ignored the ghost who pointed out his cackling follower and continued on his way.

11/18 fear
 

medigel

Anxious Spirit

medigel rolled 1 6-sided dice: 3 Total: 3 (1-6)

medigel

Anxious Spirit

PostPosted: Thu Oct 27, 2016 7:35 am
This time, it didn't seem as though he was inside a house at all: a garden sprawled before him under the moonlight (he couldn't remember if he had seen the moon before coming in), coupled with a fountain and a bench as if he had taken a wrong turn in a fancy park. A pair of skeletons seemed to whisper to one another at that bench, and it was one of the few sights, in tandem with the fog and the sky, that gave Jack pause.

Picking up his camera, he snapped a few shots from different angles. What could he say, it was prime photo material.

Whether in response or not, the skeletons pointed him towards some shrubbery he wouldn't have thought to investigate. As Jack made his way towards it, however, something came into the corner of his eye.

A clown. It wasn't the clown part that bothered him. It was the teeth. For some reason, it gave him more chills than he could remember having in a long time.

Thank god for long legs.

14/18 fear
 
medigel rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Thu Oct 27, 2016 7:36 am
It's a loud a** party. He can't see s**t. (No strobe lights? No ambience? Nothing??) And yet he can get a feel based off the sound of the chaotic voices around him a semblance of the shape of the room, or at least of where forward was; he isn't sure why.

There is a snake. There is a giant snake at the dark party. What kind of--

The noise grows more excited. He hastens forward, managing barely not to shove people. A siren shrieks. The crowd cheers. A blinking light pointing to the exit pierces the gloom, and the snake hisses.

Jack pulls an indie and gets the hell out. He will read the message from the mysterious owner at another time.

16/18 fear
 

medigel

Anxious Spirit

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ashdown

 
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